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After ten thousand years in exile, the cyber-warriors return in their fleet of spaceships to the planet that rejected them: Earth.


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Fifteen years ago, Prince Rupert and Princess Julia saved the Forest Kingdom from the long night of the Blue Moon. In the aftermath they were heroes. Now Hawk & Fisher are tough cops in the crime-torn city of Haven. The last thing they need is a reminder of who they once were.But the Blue Moon is threatening to rise again. The Forest Kingdom needs their heroes again.They need Rupert and Julia. What they'll get is Hawk and Fisher.Praise for Blue Moon Rising:"Delightful fantasy."-New York Daily News "This fantasy adventure is one readers will savor and enjoy for a long time to come."-Rave Reviews"Really stands out from the crowd...Breathes new life into an old story."-Science Fiction ChronicleAnd Hawk & Fisher:"Intrigue and magic...an interesting and well-conceived blend." -Science Fiction Chronicle


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Hired to pose as the middle son of the recently assassinated KIng Malcolm, Jordan discovers that even the prince's own brothers will do anything to bring him down. Original.


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Rupert didn't especially want to be a prince. And he certainly never asked to be the second son of a royal line that really didn't need a spare. So he was sent out to slay a dragon and prove himself-a quest straight out of legend. But he also discovered the kinds of things legends tend to leave out, as well as the usual demons, goblins, the dreaded Night Witch-and even worse terrors hidden in the shadows of Darkwood.  Rupert did find a fiery dragon-and a beautiful princess to rescue. But the dragon turned out to be a better friend than anyone back at the castle, and with the evil of Darkwood spreading, Rupert was going to need all the friends he could get.


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Imagine life in an ironically magical world where 144,000 doors separate fiction from reality. A place that can hypnotize even the most grounded philosophy major and deliver a fantastical rhyme to his reason. A place where a best buddy resembles a shaggy carpet, and adventures surpass a boy's dreams?welcome to Castle Perilous.


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Once upon a time, the king of a mysterious castle found himself out of place. The odd thing was that the time was the future and the place was New York City! Castle Perilous had been a universe unto itself until it started living up to its name. Now it is a gateway to thousands of universes, each increasingly bizarre and more bewildering. Behind every door there is a room for every fantasy and around each corner a perilous journey for every inhabitant. With its population sent to otherworldly realms and demented demons taking their place, will anyone find their way home in time? The stone walls may be the only stable element in this fantastic fable, as time and place disappear before one's eyes. Pandora's box has never been so big!


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Castle Perilous is a magic castle full of mystery and adventure, but sometimes even magic castles can go awry. This particular castle has the power to send its guests to 144,000 alternate worlds, each a fantastic voyage to the unknown. But each voyage seems to backfire. Computer whiz kid Jeremy is stuck on a planet of golf-playing dinosaurs. Gentrified Gene finds himself a on a planet overrun with amazon women where the queen has taken a particular shine to him and only Lord of the Castle Incarnadine can stop this witty madness from shaking Castle Kidnapped to its foundations.


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Castle Perilous is still tottering from last year's battle with the Hosts of Hell, and regaining stability proves a hard balancing act. Before Jeremy can design a program to calm the tremors of the universe, an alternative wicked reality appears that threatens to topple everything! Castle P. must face its evil twin, replete with its own dastardly doppleganger army-with the shadow self ensues as Good and Evil battle it out in the 144,000th dimension!


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A would-be usurper to the throne of Lord Incarnadine, now dead, has the Realms Perilous in a spell-induced uproar that has all the inhabitants battling for the throne. Original.


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It advanced not in the manner of a living creature but in the manner of sand. It had no arms and then a hundred, no feet but one as wide as the base of the advancing dune itself. Everywhere and all of it was dark red, like all the rust that had ever afflicted the metals of the world squeezed into a swiftly shifting pyramid of rage. The dune howled and moaned and bellowed like some sky-scraping banshee unwillingly fastened to the Earth.


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An adventure of epic proportions continues as Ehomba, a man bound by honor, travels through exotic and perilous lands on a quest to find and protect a beautiful princess he has never met.


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Bound by honor, Ehomba has traveled through many exotic and perilous lands on a quest to save a beautiful princess he has never met from the hands of the evil Hymneth the Possessed. Through all their travels Ehomba has ignored the warnings he has heard from seers and psychics, foretelling of disaster and death if the quest was completed. Now that Ehomba and his traveling party have finally reached the destination of their epic journey, the kingdom ruled by Hymneth, will they be able to defend themselves against Hymneth's powerful and evil magic? Will they be able to rescue the princess and bring her safely home with their lives intact?


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A New Age BeginsThe First Book of the Corean ChroniclesMillennia ago, a magical disaster caused the fall of a great civilization that spanned a continent, and ended a golden age. Corus today is a world of contending countries, of struggling humans, strange animals and elusive supernatural creatures. Though much has been forgotten, it is still a place of magical powers, and of a few people who are Talented enough to use them.Even as a child, Alucius showed very strong Talent. He was warned never to reveal it, lest others seek to exploit it. But as he grows to young manhood, Alucius must serve in the Militia like his father before him. When his country is invaded by the slave armies of the Matrial, immortal ruler of a nearby land, Alucius is captured and magically enslaved. A time of changes has come upon all of the world of Corus. If the evil surrounding the Matrial is not ended, those changes will not be happy ones. Alucius and his Talent have a central role to play.


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Darknesses, the sequel to Legacies, is the second volume of L. E Modesitt, Jr. 's new fantasy sequence, the Corean Chronicles. Corus is a world of humans, but also of strange animals and supernatural creatures. It is a world of magical powers and of a few people who are Talented enough to use them. Alucius, the hero of the story, is one such person. In Legacies we saw how he grew from a Talented child on a lonely Nightsheep ranch in the Iron Valleys to a proficient soldier who used his wits and his Talent to become the first to escape military enslavement in the neighboring country of Madrien. Now captain of the Twenty-first Company, the youngest officer of his rank in the Militia, he must face new challenges, both military and magical. Corus has been fragmented since the collapse of its ancient magic-powered civilization. A would-be conqueror has somehow revived sorcerous creatures of legend to assist in his crusade to reunite the continent under his rule. The Iron Valleys are forced into an alliance with the Lord-Protector of Lanachrona and the Twenty-first is dispatched to stand against the invaders. Neither the officers above him nor the men under him know it, but Alucius's Talent is their only hope for victory, or even survival. In Darknesses, Alucius learns more about his magical Talent, meets many more supernatural creatures, and discovers the sinister forces vying for power behind the scenes across Corus. This volume completes the story arc begun in Legacies, but there will be further books set in this world in the future.


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The popular creator of Recluce and of the Spellsong world of Liedwahr has built a whole new fantasy world on Corus. With each new volume of the Corean Chronicles we learn more about the magical underpinnings of this fascinating realm as we follow the continuing adventures of his reluctant hero, Alucius. In Legacies he became the first Iron Valley militiaman to escape sorcerous enslavement in Madrien. In Darknesses, he found a way to defeat a would-be conqueror who revived the fearsome creatures and potent weaponry of the legendary past. Now he returns to face the greatest challenges yet to both his courage and his magical Talent.Alucius is happy back on his nightsheep stead with his beloved wife Wendra, who is expecting their first child. But the country is beset by enemies on all sides. Although the Lord Protector of Lanachrona keeps his promise not to order Alucius back to active duty, Alucius finds his request for help no easier to ignore. Newly promoted to higher rank, and given command of a combined force of the Northern and Southern Guards, Alucius must first quell a strange religiously-inspired rebellion and then find a way to destroy the powerful weapons of ancient design again being used by the forces of Madrien. Unlike the Lord Protector, Alucius can see that a third, covert, threat must be behind the other two. He will have to confront an alien evil that seeks to enslave the whole world of Corus in the guise of bringing back a lost golden age. Only the timely assistance of the mysterious ancient Soarers and the addition of Wendra's Talent to his own give him any hope of success. Scepters is a stirring climax to the first Corean trilogy.


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Alector’s Choice takes place several thousand years before the events chronicled in the Legacies Trilogy, at the time when Corus is ruled by the Talent-magic of the Duarchy. The Myrmidons of Justice command the skies riding their fearsome pteridons. As the Alector Colonel of Myrmidons, Dainyl is the fourth highest ranking military officer of the Duarchy. Alectors are a race apart from the normal inhabitants of Corus, from another world. But there is a rebellion brewing against them. Captain Mykel is a young officer potentially Talented and unaware that, should he ever discover that Talent, his life is forfeit. For Mykel is not an Alector, and only Alectors are allowed to use Talent. The rebellion spirals out of control, spurred by treachery, corruption, and greed -- and aided by the re-appearance of the ancient soarers, a fragile humanoid race of flying beings thought to have become extinct. A terrible war is brewing, and one, or both of these men are the only ones who might stand against it.


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L. E. Modesitt, Jr. returns to the world of Corus to continue the epic trilogy begun in Alector's Choice. It is the story of the fall of a great civilization and the tale of the Alector, Colonel Dainyl, and Captain Mykel, the Corean human with special abilities. The world Corus has been redesigned to become the new home of a superior race from a distant world whose very life depends on drawing sustenance from the biological life force of a planet. Meanwhile, their plans are supervised by a staff of Alectors, who in effect rule the world. The Alectors alone have access to the huge flying Pteridons they have bred, and the superior weapons that underpin their psychic talents.The time is now fast approaching for the transfer of the whole population from the old world nearly bled dry of life force to Corus. But neither the Alectors (who will be reduced in status when the real powers arrive) nor the local humans (who seem destined to become no more than cattle, though they know nothing of this) are ready. And the mysterious Ancient Ones, the true natives of Corus and assumed to have died out in eons past, still survive, and they have their own powers. The situation builds toward an explosive climax.


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L.E. Modesitt, Jr. returns to the world of Corus and concludes the trilogy of the intertwined stories of Dainyl, the Alector, and Mykel, the native soldier, which began in Alector's Choice and Cadmian's Choice. The civilization of the Alectors, which has farmed and developed all life on Corus to produce sustaining life force for their vampiric civilization, must move wholesale from one planet to another every few thousand years as it exhausts the life force of another world. This time, two worlds have been prepared, and the time is at hand for the great move. And Corus is the looking like the loser, to be abandoned by the civilizing forces of the government of Alectors, but used as a dumping ground for malcontents and others who don’t make the cut to move on to a richer new world. This neither bodes well for the future of human civilization, nor for the honest Alector’s such as Dainyl, trying to hold everything together, as all systems are failing. But the mysterious Ancients, the Soarers, are a force to be reckoned with, and they may hold a powerful and destructive trump card.


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"When the Dark comes rising, six shall turn it back, Three from the circle, three from the track; Wood, bronze, iron; water, fire, stone; Five will return, and one go alone." With these mysterious words, Will Stanton discovers on his 11th birthday that he is no mere boy. He is the Sign-Seeker, last of the immortal Old Ones, destined to battle the powers of evil that trouble the land. His task is monumental: he must find and guard the six great Signs of the Light, which, when joined, will create a force strong enough to match and perhaps overcome that of the Dark. Embarking on this endeavor is dangerous as well as deeply rewarding; Will must work within a continuum of time and space much broader than he ever imagined. Susan Cooper, in her five-title Dark Is Rising sequence, creates a world where the conflict between good and evil reaches epic proportions. She ranks with C.S. Lewis and J.R.R. Tolkien in her ability to deliver a moral vision in the context of breathtaking adventure. No one can stop at just one of her thrilling fantasy novels. Among many other prestigious awards, The Dark Is Rising is a Newbery Honor Book and a Carnegie Medal Honor Book. (Ages 8 and older) --Emilie Coulter


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While the human race once again stands on the verge of intergalactic war, Owen Deathstalker helps a leper colony fight for survival while awaiting the right opportunity to rescue his beloved Hazel d'Ark from the clutches of an evil cult. Original.


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Fate had made Owen Deathstalker a rebel hero in an empire choked by tyranny. Embracing his warrior lineage for the sake of freedom, he stoked the flames of revolution, gathering the forces that one day must strike against Imperial authority. That day has come.With his valiant compatriots Hazel d'Ark and Jack Ransom, Owen must now bring the uprising to a fiery conclusion. From the rebel strongholds of Mistworld and Virimonde to the Empire's mighty heart on the planet of Golgotha, the fate of humanity now depends on a clash of arms across light-years of space. But Deathstalker's desperate cause will need more than an army of courageous fighters to succeed - for the cunning Empress has some evil surprises to unleash.....


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Following the overthrow of the tyrannical Empress Lionstone, rebel Owen Deathstalker is hailed as a hero. But being a hero is not easy, for when the fighting ends the politicking begins. And there's no place in politics for honor. But Honor is the one thing Owen Deathstalker lives by. And he'll kill for it, if necessary, for the sake of an Empire beset by enemies within, and aliens without.


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Three generations after the legendary exploits of Owen Deathstalker, Prince Douglas ascends the throne of the Empire at the height of a Golden Age of prosperity and peace, but after he appoints Lewis Deathstalker as his Champion, a long-prophecied enemy appears to wreak havoc once again.


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Branded an outlaw and hunted by agents of the Empire, Lewis Deathstalker must stop the encroaching Terror that threatens all of humanity. But he can only succeed with the help of Owen Deathstalker, who supposedly died more than 200 years ago.


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Deathstalker Coda: the final volume of the great Deathstalker Saga. Two Deathstalkers must fight for the survival of Humanity: Lewis Deathstalker, in the present, and Owen Deathstalker in the past. While Lewis Deathstalker and his companions lead rebel forces against the evil usurper, Emperor Finn, the exiled King Douglas raises an army from the downcast and oppressed peoples of the Rookery.And Owen Deathstalker has his own mission: to seek out the dread secret that has turned his lost love Hazel d'Ark into the terrifying Terror.To do that, he must travel back in Time, further and further, visiting the Empire at different levels of its development, searching for the truth behind Hazel's transformation - before the Terror really does destroy everything . . .


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In the sequel to Blue Moon Rising, the Rangers are sent to investigate a mysterious breakdown in communications with a border fortress and are forced into an alliance with outlaws against an ancient, evil beast that threatens the entire world. Original.


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A modern-day mage and consultant to the police finds his stale life suddenly enlivened by the presence of a rival in the black arts. Original.


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Chicago's finest wizard-for-hire, Harry Dresden, faces the toughest foe of his career: the ghost of an evil wizard, who invades people's nightmares -- and uses other ghosts as lethal weapons...


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The inspiration for the Sci Fi channel television series In Chicago, someone has been killing practitioners of magic, those incapable of becoming full-fledged wizards. Shockingly, all the evidence points to Harry Dresden's half-brother, Thomas, as the murderer. Determined to clear his sibling's name, Harry uncovers a conspiracy within the White Council of Wizards that threatens not only him, but his nearest and dearest, too...


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When Toby Dexter falls for the woman on the train, the woman with the most perfect mouth in the world, he little realises that she isn't quite human: she lives in the magical world that exists alongside our own. And when he follows her to ask her out, he accidently slips from his own world, Veritie, into hers. She warns him that it's a dangerous thing to be a mortal in the magical world of Mysterie and that he must not fall in love with her: she's much older than she looks and mortal must not love immortal. But for Toby, it's too late. But because this is a Simon Green novel, it's not just a romantic fantasy: in Mysterie, there's big trouble afoot, and before Our Hero can win the hand and heart of his Lady, he'll have to face malevolent immortals, shapeshifting demons and violent gods, all told with Simon's trademark tongue-in-cheek humour and excitement.


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In the aftermath of a bionuclear war Candy Smith-Foster searches the ruins of America for any other survivors


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Young Fitz is the bastard son of the noble Prince Chivalry, raised in the shadow of the royal court by his father's gruff stableman. He is treated like an outcast by all the royalty except the devious King Shrewd, who has him sectetly tutored in the arts of the assassin. For in Fitz's blood runs the magic Skill--and the darker knowledge of a child raised with the stable hounds and rejected by his family. As barbarous raiders ravage the coasts, Fitz is growing to manhood. Soon he will face his first dangerous, soul-shattering mission. And though some regard him as a threat to the throne, he may just be the key to the survival of the kingdom. "From the Paperback edition."


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Young Fitz, the illegitimate son of the noble Prince Chivalry, is ignored by all royalty except the devious King Shrewd, who has had him tutored him in the dark arts of the assassin. He has barely survived his first, soul-shattering mission, and returns to the court where he is thrown headfirst into the tumult of royal life. With the King near death, and Fitz's only ally off on a seemingly hopeless quest, the throne itself is threatened. Meanwhile, the treacherous Red Ship Raiders have renewed their attacks on the Six Duchies, slaughtering the inhabitants of entire seaside towns. In this time of great peril, it soon becomes clear that the fate of the kingdom may rest in Fitz's hands--and his role in its salvation may require the ultimate sacrifice.From the Paperback edition.


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From an extraordinary new voice in fantasy comes the stunning conclusion to the Farseer trilogy, as FitzChivalry confronts his destiny as the catalyst who holds the fate of the kingdom of the Six Duchies...and the world itself.King Shrewd is dead at the hands of his son Regal. As is Fitz--or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest--perhaps to death. Only Verity's return--or the heir his princess carries--can save the Six Duchies.But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him--currents that will either drown him or make him something more than he was....


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Modesitt returns to the twenty-fourth century future of Archform: Beauty, for a new story.Ten years ago, Jonat deVrai was a rising star in the Marines. But he shocked his superiors by walking away from the Corps after witnessing atrocity and hypocrisy. Starting his life over, he established himself as the world's expert on the effectiveness of "prod"-- product placement, the only advertising which viewers will allow through the sophisticated filters they all use against unwanted intrusions on their electronic link networks. Prod, reinforced with sublims and the "res"-- resonant frequencies, a form of sonic branding -- is the wave of the future. Then Jonat's comfortable world is upset when the Centre for Societal Research approaches him to study the effects of res and prod on political campaigns. After a res-heavy political rally for Laborite Republican Senatorial candidate Juan Carlismo, armed thugs jump deVrai in a parking garage. A day later, a sniper ambushes him. What looked like a safe, lucrative contract has suddenly turned dangerous. With his life on the line, deVrai must sort flash from fact before it's too late. Flash is a riveting blend of all-out thriller and thoughtful social, political, and technological exploration as only Modesitt could write it.


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L. E. Modesitt, Jr's first major work was a trilogy of SF adventure novels published as paperback originals in the 1980s: Dawn for a Distant Earth, The Silent Warrior, and In Endless Twilight. Together they form The Forever Hero. Thousands of years in the future, Earth is a desolate ruin. The first human ship to return in millennia discovers an abandoned wasteland inhabited only by a few degenerate or mutated human outcasts. But among them is a boy of immense native intelligence and determination who is captured, taken in, and educated, and disappears--to grow up to become the force behind a plan to make Earth flower again. He is, if not immortal, at least very long-lived, and he plans to build an independent power base out in the galaxy and force the galactic empire to devote centuries and immense resources to the restoration of the ecology of Earth.


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In the distant future, long after the polluted Earth has been abandoned by humanity, one man wages an underground war to bring Earth back to life. MacGregor Gerswin--soldier, schemer, and immortal--will stop at nothing to achieve his aims, even if it means taking on a galactic empire.


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L. E. Modesitt, Jr's first major work was a trilogy of SF adventure novels published as paperback originals in the 1980s: Dawn for a Distant Earth, The Silent Warrior, and In Endless Twilight. Together they form The Forever Hero. Thousands of years in the future, Earth is a desolate ruin. The first human ship to return in millennia discovers an abandoned wasteland inhabited only by a few degenerate or mutated human outcasts. But among them is a boy of immense native intelligence and determination who is captured, taken in, and educated, and disappears--to grow up to become the force behind a plan to make Earth flower again. He is, if not immortal, at least very long-lived, and he plans to build an independent power base out in the galaxy and force the galactic empire to devote centuries and immense resources to the restoration of the ecology of Earth.
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L. E. Modesitt, Jr's first major work was a trilogy of SF adventure novels published as paperback originals in the 1980s: Dawn for a Distant Earth, The Silent Warrior, and In Endless Twilight. Together they form The Forever Hero. Thousands of years in the future, Earth is a desolate ruin. The first human ship to return in millennia discovers an abandoned wasteland inhabited only by a few degenerate or mutated human outcasts. But among them is a boy of immense native intelligence and determination who is captured, taken in, and educated, and disappears--to grow up to become the force behind a plan to make Earth flower again. He is, if not immortal, at least very long-lived, and he plans to build an independent power base out in the galaxy and force the galactic empire to devote centuries and immense resources to the restoration of the ecology of Earth.


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According to The Nice and Accurate Prophecies of Agnes Nutter, Witch (the world's only completely accurate book of prophecies, written in 1655, before she exploded), the world will end on a Saturday. Next Saturday, in fact. Just before dinner.   So the armies of Good and Evil are amassing, Atlantis is rising, frogs are falling, tempers are flaring. Everything appears to be going according to Divine Plan. Except a somewhat fussy angel and a fast-living demon—both of whom have lived amongst Earth's mortals since The Beginning and have grown rather fond of the lifestyle—are not actually looking forward to the coming Rapture.   And someone seems to have misplaced the Antichrist . . .


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Simon, Janeand Barney, enlisted by their mysterious great uncle, arrive in a small coastal town to help recover a priceless golden grail stolen by the forces of evil, the Dark. They are not at first aware of the strange powers of another boy brought to help, Will Stanton -- nor of the sinister significance of the Greenwitch, an image of leaves and branches that for centuries has been cast into the sea for good luck in fishing and harvest.Their search for the grail sets into motion a series of disturbing, sometimes dangerous events that, at their climax, bring forth a gift that, for a time at least, will keep the Dark from rising.


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"Fire on the Mountain Shall Find the Harp of Gold Played to Wake the Sleepers,Oldest of the Old..."With the final battle between the Light and the Dark soon approaching, Will setsout on a quest to call for aid. Hidden within the Welsh hills is a magical harpthat he must use to wake the Sleepers - six noble riders who have slept for centuries.But an illness has robbed Will of nearly all his knowledge of the Old Ones, andhe is left only with a broken riddle to guide him in his task. As Will travelsblindly through the hills, his journey will bring him face-to-face with the most powerful Lord of the Dark - the Grey King. The King holds the harp and Sleepers within his lands, and there has yet to be a force strong enough to tearthem from his grasp...


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Now in one volume, three action-packed adventures of Hawk & Fisher-from Simon R. Green, the "New York Times" bestselling author of the "Deathstalker" series.  They're lovers. They're partners. They're cops.  They're the battle-scarred crime-busters of a never-ending urban war. Hawk rules the streets by battle-axe. Fisher cracks down on outlaws with sword and dagger. Their merciless beat is the sinister city misnamed Haven-a dark and violent town overrun with spell-casters, demons, and thieves. A place where money will buy anything... except justice.


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The Alliance has been fighting the Syndic for a century-and losing badly. Now its fleet is crippled and stranded in enemy territory. Their only hope is Captain John "Black Jack" Geary-a man who's emerged from a century-long hibernation to find he has been heroically idealized beyond belief. Now, he must live up to his own legend.


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Captain John "Black Jack" Geary tries a desperate gamble to lead the Alliance Fleet home-through enemy-occupied space-only to lose half the Fleet to an unexpected mutiny.


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The Lost Fleet continues its perilous journey home. Badly damaged and low on supplies, the Alliance Fleet is raiding Syndic mines for raw materials-and Captain "Black Jack" Geary hopes they can continue to remain one step ahead of their enemies. But the Syndics are the least of Geary's worries when he learns of the existence of aliens with the power to annihilate the human race.


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After successfully freeing Alliance POWs, “Black Jack” Geary discovers that the Syndics plan to ambush the fleet with their powerful reserve flotilla in an attempt to annihilate it once and for all. And as Geary has the fleet jump from one star system to the next, hoping to avoid the inevitable confrontation, saboteurs contribute to the chaos.


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Earth's Outcasts Members of the Families were ordinary human beings except for one disturbing trait: they were extraordinarily long-lived. And in the ultra-civilized year of A.D 2125 this distinction was intolerable. Hounded for a secret they did not knowingly possess, the Families were forced to choose -- torture and extinction by their jealous, short-lived fellow humans... or flight from Earth on an untested starship. They Chose flight. But to their horror they discovered that the alien stars nourished a threat even more terrifying than the one which had taken them from Earth.... (From the back of the book)


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John Taylor is not a private detective per se, but he has a knack for finding lost things. That's why he's been hired to descend into the Nightside, an otherworldly realm in the center of London where fantasy and reality share renting space and the sun never shines. For John Taylor, there's no place like home...


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In the Nightside, the hidden heart of London where it's always 3 AM, Detective John Taylor must find an elusive singer known as The Nightingale. Her silken voice has inexplicably lured many a fan to suicide--and Taylor is determined to stop her, before the whole neighborhood falls under her trance. But to catch the swift-winged Nightingale, he'll have to hear the deadly music--and survive.
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In the Nightside, the hidden heart of London where it's always 3 AM, Detective John Taylor must find an elusive singer known as The Nightingale. Her silken voice has inexplicably lured many a fan to suicide--and Taylor is determined to stop her, before the whole neighborhood falls under her trance. But to catch the swift-winged Nightingale, he'll have to hear the deadly music--and survive.


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In this fourth novel of Green's popular fantasy series, Lady Luck hires John Taylor to investigate the origins of the Nightside--the dark heart of London where it's always 3 a.m. But as he uncovers facts about his long-vanished mother, the Nightside--and all of existence--could be snuffed out. Original.


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John Taylor just discovered his long-gone mother created the Nightside--the dark heart of London--and intends to destroy it. To save his birthplace, he will have to travel back through a very distant--and probably deadly--past.
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John Taylor just discovered his long-gone mother created the Nightside--the dark heart of London--and intends to destroy it. To save his birthplace, he will have to travel back through a very distant--and probably deadly--past.


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Private Eye John Taylor is the only thing standing between his not-quite-human mother and the destruction of the magical realm within London known as the Nightside.


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In the wake of the war that left the Nightside leaderless, Jeremiah Griffin-one of the last of the immortal human families-plans to fill the power vacuum. But his granddaughter has disappeared, and he wants John Taylor to use his special abilities to find her. Except someone-or something-is blocking Taylor's abilities.


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Welcome to the Nightside, that secret square mile located in the dark heart of London where the sun never rises and people can fraternize with every myth and monster imaginable. John Taylor is a P.I. with the special ability to locate anyone or anything. The Unnatural Inquirer, the Nightside's most notorious gossip rag, has offered him a million pounds to find a DVD purportedto contain an actual recording of the afterlife. John doesn't know if it's true, but someone-or something-thinks so, and will stop at nothing to possess the disc.


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There’s a new sheriff in town, and he’s got the Nightside’s rich and powerful quaking in their boots. He’s The Walking Man, and it’s his mission to exorcise sinners—with extreme prejudice. Problem is, the Nightside was built on sin and corruption, and The Walking Man makes no distinction between evildoers and those simply indulging themselves. He’ll leave the place a wasteland unless someone stops him, and P.I. John Taylor has been handed the job. No known magic or science can affect The Walking Man, and if John can’t discover his weakness, he’ll be facing the very Wrath of God…


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Dr. Zebadiah John Carter, Dr. Dejah Thoris Burroughs (Deety to her friends), Deety's brainiac father, Jake, and her Aunt Hilda are running off to Reno for a quickie double wedding when a car bomb narrowly misses killing them all. But, what makes this bantering bunch so special isn't money or politics or jealous exes but the one-of-a-kind machine Jake has built in his basement. Jake has made an awesome quantum breakthrougha simple invention that allows access to all the universesand a race of blue-skinned, green-blooded bad guys are determined to grab the gadget for themselves. Plugging the world-skipper into Gay Deceiver, Zeb's trusty flying coupe, the lusty foursome set off on a rollicking roller coaster ride to other space-time continuums, determined to evade and destroy the Black Hats who want them vaporized. And that's when the fun really begins....


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The most dangerous boy in the world? Timothy is a freak, a weakling, an impossibility. He's the only person in existence without magical powers and has spent his entire life hidden on a remote island. When Timothy is finally taken back to the city of this birth, he is fascinated by the current of magic that fuels the world, and mesmerized by the buildings and orbs that hang weightlessly in the sky. But he is also marked for death. Assassins are watching his every move, and the government wants him destroyed. Timothy can't imagine what threat he could possible pose; after all, he wields no power in this world. Or does he?


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Timothy ... a villain? After learning how his powerlessness can be used as a weapon in the world of magic and defeating Nicodemus's plan to overthrow the government, Timothy travels to a war-torn dimension to help the Wurm, fierce magicians and warriors descended from an ancient dragon race. But while covertly gathering information on the age-old feud between the bloodthirsty Wurm and the Parliament of Mages, Timothy discovers a very different story -- one of peaceful Wurms and a conspiracy led by the Parliament of Mages. But that's not the only problem on Timothy's hands. The mysterious girl he spotted in SkyHaven is the granddaughter of Nicodemus, and she's challenging Leander's right to be Grandmaster of the Order of Alhazred. And despite Nicodemus's death, mages are still disappearing-and this time someone is painting Timothy as the villain.


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IS LEANDER THE ENEMY?After shunning Timothy since his arrival in Arcanum, Parliament has finally turned to him for help. Raptus, the vicious leader of the Wurm, is determined to break through the magical barrier that separates his world from Sunderland and exact vengeance upon the mages. Parliament needs Timothy's kind of magic -- the magic of invention -- to prep are for the inevitable battle with the Wurm.Timothy sets out with Leander and an exploratory team to the site of the barrier, but over the course of the trip Leander's behavior goes from erratic to dangerous -- so much so that Cassandra is named Grandmaster of the Order of Alhazred. Can Timothy and Cassandra find the source of Leander's transformation before it destroys them all?The saga continues in Wurm War.


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Is this the end?Timothy and Cassandra may have beaten the evil sorcerer Alhazred, but their problems aren't over. Alhazred was so tied to the matrix of energy that his death caused a magical brownout, dimming all the sorcerous power there is, both in people and in lights. The brownout also caused a weakening in the dimensional barrier that kept the Wurm out of Arcanum. For the first time in decades the Wurm have the chance to exact their bloody vengeance upon the mages who sought to destroy them. Can Timothy and Cassandra end the feud before the Wurm devastate Arcanum?


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"I DID NOT KNOW THAT YOU CHILDREN WOULD BE THE ONES TO FIND IT.OR WHAT DANGER YOU WOULD BE PUTTING YOURSELVES IN."Throughout time, the forces of good and evil have battled continuously, maintaining the balance. Whenever evil forces grow too powerful, a champion of good is called to drive them back. Now, with evil's power rising and a champion yet to be found, three siblings find themselves at the center of a mystical war.Jane, Simon, and Barney Drew have discovered an ancient text that reads of a legendary grail lost centuries ago. The grail is an object of great power, buried with a vital secret. As the Drews race against the forces of evil, they must piece together the text's clues to find the grail -- and keep its secret safe until a new champion rises.


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Some bad ideas go back a long way and this one goes all the way back to the original home planet: Someone's god told them they had a right to more territory--so they figure they can take what they want by divine right. In the far future among the colonized worlds of the galaxy there's a war going on between the majority of civilized worlds and a colonial theocracy.Trystin Desoll grows up fighting against religious fanatics and becomes a hero, a first-class pilot, then, amazingly, a spy.What do you do if you're a relatively humane soldier fighting millions of suicidal volunteers on the other side who know that they are utterly right and you are utterly wrong, with no middle ground?Trystin Desoll has an idea.


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Captain Willard Phule, commander of a handful of military rejects, leads his company to a distant planet while an alien force attacks Earth, but they are forced to prepare for battle when the aliens decide to attack them


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Captain Willard Phule must lead his group of unlikely interstellar armed forces on a mission to protect The Fat Chance, an intergalactic casino, from a criminal takeover. Original.


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When the planet Zenobia is invaded, Captain Willard Phule is made their military advisor. But, unknown to the Zenobians, they're getting two Phules for the price of one. A robot double of Captain Phule appears out of nowhere. And only the real Phule knows who the real Phule is.


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Phule gets on the wrong side of celebrity canine Barky the Environmental Dog by hosting a group of big game hunters who think they can bag a dinosaur on Zenobia. Needless to say, dinosaurs are not a native species. But cold, hard facts never stopped a Phule. And neither will Barky's cold, wet nose.


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In the imaginary Land of Prydain, where "evil is never distant," it has become imperative that the Black Cauldron, chief implement of the diabolical Arawn, be destroyed. In this cauldron Arawn has created his terrible army of deathless warriors from the stolen bodies of the slain. For each of those chosen to journey to Arawn's domain, the quest has a special meaning, and to Taran, Assistant Pig-Keeper, the adventure becomes a glorious opportunity to wear his first sword and prove himself a man among men.


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In the imaginary kingdom of Prydain, Princess Eilonwy must leave her friends to go to the Isle of Mona for training as a proper princess. Because Eilonwy has magical powers, she is sought by Achren, the most evil enchantress in the land. Shortly after her arrival on the Isle of Mona, something sinister and secret befalls her. Eilonwy's loyal friends--Taran, the Assistant Pig-Keeper; Flewddur, the bard; and Prince Rhun, her intended husband--realize her peril and set out on an exciting and terrifying mission to rescue her. They encounter great forces of enil as well as private--sometimes painful--revelations in the course of their journey.


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In this fifth and final chronicle of Prydain the forces of good and evil meet in ultimate confrontation.


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In the first book of the chronicles of Prydain, Taran, Assistant Pig-Keeper at Caer Dallben, searches for the oracular pig Hen Wen while the forces of evil gather.
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Taran, Assistant Pig-Keeper to a famous oracular sow, sets out on a hazardous mission to save Prydain from the forces of evil.


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The fourth book of the Prydain cycle tells of the adventures that befell Taran when he went in search of his birthright and the truth about himself.


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With The Magic of Recluce, L.E. Modesitt made his impressive hardcover debut, breaking out in wide scope and grand scale with a novel in the great tradition of the war between good and evil in a wonderful fantasy world. Modesitt had been producing fast-paced, slickly-written novels of SF adventure, often compared to the work of Keith Laumer and Gordon R. Dickson. Then, in his biggest and best book yet, he broadened his canvas and turned to fantasy and magic, stepping immediately into the front rank of contemporary fantasy writers.The Magic of Recluce is a carefully-plotted fantasy novel of character about the growth and education of a young magician. In it, Modesitt confronts real moral issues with gripping force, builds atmosphere slowly and convincingly and gives his central character, Lerris, real intellectual challenges. This is the kind of highly-rationalized fantasy that Poul Anderson and Gordon R. Dickson write when they write fantasy, colorful and detailed.He is given the standard two options: permanent exile from Recluce or the dangergeld, a complex, rule-laden wanderjahr in the lands beyond Recluce with the aim of learning how the world works and what his place in it might be. Many do not survive. He chooses dangergeld.Though magic is rarely discussed openly in Recluce, it becomes clear, when Lerris is sent into intensive training for his quest, that he has a natural talent for it during his weapons lessons. And he will need magic in the lands beyond, where the power of the Chaos Wizards reigns unchecked. He must learn to use his powers in an orderly way or fall prey to Chaos.Lerris may resent order, but he has no difficulty choosing good over evil. As he begins his lonely journey, he falls into the company of a gray magician, once of Recluce, who tutors him in the use of magic and shows him some of the devastation caused by the Chaos Wizards in the great wars between Chaos and Order of past times.Lerris pursues a quest for knowledge and power that leads him across strange lands, through the ghostly ruins of the old capitol of Chaos, down the white roads of the Chaos Wizards to a final battle with the archenemy of Order, discovering in the end true control of magic, true love, and the beginning of true wisdom. An epic adventure, The Magic of Recluce0, is a triumph of fantasy.The Magic of Recluce is the first book of the saga of Recluce.


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L. E. Modesitt, Jr., is one of the standard setters in fantasy today, and his most famous series is the Saga of Recluce. Each novel fills in pieces of the history of this land where Chaos and Order strive to maintain a magical balance.Magi'i of Cyador marks the beginning of a new tale from deep within the rich depths of the history of Recluce. This is the story of Lorn, a talented boy born into a family of Magi'i. A diligent student of remarkable talent, Lorn lacks only the single most coveted attribute required of a Magus of Cyador: unquestionable loyalty. Lorn is too independent for his own good. So Lorn is forced to become a lancer officer, and he's sent to the frontier to fight off the all-too-frequent barbarian raids--a career that comes with a 50% mortality rate. His enemies don't expect him to survive . . .Lorn is a fresh, new character who will enrich one of today's most important fantasy series: the saga of Recluce.Magi'i of Cyador is the tenth book in the saga of Recluce.


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Scion of Cyador continues the story begun in Magi'i of Cyador. Exploring the rich depths of the history of Recluce, Magi'i introduced Lorn, a talented boy born into a family of Magi'i. A fastidious student mage who lacked blind devotion, Lorn was made into a lancer officer and shipped off to the frontier. Having survived an extended stint fighting both barbarian raiders and the giant beasts of the Accursed Forest, Lorn has proven himself to be a fine officer . . . perhaps too fine an officer. As his prowess has grown, so has his number of enemies and rivals. Too much success has made him a marked man. When he returns to his home, both he and his young family become targets while all of Cyad is in upheaval over the death of the Emperor.


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Kharl is the best cooper in Brysta, one of the major cities in Nordla, and his life has been as ordered and dependable as his barrels. His trouble begins when he saves a neighbor's daughter from the violent advances of two upper-class men. Then he rescues an actual rape victim he finds unconscious in an alley, a blackstaffer -- a young expatriate mage -- from Recluce, and that makes his wife very uneasy. The culprit in both cases turns out to have been Egen, the cruel and corrupt son of the local ruler. When the blackstaffer is mysteriously murdered in Kharl's cooperage, Kharl is jailed, tried, and flogged, and in a shocking turnaround released--and his consort executed for the murder, which she did not commit. Egen again. Kharl ends up on the run, with just a handful of coins and a few clothes, but he also takes the slain woman's black staff and her book, The Basis of Order, which explains the principles of its power. The diligent cooper is about to learn a new, very different skill.Wellspring of Chaos is the twelfth book in the Recluce Saga and takes place roughly 60 years after the close of The Order War (Recluce #4). It is Modesitt at the top of his form, returning to his most famous fantasy world, yet does not require previous knowledge of Recluce to be enjoyed. It's publication is sure to be one of the fantasy milestones of the year.


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Ordermaster is the 13th book in the Saga of Recluce and the direct sequel to Wellspring of Chaos. The cooper Kharl has no sooner taken possession of the estate bestowed upon him by Lord Ghrant of Austra for his aid in quelling the revolt of Ghrant's dispossessed brother, when he is summoned back to the capital. Hagen, his friend the lord-chancellor, needs help in dealing with rebellious nobles. After a bloody campaign, in which Kharl discovers and is forced to use even more deadly order magery, civil order is restored and Ghrant's throne firmly secured. But Kharl is now a famous and feared public figure, the Lord's Mage, and his notoriety makes him uncomfortable. To his surprise, Kharl is soon called upon again by Lords Ghrant and Hagen, this time to return to his homeland of Nordla as envoy, because Nordla has become the next target of Hamorian expansion. Back in his hometown of Brysta, he discovers that his old enemy Egen is engaged in a plot with the Hamorians to take the throne from his father and open Nordla to the enemy. Kharl has to find a solution, for the sake of both the land of his birth and his adopted new country.


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L. E. Modesitt, Jr. begins a new Recluce story in The Natural Ordermage, the first of two volumes set mostly on the continent of Hamor, far across the sea from Recluce where the story begins, a new setting for this series that fans will be eager to explore. Rahl, a young apprentice scrivener on the island of Recluce, likes life to work out in his favor. To make sure things go his way, he uses a small amount of order magic in opportunistic moments, but his abilities are starting to get the attention of the Council magisters. He's not like other ordermages, the same rules don't seem to apply to his magic. And he has a bad attitude too. It gets him sent to the mages' training school for testing, and then banishment to Hamor, where his learning continues under dangerous circumstances.  During Rahl's exile in Hamor, working in the Ordermage Council's import and export business, his powers increase--and so does the amount of trouble he can get into. Welcome the the fantasy world of L. E. Modesitt, where the adventure is just beginning.


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Return now to the world of Recluce in The Towers of the Sunset
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Last year, Modesitt burst onto the fantasy scene with The Magic of Recluce, called by Robert Jordan "an intriguing fantasy in a fascinating world, with characters who catch you up". Now Modesitt returns to the world of Recluce to tell the tale of the founding of the land of Recluce, and the rise of Order magic.


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The saga of Recluce, launched in The Magic of Recluce and continuing in The Towers of the Sunset and The Magic Engineer reaches a new climax in The Order War. "Modesitt has created an exceptionally vivid world," says L. Sprague de Camp, "so concretely visualized as to give the impression that Modesitt himself must have dwelt there." Publishers Weekly says, "Modesitt creates a complex world bgased on a plausible system of magic and peopled with engaging and realistic characters."Set after the events of The Magic Engineer (and prior to The Magic of Recluce) The Order War illuminates great figures and major events in the historic war between order and chaos that is the central focus of the saga of Recluce.The deadly White Wizards of Fairhaven, wielding the forces of chaos, have completed their great highway through the Westhorns and now threatened the ancient matriarchy of Sarronnyn, the last bastion of order in Candar. The ruler of Sarronnyn appeals to the Black order wizards of Recluce for help.Justen - a young Black Engineer in the city of Nylan - joins the relief force. Despite their success in destroying more than half the White armies, Sarronnyn falls to the White Wizards, and Justen is chased into the most inhospitable desert in Candar. These trials are but the beginning, for the White Wizards have all Candar in their grasp. Justen must fight both Recluce and Fairhaven, as well as the highest powers of order and the forbidden technology to harness chaos itself in his efforts to halt the conquest of the chaos wizards.The Order War is the fourth book of the saga of Recluce.


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Lerris has settled down as a carpenter in Kyphros, where his wife, Krystal, is the sub-commander of the autarch's military forces. His fellow apprentice from Recluce, Tamra, now travels with the Gray Wizard Justen. Justen is over two hundred years old and is the wizard who destroyed the White Empire and the city of Fairhaven (as chronicled in The Order War), though at great cost. But the whole world is in turmoil, not only from friction between the island of Recluce and the continent of Candar, but now the distant Empire of Hamor has sent invading forces across the ocean, as they have twice in the historic past - and this time they mean to conquer the world. Gradually, but ever more deeply, Lerris is drawn back into action and forced to exercise and strengthen his magical powers to become the greatest wizard of all time - or see his whole world destroyed. The Death of Chaos is the culmination of the saga of Recluce thus far.
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Lerris has settled down as a carpenter in Kyphros, where his wife, Krystal, is the sub-commander of the autarch's military forces. His fellow apprentice from Recluce, Tamra, now travels with the Gray Wizard Justen. Justen is over two hundred years old and is the wizard who destroyed the White Empire and the city of Fairhaven (as chronicled in The Order War), though at great cost. But the whole world is in turmoil, not only from friction between the island of Recluce and the continent of Candar, but now the distant Empire of Hamor has sent invading forces across the ocean, as they have twice in the historic past - and this time they mean to conquer the world. Gradually, but ever more deeply, Lerris is drawn back into action and forced to exercise and strengthen his magical powers to become the greatest wizard of all time - or see his whole world destroyed. The Death of Chaos is the culmination of the saga of Recluce thus far.


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L. E. Modesitt's bestselling fantasy novels set in the magical world of Recluce have established a standard of entertainment in contemporary fantasy. "In Modesitt's universe, where good and evil, chaos and order, are in perpetual conflict, a young wizard finds that his destiny is to strike a balance, but at considerable personal cost. Modesitt creates a deeper and more intricate world with each volume," says Publishers Weekly. "Modesitt's elaborate and intelligent working out of a systemof magic and a system of technology parallel to it is becoming more the lifeblood of the Recluce books with every new volume. . . . His saga continues to gain in popularity," says Booklist. Each Recluce novel tells an independent story that nevertheless reverberates though all the other Recluce novels to deepen and enrich the reading experience.Now in Fall of Angels, Modesitt moves deep into Recluce's past to chronicle the founding of the Empire of the Legend, the almost mythological domain ruled by woman warriors on the highland plateau of the continent of Candar. He tells the story from the point of view of Nylan, the engineer and builder whose job it is to raise a great tower on the plateau known as the Roof of the World. Here the exiled women warriors will live and survive to fulfill their destiny. Here a revolutionary new society will be born . . . if Nylan can get the tower built and defenses in place before the rulers of the lowland nations come with their armies to obliterate them all. And if Nylan can learn to control the magical powers that are growing within him.Thus Modesitt relates the story of how magic comes into the world of Recluce, in a fantasy novel destined to please the growing Recluce audience and win new readers to the series.Fall of Angels is the sixth book of the saga of Recluce.


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The saga of Recluce by L.E. Modesitt, Jr., has become one of the standard works of fantasy in the 1990s. VOYA says, "Modesitt's logical structure of the interrelationship of order and chaos, magic and technology, is one of the most through in modern fantasy. The personal growth of his characters and the depiction of their world, it well-written and credible - and involves the reader.... The serious fantasy reader will revel in Modesitt's work." Launched with The Magic of Recluce, the novels of Recluce have gone on to sell over a million copies in paperback.The most recent of the Recluce novels, Fall of Angels, introduced the engineer/smith Nylan, the only man among the leadership of the company of "angels" marooned on a high plateau in the west of Candar, and perhaps the one person most responsible for their survival. But the angels are a matriarchal band, and so Nylan must leave his companions and seek a life elsewhere. He travels down from the plateau into the world of warring kingdoms and strange magics with his companion, Ayrlyn, the healer, and his infant son. They are in search of a place to lead a peaceful life, but they look different from the locals, and their talents are most valued in battle - and so the war between chaos and order begins again.The Chaos Balance is the seventh book of the saga of Recluce.


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L.E. Modesitt's bestselling fantasy novels set in the world of Recluce are among the most popular in contemporary fantasy. Rich in detail, Modesitt's Recluce books are a feast of wonderous marvels. Booklist notes, "Modesitt's elaborate and intelligent working out of a system of magic and a system of technology parallel to it is becoming more the lifeblood of the Recluce books with every new volume. . . his saga continues to gain in popularity." The White Order is the story of Cerryl, a boy orphaned when the powerful white mages killed his father to protect their control of the world's magic. Cerryl, raised by his aunt and uncle, is a curious boy, attracted to mirrors and books, though he is unable to read. When he is old enough, Cerryl is apprenticed to the local miller. The miller's daughter teaches Cerryl to read his father's books, and it seems that the talent for magic has been passed from father to son. When Cerryl witnesses a white mage destroy a renegade magician, the miller realizes the boy will not be safe there, so Cerryl must be sent to the city of Fairhaven to find his destiny.Thus Modesitt takes one of the most enduring and mythic themes in fantasy and makes it his own. The White Order is a powerful new addition to the Recluce saga, guaranteed to add many new readers to Modesitt's devoted following.The White Order is the eighth book in the saga of Recluce.


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The biggest fantasy from L. E. Modesitt, Jr. to date, Colors of Chaos is the story of the White Chaos wizard Cerryl: his education in life and love, and his rise to power in the magicians guild of Fairhaven. This is the direct sequel to The White Order, which told of Cerryl's boyhood and youth, and takes place at the same time as the events in Modesitt's earlier novel, The Magic Engineer. Yet it stands alone, the longest Recluce novel, a portrayal of the growth and change of character and of the strengths and weaknesses of an age-old civilization held together by the power of magic. Ceryl, now a full mage in The White Order, must prove himself indispensible to Jeslek, the High Wizard. Whether through assassination, effective gorvernance of occupied territory or the fearless and clever direction of troops in battle, Ceryl faces many harrowing obstacles, not the least of which is Anya, the plotting seductress who's the real power behind the scenes of the white wizards. With his wits, his integrity, and the support of his love, the Black healer Leyladin, he must survive long enough to claim his rightful spot within the ruling heirarchy of the White Order. This is a must-read for followers of the Saga of Recluce, offering a unique, sympathetic point of view of the White Chaos wizards-the forces that throughout history have opposed the magicians of Recluce.Colors of Chaos is the ninth book in the saga of Recluce.


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Acclaimed author L. E. Modesitt, Jr. continues his new Recluce story in Mage-Guard of Hamor, the second of two volumes set mostly on the continent of Hamor, far across the sea from Recluce, where the story began.  Rahl was a young apprentice on the island of Recluce sent to the mages training school for testing, then banished to Hamor.  His education now continues under dangerous circumstances.  In Hamor, his powers have increased, but so has the amount of trouble he attracts.  The whole society of Hamor is a new culture for Modesitt—and Rahl—to explore, one in which magic is a monopoly of the state.  Rahl is a mage now, powerful and still just as dangerous to himself and to others. This is the story of how he gains both more knowledge and power, and more self-control.


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He held the fate of two worlds in his hands... Once he was an orphan called Pug, apprenticed to a sorcerer of the enchanted land of Midkemia.. Then he was captured and enslaved by the Tsurani, a strange, warlike race of invaders from another world. There, in the exotic Empire of Kelewan, he earned a new name-- "Milamber." He learned to tame the unnimagined powers that lay withing him. And he took his place in an ancient struggle against an evil Enemy older than time itself. "Totally gripping... A fantasy of epic scope, fast-moving action and vivid imagination." -- "The Washington Post Book World"


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A poisoned bolt has struck down the Princess  Anita on the day of her wedding to Prince Arutha of  Krondor.To save his beloved,  Arutha sets out in search of the mytics herb called  Silverthorn that only grows in the dark and  forbidding land of the  Spellweavers.Accompanied by a mercenary, a minstrel, and a clever  young thief, he wil confront an ancient evil and do  battle with the dark powers that threaten the  enchanted realm of Midkemia.


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The triumphant finale to the Riftwar Saga ndash; Feist's first classic fantasy trilogy, now reissued with a fresh new look. As Prince Arutha and his companions rally their forces for the final battle with an ancient and mysterious evil, the dread necromancer Marcos the Black has once again unleashed his dark sorcerery. Now the fate of two worlds will be decided in a titanic struggle beneath the walls of Sethanon, as the link between Kelewan and Midkemia is revived.


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The Dark is rising in its last and greatest bid to control the world. And Will Stanton -- last-bornof the immortal Old Ones, dedicated to keeping the world free -- must join forces with his agelessmaster Merriman and Bran, the Welsh boy whose destiny ties him to the Light. Drawn in with them arethe three Drew children, who are mortal, but have their own vital part in the story. These six fightfear and death in the darkly brooding Welsh hills, in a quest through time and space that touches themost ancient myths of the British Isles, and that brings Susan Cooper's masterful sequence of novelsto a satisfying close.


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The Spellsong War continues the story of Anna, who in The Soprano Sorceress went from middle-aged music professor in Iowa to savior and regent of the kingdom of Defalk, on Erde, where music is magic. Though Anna is considered an intelligent and fair regent, women on Erde are very much second-class citizens, and she is continually frustrated that the men she must negotiate with respect her power as a sorceress but fail to recognize her other gifts. However, she has little time to consider her own position, as she tries to rebuild the war- and famine-shattered Defalk for its eventual ruler, the child Lord Jimbob. The kingdoms that surround Defalk are plotting to overthrow Anna, and she walks a fine line in using magic against them; every spell weakens her, and the wrong spell could even kill her. Anna's maturity and concentration are a refreshing find in the fantasy genre. There's no silly romance here; instead, readers are treated to a thoughtful plot, realistic problems, and a finely drawn heroine.


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The Shadow Sorceress continues the story begun in the first Spellsong Cycle, but shifts the focus to the challenges facing Secca, now a young Sorceress, who is thrust into a position of power when her mentor, Anna, dies unexpectedly before Seccas training is complete. Anna, a singer from Earth, brought new levels of magical power to the world through her knowledge of music and singing, and has been the power behind the throne for years. Despite her reservations concerning the skills and strength of her young ruler, the boy-king Anna protected for years, Secca immediately takes command of all her magical resources to help suppress internal dissension in a neighboring province. Then she must rally potential allies to lift the naval siege laid on Nordwei by the Sea Priests who bring with them a new kind of drumming magic that threatens the balance of power in the world and portends danger and destruction not imagined for decades.


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The Climax of The Spellsong CycleSecca, foster daughter of the Soprano Sorceress, and now her successor as Sorceress Protector of Defalk, must deal carefully with her willful master and wield her power to save his kingdom from the armies, fleets and master sorcerers of the Maitre of Sturinn. Faced with seemingly insurmountable odds, she is forced to test her own powers over and over again, while teaching her new husband and her inexperienced apprentice the skills they will need to aid her in creating spells powerful enough to shake the foundations of the world.


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In the sleepy English countryside of decades past, there is a town that has stood on a jut of granite for six hundred years. And immediately to the east stands a high stone wall, for which the village is named. Here in the town of Wall, Tristran Thorn has lost his heart to the hauntingly beautiful Victoria Forester. One crisp October night, as they watch, a star falls from the sky, and Victoria promises to marry Tristran if he'll retrieve that star and bring it back for her. It is this promise that sends Tristran through the only gap in the wall, across the meadow, and into the most unforgettable adventure of his life.In the sleepy English countryside of decades past, there is a town that has stood on a jut of granite for six hundred years. And immediately to the east stands a high stone wall, for which the village is named. Here in the town of Wall, Tristran Thorn has lost his heart to the hauntingly beautiful Victoria Forester. One crisp October night, as they watch, a star falls from the sky, and Victoria promises to marry Tristran if he'll retrieve that star and bring it back for her. It is this promise that sends Tristran through the only gap in the wall, across the meadow, and into the most unforgettable adventure of his life.


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The Eternal Emperor ruled countless worlds across the galaxy. Vast armies and huge fleets awaited his command. But when he needed a "little" job done right, he turned to Mantis Team and its small band of militant problem solvers. Just then the Emperor needed to pacify the Wolf Worlds, the planets of an insignificant cluster that had raised space piracy to a low art. And Mantis Team could use all the men it needed -- as long as it needed no more than two.


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Sten had fought his way up from slave labor on a factory world to commander of the Eternal Emperor’s bodyguard, the Imperial Gurkhas. But during his first three months on Prime World, the most dangerous weapons Sten had encountered were the well-phrased lies of Court politicians. It seemed no place for an honest fighting man. But when a bomb destroys a local bar, Sten discovers the danger and corruption behind Court intrigue. Only quick work by Sten, Alex Kilgour, and a tough female detective can keep the Empire together and the Emperor alive.


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Sten's luck was finally running out. He had barely scraped through Imperial flight school when he was assigned a tacdivision in the Fringe Worlds, where the Imperial officers were more concerned with the perfect fit of their dress whites than with honing their fighting skills. The enemy Tahn couldn't have picked a better time or place to launch their long-planned attack against the Empire. Sten and his men were outgunned, outmanned, and outfought -- and no reinforcements could be expected from the besieged Eternal Emperor. It looked like Sten's number was up. But if he had to go, he didn't intend to go alone... The Sten Adventures: Sten The Wolf Worlds The Court of a Thousand Suns Fleet of the Damned Revenge of the Damned


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Sten had fully expected to die in a blaze of glory, taking his Emperor's greatest foe with him. Instead he was a slave laborer in a POW camp deep in the heart of enemy territory. But sitting out the action had never been Sten's style. And now that the war was building to a climax, the Eternal Emperor needed him more than ever. Not even the toughest prison in the known universe could keep Sten from his mission.


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The Privy Council who ruled in place of the dead Eternal Emperor needed to find his secret source of Anti-Matter Two. Unfortunately, the only man who knew where it could be wasn't talking. He had an agenda of his own and was willing to destroy the universe if he couldn't get his way.... The STEN Adventures STEN THE WOLF WORLDS THE COURT OF A THOUSAND SUNS FLEET OF THE DAMNED REVENGE OF THE DAMNED THE RETURN OF THE EMPEROR


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Emperor had returned at last from the dead, to pick up the pieces of his crumbling Empire. But even that great leader could not halt the Empire's decline alone. And so Sten, master spy, military strategist, and assassin, found himself appointed Ambassador Plenipotentiary to the Altaic Cluster, where a brewing civil war threatened the stability of the Empire itself.Quelling a civil war was nothing new for Sten. But as one thing after another went wrong, he began to suspect that he was up against more than a mere local disturbance. Someone -- operating in deepest cover, with the highest authority -- was working behind the scenes to manipulate events and escalate disaster. And that someone wanted nothing more than to see Sten dead . . .


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Basis for the television seriesLegend of the Seeker, launching in Fall 2008! Millions of readers the world over have been held spellbound by this valiant tale vividly told. Now, enter Terry Goodkind's world, the world of the Sword of Truth. In the aftermath of the brutal murder of his father, a mysterious woman, Kahlan Amnell, appears in Richard Cypher's forest sanctuary seeking help ... and more. His world, his very beliefs, are shattered when ancient debts come due with thundering violence. In their darkest hour, hunted relentlessly, tormented by treachery and loss, Kahlan calls upon Richard to reach beyond his sword-- to invoke within himself something more noble. Neither knows that the rules of battle have just changed ... or that their time has run out. This is the beginning. One book. One Rule. Witness the birth of a legend.


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An Epic of Awesome Power Kahlan has at last gained the one goal she had always thought was beyond her grasp .... love. Against all odds, the ancient bonds of secret oaths, and the dark talents of men long dead, Richard has won her heart. Amid sudden and disastrous events, Richard's life is called due to satisfy those treacherous oaths. To save his life, Kahlan must forsake Richard's love and cast him into the chains of slavery, knowing there could be no sin worse than such a betrayal. Richard is determined to unlock the secrets bound in the magic of ancient oaths and to again be free. Kahlan, alone with the terrible truth of what she has done, must set about altering the course of a world thrown into war. But even that may be easier than ever winning back the heart of the only man she will ever love.


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An Epic of Two WorldsIn a world as rich and real as our own, Richard Rahl and Kahlan Amnell stand against the ancient forces which besiege the New World-- forces so terrible that when last they threatened, they could only be withstood by sealing off the Old World from whence they came. Now the barrier has been breached, and the New World is again beset by their evil power.War and treachery plague the world, and only Richard and Kahlan can save it from an armageddon of unimaginable savagery and destruction.Terry Goodkind, author of the brilliant bestsellers Wizard's First Rule and Stone of Tears, has created his most masterful epic yet, a sumptuous feast of magic and excitement replete with the wonders of his unique fantasy vision. An Epic of Two WorldsIn a world as rich and real as our own, Richard Rahl and Kahlan Amnell stand against the ancient forces which besiege the New World-- forces so terrible that when last they threatened, they could only be withstood by sealing off the Old World from whence they came. Now the barrier has been breached, and the New World is again beset by their evil power.War and treachery plague the world, and only Richard and Kahlan can save it from an armageddon of unimaginable savagery and destruction.Terry Goodkind, author of the brilliant bestsellers Wizard's First Rule and Stone of Tears, has created his most masterful epic yet, a sumptuous feast of magic and excitement replete with the wonders of his unique fantasy vision.


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On the red moon will come the firestorm...Wielding the Sword of Truth, Richard Rahl has battled death itself and come to the defense of the D'Haran people. But now the power-mad Emperor Jagang confronts Richard with a swift and inexorable foe: a mystical plague cutting a deadly swath across the land and slaying thousands of innocent victims.To quench the inferno, he must seek remedy in the wind...To fight it Richard and his beloved Kahlan Amnell will risk everything to uncover the source of the terrible plague-the magic sealed away for three millennia in the Temple of the Winds.Lightning will find him on that path...But when prophecy throws the shadow of betrayal across their mission and threatens to destroy them, Richard must accept the Truth and find a way to pay the price the winds demand...or he and his world will perish.


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Richard Rahl has traveled far from his roots as a simple woods guide. Emperor of the D'Haran Empire, war wizard, the Seeker of Truth -- none of these roles mean as much to him as his newest: husband to his beloved Kahlan Amnell, Mother Confessor of the Midlands.But their wedding is the key that unlocks a spell sealed away long ago in a faraway country. Now a deadly power pours forth that threatens to turn the world into a lifeless waste.Separated from the Sword of Truth and stripped of their magic, Richard and Kahlan must journey across the Midlands to discover a dark secret from the past and a trap that could tear them apart forever. For their fate has become inextricably entwined with that of the Midlands -- and there's no place so dangerous as a world without magic...


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Terry Goodkind author of the enormously popular Sword of Truth novels, has forged perhaps his best novel yet, pitting Richard Rahl and Kahlan Amnell against threats to the freedom of the world that will take them to opposite ends of the world to defeat the forces of chaos and anarchy.Emperor Jagang is rising once again in the Old World and Richard must face him, on his own turf. Richard heads into the Old World with Cara, the Mord-Sith, while his beloved Kahlan remains behind. Unwilling to heed an ancient prophecy, Kahlan raises an army and goes into battle against forces threatening armed insurrection in the Midlands.Separated and fighting for their lives, Richard and Kahlan will be tested to the utmost.


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Sequel to the New York Times bestselling Faith of the Fallen New York Times bestselling author Terry Goodkind has created his most lavish adventure yet. Tormented her entire life by inhuman voices, a young woman named Lauren seeks to end her intolerable agony. She at last discovers a way to silence the voices. For everyone else, the torment is about to begin. With winter descending and the paralyzing dread of an army of annihilation occupying their homeland, Richard Rahl and his wife Kahlan must venture deep into a strange and desolate land. Their quest turns to terror when they find themselves the helpless prey of a tireless hunter. Meanwhile, Lauren finds herself drawn into the center of a struggle for conquest and revenge. Worse yet, she finds her will seized by forces more abhorrent than anything she ever envisioned. Only then does she come to realize that the voices were real. Staggered by loss and increasingly isolated, Richard and Kahlan must stop the relentless, unearthly threat which has come out of the darkest night of the human soul. To do so, Richard will be called upon to face the demons stalking among the Pillars of Creation. Discover breathtaking adventure and true nobility of spirit. Find out why millions of readers the world over have elevated Terry Goodkind to the ranks of legend.


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With Wizard's First Rule and seven subsequent masterpieces, Terry Goodkind has thrilled readers worldwide with the unique sweep of his storytelling. Now Goodkind returns with a new novel of Richard and Kahlan, the beginning of a sequence of three novels that will bring their epic story to its culmination.After being gravely injured in battle, Richard awakes to discover Kahlan missing. To his disbelief, no one remembers the woman he is frantically trying to find. Worse, no one believes that she really exists, or that he was ever married. Alone as never before, he must find the woman he loves more than life itself....if she is even still alive. If she was ever even real.


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On the day she awoke remembering nothing but her name, Kahlan Amnell became the most dangerous woman alive.  For everyone else, that was the day that the world began to end.As her husband, Richard, desperately searches for his beloved, whom only he remembers, he knows that if she doesn't soon discover who she really is, she will unwittingly become the instrument that will unleash annihilation.  But Kahlan learns that if she ever were to unlock the truth of her lost identity, then evil itself would finally possess her, body and soul.If she is to survive in a murky world of deception and betrayal, where life is not only cheap but fleeting, Kahlan must find out why she is such a central figure in the war-torn world swirling around her.  What she uncovers are secrets darker than she could ever have imagined.


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Descending into darkness, about to be overwhelmed by evil, those people still free are powerless to stop the coming dawn of a savage new world, while Richard faces the guilt of knowing that he must let it happen. Alone, he must bear the weight of a sin he dare not confess to the one person he lovesâ¦and has lost. Join Richard and Kahlan in the concluding novel of one of the most remarkable and memorable journeys ever written. It started with one rule, and will end with the rule of all rules, the rule unwritten, the rule unspoken since the dawn of history. When next the sun rises, the world will be forever changed.


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Robin Hobb has emerged as one of today’s foremost fantasy authors. Now she continues the adventures of one of her most popular heroes in the first book of what promises to be her most spectacular trilogy yet. Fool’s ErrandFor fifteen years FitzChivalry Farseer has lived in self-imposed exile, assumed to be dead by almost all who once cared about him. But that is about to change when destiny seeks him once again. Prince Dutiful, the young heir to the Farseer throne, has vanished and FitzChivalry, possessed of magical skills both royal and profane, is the only one who can retrieve him in time for his betrothal ceremony--thus sparing the Six Duchies profound political embarrassment...or worse. But even Fitz does not suspect the web of treachery that awaits him or how his loyalties to his Queen, his partner, and those who share his magic will be tested to the breaking point.


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The acclaimed Farseer and Liveship Traders trilogies established Robin Hobb as one of the most splendidly imaginative practitioners of world-class fantasy. Now, in Book 2 of her most stunning trilogy yet, Hobb continues the soul-shattering tale of FitzChivalry Farseer. With rich characters, breathtaking magic, and sweeping action, Golden Fool brings the reluctant adventurer further into the fray in an epic of sacrifice, salvation, and untold treachery.Golden FoolPrince Dutiful has been rescued from his Piebald kidnappers and the court has resumed its normal rhythms. But for FitzChivalry Farseer, a return to isolation is impossible. Though gutted by the loss of his wolf bondmate, Nighteyes, Fitz must take up residence at Buckkeep and resume his tasks as Chade’s apprentice assassin. Posing as Tom Badgerlock, bodyguard to Lord Golden, FitzChivalry becomes the eyes and ears behind the walls. And with his old mentor failing visibly, Fitz is forced to take on more burdens as he attempts to guide a kingdom straying closer to civil strife each day.The problems are legion. Prince Dutiful’s betrothal to the Narcheska Elliania of the Out Islands is fraught with tension, and the Narcheska herself appears to be hiding an array of secrets. Then, amid Piebald threats and the increasing persecution of the Witted, FitzChivalry must ensure that no one betrays the Prince’s secret—a secret that could topple the Farseer throne: that he, like Fitz, possesses the dread “beast magic.”Meanwhile, FitzChivalry must impart to the Prince his limited knowledge of the Skill: the hereditary and addictive magic of the Farseers. In the process, they discover within Buckkeep one who has a wild and powerful talent for it, and whose enmity for Fitz may have disastrous consequences for all.Only Fitz’s enduring friendship with the Fool brings him any solace. But even that is shattered when unexpected visitors from Bingtown reveal devastating secrets from the Fool’s past. Now, bereft of support and adrift in intrigue, Fitz’s biggest challenge may be simply to survive the inescapable and violent path that fate has laid out for him.From the Hardcover edition.


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The millions of fans of Lazarus Long--probably Heinlein's most beloved character--will flock to this new tale, which continues adventures of the characters of The Cat Who Walked Through Walls. From the author of Stranger in a Strange Land and Time Enough for Love.


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From the multiple award-winning, best-selling author of The Song of Ice and Fire series: Haviland Tuf is an honest space-trader who likes cats. So how is it that, in competition with the worst villains the universe has to offer, he's become the proud owner of the last seedship of Earth's legendary Ecological Engineering Corps? Never mind, just be thankful that the most powerful weapon in human space is in good hands-hands which now control cellular material for thousands of outlandish creatures. With his unique equipment, Tuf is set to tackle the problems human settlers have created in colonizing far-flung worlds: hosts of hostile monsters, a population hooked on procreation, a dictator who unleashes plagues to get his own way...and in every case the only thing that stands between the colonists and disaster is Tuf's ingenuity-and his reputation as an honest dealer in a universe of rogues... Tuf Voyaging interior illustrations by Janet Aulisio. Included will be her original eight illustrations, along with 28 newly commissioned ones.


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Computer programmer extraordinaire "Wiz" Zumwalt, the man who mastered magic, has been taken prisoner by the dragons, who demand a piece of the magical action. What's a Wiz to do?


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At last! The explosive finale of Sten's adventures as the eternal emperor's most trusted friend, bodyguard, troubleshooter...and assassin! See Sten undertake the ultimate treasure hunt, as he and his comrades seek out the source of the Eternal Emperor's power: Anti-Matter Two. Learn the secret of the Eternal Emperor's past: Who is he? Where did he come from? And how did he become immortal? Watch as the loyal Sten turns traitor at last, turning on the Eternal Emperor to save his own skin...and the Empire itself! Eternity is doomed to end. And if sten has his way, it will end sooner than later!


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A Tale Of Revenge Vulcan was a factory planet, centuries old, Company run, ugly as sin, and unfeeling as death. Vulcan bred just two types of native -- complacent or tough...and Sten was tough. When his family died in a mysterious "accident," Sten rebelled, harassing the Company from the metal world's endless mazelike warrens. Sten would have ended up just another burnt-out Delinquent if he hadn't rescued a mysterious stranger who turned out to be his ticket off Vulcan -- and an express ride back! The STEN Adventures: Sten The Wolf Worlds The Court Of A Thousand Suns Fleet Of The Damned Revenge Of The Damned The Return Of The Emperor Vortex


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Rachmael ben Applebaum becomes suspicious of the plan to reduce Earth's overpopulation by teleporting people to a colony on a distant planet


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How could a thick-headed demon be so thin-skinned? But Ahaz, Skeeve's friend and mentor, has taken exception to something his partner has said and walked out. Now Skeeve must apologize for this thoughtless behavior and convince his scaly cohort to rejoin the firm--and finds himself trapped in the most demonic dimension of them all!


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As the "Myth Adventures of Aahz and Skeeve" continue, Skeeve is now the reluctant president of the corporation of work-for-hire magicians.


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More Myth-adventures in a bestselling series from the creator/editor of the popular Thieves' World books. Asprin's tales of incompetent magicians, bumbling wizards and benevolent demons are consistent top sellers. In this newest fantasy, high stakes dragon poker winner Skeeve is left with an IOU in the form of a pint-sized female child.


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Shares the humorous adventures of the Great Skeeve, a powerful magician, Aahz, his demon partner, and Gleep the dragon in Deva


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In this, the fourth book of Asprin's pun-filled Myth Adventure series, Skeeve, a bumbling apprentice wizard, is left without the aid of his demon-mentor Aahz to fight off numerous magical enemies. The other books in the series are: Another Fine Myth (1978), Myth Conceptions (1980), Myth Directions (1982, 1986), Myth-ing Persons (1984), Little Myth Marker (1985, 1987), M.Y.T.H. Inc. Link (1986), and Myth-Nomers and Im-Perfections (1987).


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The beautiful Tanda wants the Trophy--and it's up to Skeeve to get it for her. The problem is, getting it will take more than luck. It will take all Skeeve's unproven magical talents, a scaly but clever Pervect, and a charming demon not above a little interdimensional thievery.


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Skeeve was a magician's apprentice--until an assassin struck and his master was killed. Now, with a purple-tongued demon named Aahz as a companion, Skeeve is on a quest to get even. This title is the first of Asprin's bestselling Myth novels to become available in digest-sized paperback.


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After years as a court magician and inter-dimensional hero, Skeeve needed a rest. So he took some time off to study magic and relax. When a few months later several members of the M.Y.T.H. Inc. Team each ask him to train some talented, young magicians in "practical magic" he has to agree. But after the assassins attack and a manticore tries to eat them, the Khlad mage soon discovers that there is more going on than learning. His students are preparing for a very deadly magical game and you won't believe where. Worse yet, the game may be fixed, and the only way to save his students lives is for Skeeve to risk his own.


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Here it is! The first novel in the brand new Myth Adventures Series, by the authors of Liscence Invoked! Robert Asprin teams up with Jody Lynn Nye (Applied Mythology and Advanced Mythology) to bring you a brand new set of Myth Adventures with Skeeve, Aahz, Tanda, and the rest of the gang! Will be followed in 2004 by Myth-taken Identity. "You want me to do what?" Aahz gasped, spitting a mouthful of beer clear across the open dance floor. The tuba player gave him a chiding glance and turned his instrument over to empty it. "Ten...Female...PERVECTS!? A dimension full of Wuhses? The Deveels cheated them out of their last dime, and the Pervects got it back for them? And now they want us to throw the Pervects out? Mmm, mmm." He slammed his mug down. I recoiled slightly at the violence of the gesture. His lips twisted. His shoulders started to heave. "Mmm mmm mmm. Ha ha ha ha. HAWHAWHAWHAWHAW! HAWHAWHAWHAWHAW!" He laughed until the building rang with the sound of his voice. The other patrons watched him nervously as he slapped me on the back, stood up, slipped to his knees, and slid down the trestle of the table until he was sitting on the floor laughing. Soon, he recovered and climbed up to his feet again. He took my hand in a crushing grip. "Aw, part-Skeeve," he said, wiping tears from his yellow eyes. "I've missed you, kid. That is one of the best jokes I've heard in months. Really did me good. Fraulein!" He held up a hand and snapped his fingers. "A round for my friends!" "But I'm serious," I stated.


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Things are not well in the kingdom... While Skeeve and Aahz are preoccupied with the aftermath of Gleep's shooting, the M.Y.T.H. Inc. crew faces its biggest challenge yet-not one, but multiple challenges to the king and his court sorcerer! Word on the street is that the kingdom is under the control of a mighty sorcerer. It's obvious that this magician dabbles in the black arts: He consorts with demons. He has a dragon for a pet. He's connected to the criminal underground, trading political influence for their assistance in keeping the populace under control. And for most citizens, all this could be overlooked, except that this villain has committed the greatest crime possible: he's raised taxes! Clearly something has to be done! The citizens are beginning to ponder and mutter, both individually and in groups, about how this tyrant can be brought down. And while they vary greatly in skill and intelligence, certainly the sheer volume of them virtually ensures the eventual downfall of the scoundrel that's currently growing fat off the kingdom...the man called Skeeve the Great. Can the M.Y.T.H. Inc. gang protect Skeeve from these attacks and still convince him that everything is business as usual? **New!** In a last-minute change in plans, Something M.Y.T.H. Inc. will now also include a brand new short story by Robert Asprin and Jody Lynn Nye!


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Skeeve is feeling rather restless and suddenly remembers the treasure map he bought on his last adventure. Knowing Aahz's lust for money, he shows him the map. Quicker than a Deveel at the Bazaar of Deva can take your possessions, they were off to find the Golden Cow! There were a few problems, aren't there always. Tanda decides that she is in on the hunt; for a share, of course. Since Aahz is not too up on vortexes, just dimensions, they have to visit a Shifter at the Bazaar for directions-he/she/it gets a 5% cut of the treasure for each time they have to visit him/her/it. (Want to guess how many times our heroes are led astray?)


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A Locus Award-winning AuthorAn officer and an idiot . . . Guido and Nunzio may not be the brightest bodyguards in the world -- but they certainly are faithful. When Skeeve "the Great" asks them to join the army of Possiltum, the two thugs volunteer without question. Except: Whose side are they on?


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The Transmigration of Timothy Archer, the final novel in the trilogy that also includes Valis and The Divine Invasion, is an anguished, learned, and very moving investigation of the paradoxes of belief. It is the story of Timothy Archer, an urbane Episcopal bishop haunted by the suicides of his son and mistress--and driven by them into a bizarre quest for the identity of Christ.


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n The Divine Invasion, Philip K. Dick asks: What if God--or a being called Yah--were alive and in exile on a distant planet? How could a second coming succeed against the high technology and finely tuned rationalized evil of the modern police state? The Divine Invasion "blends Judaism, Kabalah, Zoroastrianism, and Christianity into a fascinating fable of human existence" ( "West Coast Revew of Books" ).


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Valis is the first book in Philip K. Dick's incomparable final trio of novels (the others being are The Divine Invasion and The Transmigration of Timothy Archer). This disorienting and bleakly funny work is about a schizophrenic hero named Horselover Fat; the hidden mysteries of Gnostic Christianity; and reality as revealed through a pink laser. Valis is a theological detective story, in which God is both a missing person and the perpetrator of the ultimate crime."The fact that what Dick is entertaining us about is reality and madness, time and death, sin and salvation--this has escaped most critics. Nobody notices that we have our own homegrown Borges, and have had him for thirty years."--Ursula K. Le Guin, New Republic


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A Hugo and Nebula Award-winning AuthorWhen it reigns, it pours all over well-meaning magician Skeeve. Romance, that is. He's a drowning man, fending off a relentless array of suitors. Should he hop away with Bunny, his assistant? Drink all night with Cassandra, the vampire? Or give in and marry Queen Hemlock -- the one that will assure his future, and maybe keep him alive ...


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Welcome to a world like no other.The Ringworld: a landmark engineering achievement, a flat band 3 million times the surface area of Earth, encircling a distant star. Home to trillions of inhabitants, not all of which are human, and host to amazing technological wonders, the Ringworld is unique in all of the universe.Explorere Louis Wu, an Earth-born human who was part of the first expedition to Ringworld, becomes enmeshed in interplanetary and interspecies intrigue as war, and a powerful new weapon, threaten to tear the Ringworld apart forever. Now, the future of Ringworld lies in the actions of its children: Tunesmith, the Ghould protector; Acolyte, the exiled son of Speaker-to-Animals, and Wembleth, a strange Ringworld native with a mysterious past. All must play a dangerous in order to save Ringworld's population, and the stability of Ringworld itself.Blending awe-inspiring science with non-stop action and fun, Ringworld's Children, the fourth installment of the multiple award-winning saga, is the perfect introduction for readers new to this New York Times bestselling series, and long-time fans of Larry Niven's Ringworld.


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Come back to the Ringworld . . . the most astonishing feat of engineering ever encountered.  A place of untold technological wonders, home to a myriad humanoid races, and world of some of the most beloved science fiction stories ever written!The human, Louis Wu; the puppeteer known as the Hindmost; Acolyte, son of the Kzin called Chmeee . . . legendary beings brought together once again in the defense of the Ringworld. Something is going on with the Protectors. Incoming spacecraft are being destroyed before they can reach the Ringworld.  Vampires are massing. And the Ghouls have their own agenda--if anyone dares approach them to learn.Each race on the Ringworld has always had its own Protector. Now it looks as if the Ringworld itself needs a Protector. But who will sit on the Ringworld Throne?"Niven's work has been an intriguing and consistent universe, and this book is the keystone of the arch. . . . [His] technique is wonderfully polished, his characters and their situations are nicely drawn . . . wraps up (maybe) a corner of a very interesting universe."--San Diego Union-Tribune


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Two humans and two aliens, who are traveling to distant reaches of space to prevent a future catastrophe, crash on a ringworld apparently created by superior technologies.


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In Earth's distant future, Tyndel is both teacher and mentor, a staunch devotee to his conservative and rigidly structured religious culture. Then a rogue infection of nanotechnology transforms him into a "demon", something more than human, and he is forced into exile, fleeing to the more technologically advanced space-faring civilization that lies to the north, one that his own righteous people consider evil. Although shaken by his transformation, he has the rare talent required to become a space pilot. What no one, least of all Tyndel, expects, is his deep-space encounter with a vastly superior being--perhaps with God.


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A centuries-old curse has given master spy Michael Gallatin the power to turn from a man into a snarling wolf capable of shocking savagery. Against the looming apocalypse of World War II, Gallatin faces his most dangerous mission: to unravel the secret Nazi plan known as Iron Fist. And as D-Day draws nearer, Gallatin's curse becomes the Allies' only hope! Original.


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Zephyr, Alabama, is an idyllic hometown for eleven-year-old Cory Mackenson -- a place where monsters swim the river deep and friends are forever. Then, one cold spring morning, Cory and his father witness a car plunge into a lake -- and a desperate rescue attempt brings his father face-to-face with a terrible vision of death that will haunt him forever.  As Cory struggles to understand his father's pain, his eyes are slowly opened to the forces of good and evil that are manifested in Zephyr. From an ancient, mystical woman who can hear the dead and bewitch the living, to a violent clan of moonshiners, Cory must confront the secrets that hide in the shadows of his hometown -- for his father's sanity and his own life hang in the


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A return to the bestselling "Old Man's War" universe, by science fiction's fastest-rising new star, told from the point of view of one of the most appealing characters in the series!


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Retired from his fighting days, John Perry is now village ombudsman for a human colony on distant Huckleberry. With his wife, former Special Forces warrior Jane Sagan, he farms several acres, adjudicates local disputes, and enjoys watching his adopted daughter grow up.That is, until his and Jane's past reaches out to bring them back into the game--as leaders of a new human colony, to be peopled by settlers from all the major human worlds, for a deep political purpose that will put Perry and Sagan back in the thick of interstellar politics, betrayal, and war.


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The Ghost Brigades are the Special Forces of the Colonial Defense Forces, elite troops created from the DNA of the dead and turned into the perfect soldiers for the CDF's toughest operations. They’re young, they’re fast and strong, and they’re totally without normal human qualms.The universe is a dangerous place for humanity—and it's about to become far more dangerous. Three races that humans have clashed with before have allied to halt our expansion into space. Their linchpin: the turncoat military scientist Charles Boutin, who knows the CDF’s biggest military secrets. To prevail, the CDF must find out why Boutin did what he did.Jared Dirac is the only human who can provide answers -- a superhuman hybrid, created from Boutin's DNA, Jared’s brain should be able to access Boutin's electronic memories. But when the memory transplant appears to fail, Jared is given to the Ghost Brigades.At first, Jared is a perfect soldier, but as Boutin’s memories slowly surface, Jared begins to intuit the reason’s for Boutin’s betrayal. As Jared desperately hunts for his "father," he must also come to grips with his own choices. Time is running out: The alliance is preparing its offensive, and some of them plan worse things than humanity’s mere military defeat…


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John Perry did two things on his 75th birthday. First he visited his wife’s grave. Then he joined the army. The good news is that humanity finally made it into interstellar space. The bad news is that planets fit to live on are scarce—and alien races willing to fight us for them are common. So: we fight. To defend Earth, and to stake our own claim to planetary real estate. Far from Earth, the war has been going on for decades: brutal, bloody, unyielding. Earth itself is a backwater. The bulk of humanity’s resources are in the hands of the Colonial Defense Force. Everybody knows that when you reach retirement age, you can join the CDF. They don’t want young people; they want people who carry the knowledge and skills of decades of living. You’ll be taken off Earth and never allowed to return. You’ll serve two years at the front. And if you survive, you’ll be given a generous homestead stake of your own, on one of our hard-won colony planets. John Perry is taking that deal. He has only the vaguest idea what to expect. Because the actual fight, light-years from home, is far, far harder than he can imagine—and what he will become is far stranger.


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A human diplomat creates an interstellar incident when he kills an alien diplomat in a most...unusual...way. To avoid war, Earth's government must find an equally unusual object: A type of sheep ("The Android's Dream"), used in the alien race's coronation ceremony. To find the sheep, the government turns to Harry Creek, ex-cop, war hero and hacker extraordinaire, who with the help of Brian Javna, a childhood friend turned artificial intelligence, scours the earth looking for the rare creature. And they find it, in the unknowing form of Robin Baker, pet store owner, whose genes contain traces of the sheep DNA. But there are others with plans for the sheep as well: Mercenaries employed by the military. Adherents of a secret religion based on the writings of a 21st century science fiction author. And alien races, eager to start a revolution on their home world and a war on Earth. To keep our planet from being enslaved, Harry will have to pull off the greatest diplomatic coup in history, a grand gambit that will take him from the halls of power to the lava-strewn battlefields of alien worlds. There's only one chance to get it right, to save the life of Robin Baker -- and to protect the future of humanity.


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Brandon Sanderson, fantasy’s newest master tale spinner, author of the acclaimed debut Elantris, dares to turn a genre on its head by asking a simple question: What if the hero of prophecy fails? What kind of world results when the Dark Lord is in charge? The answer will be found in the Mistborn Trilogy, a saga of surprises and magical martial-arts action that begins in Mistborn.For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the “Sliver of Infinity,” reigned with absolute power and ultimate terror, divinely invincible. Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler’s most hellish prison. Kelsier “snapped” and found in himself the powers of a Mistborn. A brilliant thief and natural leader, he turned his talents to the ultimate caper, with the Lord Ruler himself as the mark. Kelsier recruited the underworld’s elite, the smartest and most trustworthy allomancers, each of whom shares one of his many powers, and all of whom relish a high-stakes challenge. Only then does he reveal his ultimate dream, not just the greatest heist in history, but the downfall of the divine despot.But even with the best criminal crew ever assembled, Kel’s plan looks more like the ultimate long shot, until luck brings a ragged girl named Vin into his life. Like him, she’s a half-Skaa orphan, but she’s lived a much harsher life. Vin has learned to expect betrayal from everyone she meets, and gotten it. She will have to learn to trust, if Kel is to help her master powers of which she never dreamed.Readers of Elantris thought they'd discovered someone special in Brandon Sanderson. Mistborn proves they were right.


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The impossible has been accomplished. The Lord Ruler – the man who claimed to be god incarnate and brutally ruled the world for a thousand years – has been vanquished. But Kelsier, the hero who masterminded that triumph, is dead too, and now the awesome task of building a new world has been left to his young protégé, Vin, the former street urchin who is now the most powerful Mistborn in the land, and to the idealistic young nobleman she loves.  As Kelsier’s protégé and slayer of the Lord Ruler she is now venerated by a budding new religion, a distinction that makes her intensely uncomfortable. Even more worrying, the mists have begun behaving strangely since the Lord Ruler died, and seem to harbor a strange vaporous entity that haunts her. Stopping assassins may keep Vin’s Mistborn skills sharp, but it’s the least of her problems. Luthadel, the largest city of the former empire, doesn’t run itself, and Vin and the other members of Kelsier’s crew, who lead the revolution, must learn a whole new set of practical and political skills to help. It certainly won’t get easier with three armies – one of them composed of ferocious giants – now vying to conquer the city, and no sign of the Lord Ruler’s hidden cache of atium, the rarest and most powerful allomantic metal.  As the siege of Luthadel tightens, an ancient legend seems to offer a glimmer of hope. But even if it really exists, no one knows where to find the Well of Ascension or what manner of power it bestows.


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Who is the Hero of Ages? To end the Final Empire and restore freedom, Vin killed the Lord Ruler. But as a result, the Deepness---the lethal form of the ubiquitous mists---is back, along with increasingly heavy ashfalls and ever more powerful earthquakes. Humanity appears to be doomed. Having escaped death at the climax of The Well of Ascension only by becoming a Mistborn himself, Emperor Elend Venture hopes to find clues left behind by the Lord Ruler that will allow him to save the world. Vin is consumed with guilt at having been tricked into releasing the mystic force known as Ruin from the Well. Ruin wants to end the world, and its near omniscience and ability to warp reality make stopping it seem impossible. She canāt even discuss it with Elend lest Ruin learn their plans! The conclusion of the Mistborn trilogy fulfills all the promise of the first two books. Revelations abound, connections rooted in early chapters of the series click into place, and surprises, as satisfying as they are stunning, blossom like fireworks to dazzle and delight. It all leads up to a finale unmatched for originality and audacity that will leave readers rubbing their eyes in wonder, as if awaking from an amazing dream.


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Fresh from the collapse of his marriage, and with the criminal Jhereg organization out to eliminate him, Vlad decides to hide out among his relatives in faraway Fenario. All he knows about them is that their family name is Merss and that they live in a papermaking industrial town called Burz.At first Burz isn’t such a bad place, though the paper mill reeks to high heaven. But the longer he stays there, the stranger it becomes. No one will tell him where to find his relatives. Even stranger, when he mentions the name Merss, people think he’s threatening them. The witches’ coven that every Fenarian town and city should have is nowhere in evidence. And the Guild, which should be protecting the city’s craftsmen and traders, is an oppressive, all-powerful organization, into which no tradesman would ever be admitted.Then a terrible thing happens. In its wake, far from Draegara, without his usual organization working for him, Vlad is going to have to do his sleuthing amidst an alien people: his own.


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Robert J. Sawyer’s award-winning science fiction has garnered both popular and critical acclaim. The New York Times called Frameshift “filled to bursting with ideas, characters, and incidents.”  His novels are fixtures on the Hugo and Nebula ballots. Now, his award-winning novel Flash Forward is becoming a network TV series, expected to air in the fall of 2009. In pursuit of an elusive nuclear particle, an experiment goes incredibly awry, and, for a few moments, the consciousness of the entire human race is thrown ahead by about twenty years. As the implications truly hit home, the pressure to repeat the experiment builds. Everyone wants a glimpse of their future, a chance to flash forward and see their successes…or learn how to avoid their failures.


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“One of the foremost science fiction writers of our generation”(SF Site) comes to Ace with a trilogy of the Web’s awakening. Caitlin Decter is young, pretty, feisty, a genius at math—and blind. Still, she can surf the net with the best of them, following its complex paths clearly in her mind. But Caitlin’s brain long ago co-opted her primary visual cortex to help her navigate online. So when she receives an implant to restore her sight, instead of seeing reality, the landscape of the World Wide Web explodes into her consciousness, spreading out all around her in a riot of colors and shapes. While exploring this amazing realm, she discovers something—some other—lurking in the background. And it’s getting more and more intelligent with each passing day...


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Inquisitor Glokta, a crippled and increasingly bitter relic of the last war, former fencing champion turned torturer extraordinaire, is trapped in a twisted and broken body - not that he allows it to distract him from his daily routine of torturing smugglers. Nobleman, dashing officer and would-be fencing champion Captain Jezal dan Luthar is living a life of ease by cheating his friends at cards. Vain, shallow, selfish and self-obsessed, the biggest blot on his horizon is having to get out of bed in the morning to train with obsessive and boring old men. And Logen Ninefingers, an infamous warrior with a bloody past, is about to wake up in a hole in the snow with plans to settle a blood feud with Bethod, the new King of the Northmen, once and for all - ideally by running away from it. But as he's discovering, old habits die really, really hard indeed... especially when Bayaz gets involved.


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Superior Glokta has a problem. How can he defend a city surrounded by enemies and riddled with traitors, when his allies can by no means be trusted? Ancient secrets will be uncovered and bitter enemies will be forgiven--but not before they are hanged--in this sequel to "The Blade Itself."


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The end is coming.Logen Ninefingers might only have one more fight in him but its going to be a big one. Battle rages across the North, the King of the Northmen still stands firm, and theres only one man who can stop him. His oldest friend, and his oldest enemy. Its past time for the Bloody-Nine to come home.With too many masters and too little time, Superior Glokta is fighting a different kind of war. A secret struggle in which no-one is safe, and no-one can be trusted. His days with a sword are far behind him. Its a good thing blackmail, threats and torture still work well enough.Jezal dan Luthar has decided that winning glory is far too painful, and turned his back on soldiering for a simple life with the woman he loves. But love can be painful too, and glory has a nasty habit of creeping up on a man when he least expects it.While the King of the Union lies on his deathbead, the peasants revolt and the nobles scramble to steal his crown. No-one believes that the shadow of war is falling across the very heart of the Union. The First of the Magi has a plan to save the world, as he always does. But there are risks. There is no risk more terrible, after all, than to break the First Law . . .


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With his bestselling novel The Phoenix Guards, Steven Brust took readers to a time a thousand years before the events of his popular Vlad Taltos novels. Its sequel, Five Hundred Years After, was hailed by Science Fiction Chronicle as the best fantasy novel of the year.Now Brust has returned to the Khaavren epic, first with last year's The Paths of the Dead, and now with its direct continuation, The Lord of Castle Black...a novel that gives Vlad Taltos and Khaavren fans alike a new look at one of Brust's most popular characters, the Dragonlord Morrolan.Along the way, we'll also encounter swordplay, intrigues, quests, battles, romance, snappy dialogue, and the missing heir to the Imperial Throne. It's an old-fashioned adventure, moving at a twenty-first-century pace.


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SETHRA LAVODEBook Three of The Viscount of AdrilankhaShe's the oldest person in the Dragaeran Empire, a military genius and master of sorcery whose own story stretches back to before the dawn of history. She's Sethra Lavode, the undead Enchantress of Dzur Mountain. Now, after a long absence, she's returned to take an active role in the Empire's affairs-and the affairs of her friends Khaavren, Pel, Tazendra, Aerich, and all their friends and relations.Since the day Adron's Disaster reduced Dragaera City to a barren sea of amorphia, the Empire has been in ruins. The Emperor is gone, along with the Orb that was both his badge of office and the source of the magical power that in former times was practically a public utility. Trade has collapsed. Brigands rule the roads. Plagues sweep through the population. And an ambitious Dragonlord, the Duke of Kâna, has moved to rebuild the Empire-in his own name, of course.Unknown to him, Sethra Lavode has already helped the Phoenix Zerika, true heir to the throne, retrieve the Orb from the Paths of the Dead. Sethra means to see Zerika on the throne. But making it so will entail a climactic battle of sorcery and arms...


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The war for survival of the planet Lusitania will be fought in the hearts of a child named Gloriously Bright.On Lusitania, Ender found a world where humans and pequininos and the Hive Queen could all live together; where three very different intelligent species could find common ground at last. Or so he thought.Lusitania also harbors the descolada, a virus that kills all humans it infects, but which the pequininos require in order to become adults. The Startways Congress so fears the effects of the descolada, should it escape from Lusitania, that they have ordered eh destruction of the entire planet, and all who live there. The Fleet is on its way, a second xenocide seems inevitble.


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"Earth and its society has been changed irrevocably in the aftermath of Ender Wiggin's victory over the Formics - the unity enforced upon warring nations by an alien enemy has been shattered. Nations are rising again, seeking territory and influence, and most of all, seeking t control the skills and loyalty of the children from the Battle School. But one person has a better idea. Peter Wiggin, Elder's older, more ruthless brother, sees that any hope for the future of Earth lies in restoring a sense of unity and purpose. And he has an irresistable call on the loyalty of Earth's young warriors. With Bean at his side, the two will reshape our future. Here is the continuing story of Bean and Petra, and the rest of Ender's Dragon Army as they take their places in the new government of Earth." -- taken from cover.


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The War is over, won by Ender Wiggin and his team of brilliant child-warriors. The enemy is destroyed, the human race is saved. Ender himself refuses to return to the planet, but his crew has gone home to their families, scattered across the globe. The battle school is no more.But with the external threat gone, the Earth has become a battlefield once more. The children of the Battle School are more than heros; they are potential weapons that can bring power to the countries that control them. One by one, all of Ender's Dragon Army are kidnapped. Only Bean escapes; and he turns for help to Ender's brother Peter.Peter Wiggin, Ender's older brother, has already been manipulating the politics of Earth from behind the scenes. With Bean's help, he will eventually rule the world.


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In the aftermath of his terrible war, Ender Wiggin disappeared, and a powerful voice arose: The Speaker for the Dead, who told the true story of the Bugger War.Now, long years later, a second alien race has been discovered, but again the aliens' ways are strange and frightening...again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery...and the truth.


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Winner of the Hugo and Nebula AwardsFor the perfect holiday gift for the reader on your list, pick up this special gift edition of one of the most beloved Science Fiction novels ever written. Andrew "Ender" Wiggin thinks he is playing computer simulated war games at the Battle School; he is, in fact, engaged in something far more desperate. Ender is the most talented result of Earth's desperate quest to create the military genius that the planet needs in its all-out war with an alien enemy.Is Ender the general Earth needs? The only way to find out is to throw the child into ever harsher training, to chip away and find the diamond inside, or destroy him utterly. Ender Wiggin is six years old when it begins. He will grow up fast.But Ender is not the only result of the experiment. The war with the Formics has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings, Peter and Valentine, are every bit as unusual as he is, but in very different ways.Between the three of them lie the abilities to remake a world. If, that is, the world survives.


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Orson Scott Card brings us back to the very beginning of his brilliant Ender Quartet, with a novel that allows us to reenter that world anew.With all the power of his original creation, Card has created a parallel volume to Ender's Game, a book that expands and compliments the first, enhancing its power, illuminating its events and its powerful conclusion.The human race is at War with the "Buggers", an insect-like alien race. The first battles went badly, and now as Earth prepares to defend itself against the imminent threat of total destruction at the hands of an inscrutable alien enemy, all focus is on the development and training of military geniuses who can fight such a war, and win.The long distances of interstellar space have given hope to the defenders of Earth--they have time to train these future commanders up from childhood, forging then into an irresisible force in the high orbital facility called the Battle School.Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. In this new book, card tells the story of another of those precocious generals, the one they called Bean--the one who became Ender's right hand, part of his team, in the final battle against the Buggers.Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else's. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older.Bean's desperate struggle to live, and his success, brought him to the attention of the Battle School's recruiters, those people scouring the planet for leaders, tacticians, and generals to save Earth from the threat of alien invasion. Bean was sent into orbit, to the Battle School. And there he met Ender....


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In the conclusion of the Ender saga, Ender Wiggin confronts his ultimate challenge when his adopted world, Lusitania, is threatened by his old planet-destroying weapon, and his computer intelligence ally, Jane, is about to be killed off by the Starways Congress. Reprint. 20,000 first printing.


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After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game.In Ender’s Game, the world’s most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life.After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world.Having not seen their families or interacted with other people for years—where do they go now? What can they do? Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he’s ever known to begin a relativistic—and revelatory—journey beyond the stars.  What happened during the years between Ender’s Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender.For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card’s moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot.On one of these ships, there is a baby that just may share the same special gifts as Ender’s old friend Bean…


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In a secret world of forbidden knowledge, power comes at a terrible price ...Quentin Coldwater's life is changed forever by an apparently chance encounter: when he turns up for his entrance interview to Princeton he finds his interviewer dead - but a strange envelope bearing Quentin's name leads him down a very different path to any he'd ever imagined. The envelope, and the mysterious manuscript it contains, leads to a secret world of obsession and privilege, a world of freedom and power and, for a while, it's a world that seems to answer all Quentin's desires. But the idyll cannot last - and when it's finally shattered, Quentin is drawn into something darker and far more dangerous than anything he could ever have expected ...


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The #1New York Timesbestselling author delivers a stunningly original thriller in this powerful page-turner. Trouble will find you They watch you through mirrors… “Your mother was twenty-seven when it came to her. Now you’re twenty-seven, and it’s come to you.” The skin of Alex’s arms tingled with goose bumps. By her twenty-seventh birthday insanity had come to his mother…. Turning twenty-seven may be terrifying for some, but for Alex, a struggling artist living in the mid-western United States, it is cataclysmic. Inheriting a huge expanse of land should have made him a rich and happy man; but something about this birthday, his name, and the beautiful woman whose life he just saved, has suddenly made him — and everyone he loves — into a target. A target for extreme and uncompromising violence… Where do you turn when your own reflection spells doom? In Alex, Terry Goodkind brings to life a modern hero in a whole new kind of high-octane thriller. From the Hardcover edition.


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Someone--or something--masquerading as Skeeve the Magnificent is racking up hundreds of thousands of gold pieces of debt. It's up to Aahz the Pervect (not pervert!) to find the myth-creant and put an end to the shopping spree.


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This is the second volume in the author's adventure series in the tradition of Star Wars. At the heart of the galaxy-spanning tyrannical empire lies Golgotha, the planet of the Iron Throne, where Owen Deathstalker is hell bent on revenge..


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One minute Seth was fighting for his life against a gang of teenage punks in Michigan, the next he had fallen through the ice--into another, magical Earth. Seth, along with a telepath, a faun, and a giant have been chosen from four different Earth planes to fulfill a quest in a world of magic.


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All across the waterworld of Aquasilva, change is being fought and ruthlessly suppressed by the Domain and its ferocious holy warriors, the Sacri. When Cathan, a count's son, inadvertently stumbles across a terrifying Domain plot to wipe out the rising discontent, he is thrust headlong into a fight beyond his control. If the people of Aquasilva have any hope of survival, the Domain must be stopped.


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The sixth installment of the thrilling, strong-selling Helmsman space opera series. Tyrant Triannic's League of Dark Stars invades the Sodeskayan Worlds, where Rear Admiral Wilf Brim's Bear allies are desperately unprepared to fight. Worst of all, Brim himself is trapped in a hellish galactic gravity storm.
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Rear Admiral Wilf Brim and his old comrade General Ursis must rally Sodeskaya's archaic ships in order to repel Triannic's vast star fleet and overcome overwhelming odds. By the author of The Defenders.


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Book # 2 in the best selling Helmsman saga! Ursis nodded soberly out the Hyperscreens toward the merchant ships, then turned to Brim. "Out there, Wilf Ansor," he brooded, "are real heroes of war. To fight from behind disruptors of warship is something anyone can do. One can always count on lucky shooting to save him from disasteror heavy armor plate at least. But to face enemy with only black void and thin sheet of hullmetal separating you from disruptorsand then stay in formationthat is kind of bravery we Sodeskayans record in Great Books."


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10 Hours, Unabridged with a Full Cast of Actors on CD in a Library Quality Vinyl Ring Binder Bill Baldwins Bestselling Science Fiction Series Returns! One of the few survivors of a League sneak attack on his poor and miserable homeworld of Carescria, Wilf Brim sets out to settle the score. Were it not for the attrition from the war that followed, Wilf would never have escaped his lower-class status and been accepted into the Academy. Now, freshly graduated, young Sublieutenant Wilf Ansor Brim, Imperial Fleet, begins his first assignment, Helmsman of the I.F.S. Truculent.


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Rich and powerful, the Geary dynasty has reigned over American society for decades. But it is a family with dark, terrible secrets. For the Gearys are a family at war. And their adversaries are the Barbarossas, a clan whose timeless origins lie in myth, whose mystical influence is felt in the intense, sensual exchanges of flesh and soul. Now, their battle is about to escalate...When Galilee, prodigal prince of the Barbarossa clan, meets Rachel, young bride of the Gearys' own scion Mitchell, they fall in love, consumed by a passion that unleashes long-simmering hatreds. Old insanities arise, old adulteries are uncovered, and a seemingly invincible family will begin to wither, exposing its unholy roots...


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On the borderland between this world and the world of Quiddity, the sea of our dreams, sits Everville. For years it has lived in ignorance of the gleaming shore on which it lies. But its ignorance is not bliss. On a mountain peak, high above the city of Everville, a door stands open onto the shores of the dream-sea Quiddity. And there's not a soul below who'll not be changed by that fact...Phoboe Cobb, once a doctor's receptionist, is about to forget her old life and go looking for her lost lover Joe Flicker in the strange, sensual wonderland on the other side of that door. Tesla Bombeck, who knows what horrors lurk on the far side of Quiddity, must solve the mysteries of the city's past if she is to keep those horrors from crossing the threshold. Harry D'Amour, who has traced the ultimate evil across America, will find it conjuring atrocities in the sunlit streets of Everville.


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Reissue of the highly acclaimed thriller by the world's most outstanding dark fantasist. WEAVEWORLD is an epic adventure of the imagination. It begins with a carpet in which a world of rapture and enchantment is hiding; a world which comes to life, alerting the dark forces and beginning a desperate battle to preserve the last vestiges of magic which Humankind still has access to. WEAVEWORLD is a book of visions and horrors, a story of quest, titanic struggles, of love and of hope. It is a triumph of imagination and storytelling, an adventure, a nightmare, a promise! 'Barker's fecundity of invention is beyond praise. In a world of hard-bitten horror and originality, Clive Barker dislocates your mind.' THE MAIL ON SUNDAY.


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Clive Barker, the most exciting new master of horror today, unleashes a world of powerful eroticism, violence and uncontrolled desires. In these five brilliant tales, human hands tear themselves from their masters to start a bloody revolution; a knotted string unravels dark hungering nightmares; in a Texas motel room, the living and the dead make love; a palace is built to lure Satan back to earth; and a powerful aphrodisiac creates ghastly sexual urgings.


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Armageddon begins with a murder in the Dead Letter Office in Omaha, Nebraska. A lake that has never existed falls from the clouds over Palomo Grove, California. Young passion blossoms, as the world withers with war. The Greatand Secret Show has begun on the stage of the world. And soon, the curtain must fall. In this masterpiece of the imagination that explores the uncharted territory within our secret lives and the most private hearts, Clive Barker wields the full power and sweep of his extraordinary talents. Sprawling and ambitious, triumphantly magical and satisfying, The Great and Secret Show is an unforgettable epic for our time--and for the future.


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A reclusive millionaire makes a deal with the devil. Just another horror tale? Don't bet on it. It's from Clive Barker.


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The magical tale of ill-fated lovers lost among worlds teetering on the edge of destruction, where their passion holds the key to escape.  There has never been a book like Imajica. Transforming every expectation offantasy fiction with its heady mingling of radical sexuality and spiritual anarchy, it has carried its millions of readers into regions of passion and philosophy that few books have even attempted to map. It's an epic in every way; vast in conception, obsessively detailed in execution, and apocalyptic in its resolution. A book of erotic mysteries and perverse violence. A book of ancient, mythological landscapes and even more ancient magic.


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The magical tale of ill-fated lovers lost among worlds teetering on the edge of destruction, where their passion holds the key to escape.  There has never been a book like Imajica. Transforming every expectation offantasy fiction with its heady mingling of radical sexuality and spiritual anarchy, it has carried its millions of readers into regions of passion and philosophy that few books have even attempted to map. It's an epic in everyway; vast in conception, obsessively detailed in execution, and apocalyptic in its resolution. A book of erotic mysteries and perverse violence. A book of ancient, mythological landscapes and even more ancient magic.


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Within, Mr. Hood's Holiday House has stood for a thousand years, welcoming countless children into its embrace. It is a place of miracles, a blissful round of treats and seasons, where every childhood whim may be satisfied... for a price. In Book One, young Harvey Swick enters the house, mindless of the consequences.


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Now, joined by his boyhood friend Peter McLachlan, who arrives in Rome with a dark secret of his own, George uncovers evidence suggesting that the women of the Order have embarked on a divergent evolutionary path. But they are not just a new kind of human. They are a better kind, genetically superior, equipped with all the tools necessary to render homo sapiens as extinct as the Neanderthals. And, chillingly, George and Peter soon have reason to fear that this colony is preparing to leave its overcrowded underground nest. . . . Stephen Baxter possesses one of the most brilliant minds in modern science fiction. His vivid storytelling skills have earned him comparison to the giants of the past: Clarke, Asimov, Stapledon. Like his great predecessors, Baxter thinks on a cosmic scale, spinning cutting-edge scientific speculation into pure, page-turning gold. Now Baxter is back with a breathtaking adventure that begins during the catastrophic collapse of Roman Britain and stretches forward into an unimaginably distant, war-torn future, where the fate of humanity lies waiting at the center of the galaxy. . . .Destiny’s ChildrenCOALESCENTGeorge Poole isn’t sure whether his life has reached a turning point or a dead end. At forty-five, he is divorced and childless, with a career that is going nowhere fast. Then, when his father dies suddenly, George stumbles onto a family secret: a sister he never knew existed. A twin named Rosa, raised in Rome by an enigmatic cult. Hoping to find the answers to the missing pieces of his life, George sets out for the ancient city.Once in Rome, he learns from Rosa the enthralling story of their distant ancestor, Regina, an iron-willed genius determined to preserve her family as the empire disintegrates around her. It was Regina who founded the cult, which has mysteriously survived and prospered below the streets of Rome for almost two millennia. The Order, says Rosa, is her real family– and, even if he doesn’t realize it yet, it is George’s family, too. When she takes him into the vast underground city that is the Order’s secret home, he feels a strong sense of belonging, yet there is something oddly disturbing about the women he meets. They are all so young and so very much alike.Stephen Baxter possesses one of the most brilliant minds in modern science fiction. His vivid storytelling skills have earned him comparison to the giants of the past: Clarke, Asimov, Stapledon. Like his great predecessors, Baxter thinks on a cosmic scale, spinning cutting-edge scientific speculation into pure, page-turning gold. Now Baxter is back with a breathtaking adventure that begins during the catastrophic collapse of Roman Britain and stretches forward into an unimaginably distant, war-torn future, where the fate of humanity lies waiting at the center of the galaxy. . . .Destiny’s ChildrenCOALESCENTGeorge Poole isn’t sure whether his life has reached a turning point or a dead end. At forty-five, he is divorced and childless, with a career that is going nowhere fast. Then, when his father dies suddenly, George stumbles onto a family secret: a sister he never knew existed. A twin named Rosa, raised in Rome by an enigmatic cult. Hoping to find the answers to the missing pieces of his life, George sets out for the ancient city.Once in Rome, he learns from Rosa the enthralling story of their distant ancestor, Regina, an iron-willed genius determined to preserve her family as the empire disintegrates around her. It was Regina who founded the cult, which has mysteriously survived and prospered below the streets of Rome for almost two millennia. The Order, says Rosa, is her real family– and, even if he doesn’t realize it yet, it is George’s family, too. When she takes him into the vast underground city that is the Order’s secret home, he feels a strong sense of belonging, yet there is something oddly disturbing about the women he meets. They are all so young and so very much alike.Now, joined by his boyhood friend Peter McLachlan, who arrives in Rome with a dark secret of his own, George uncovers evidence suggesting that the women of the Order have embarked on a divergent evolutionary path. But they are not just a new kind of human. They are a better kind, genetically superior, equipped with all the tools necessary to render homo sapiens as extinct as the Neanderthals. And, chillingly, George and Peter soon have reason to fear that this colony is preparing to leave its overcrowded underground nest. . . . From the Hardcover edition.


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What if the time machine from H.G. Wells' classic novel of the same name had fallen into government hands? That's the question that led Stephen Baxter to create this modern-day sequel, which combines a basic Wellsian premise with a Baxteresque universe-spanning epic. The Time Traveller, driven by his failure to save Weena from the Morlocks, sets off again for the future. But this time the future has changed, altered by the very tale of the Traveller's previous journey.


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Stephen Baxter is a trained engineer with degrees from Cambridge (mathematics) and Southampton (doctorate in aeroengineering research) universities. Baxter is the winner of both the British Science Fiction Award and the Locus Award, and has been a nominee for an Arthur C. Clarke Award, most recently for Manifold: Time. He has also won the John W. Campbell Award and the Philip K. Dick Award for his novel The Time Ships. He is the coauthor (with Arthur C. Clarke) of Time’s Eye and Sunstorm.From the Hardcover edition.


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When it comes to cutting-edge science fiction, Stephen Baxter is in a league of his own. His mastery of hard science, his fearlessly speculative imagination, and his ability to combine grand philosophical questions with tales of rousing adventure make him essential reading for anyone concerned with the future of humankind. Now, in Exultant, Baxter takes us to a distant future of dazzling promise and deadly threat, in which a far-flung humanity battles for survival against an implacable alien foe. Destiny¿s Children EXULTANT For more than twenty thousand years, humans have been at war with the alien race of Xeelee. It is a war fought with armaments so advanced as to be godlike, a war in which time itself has become an ever-shifting battleground. At the cost of billions of lives, and with ruthless and relentless efficiency, the ruling Coalition has pushed the Xeelee back to the galactic core, where the supermassive black hole known as Chandra serves the Xeelee as both fortress and power source. There, along a front millions of light-years long, a grisly stalemate reigns, until a young pilot, Pirius, faced with certain death, disobeys orders and employs an innovative time-travel maneuver that, for the first time in the history of the war, results in the capture of a Xeelee fighter. But far from being hailed as a hero when he returns to base with his prize, Pirius is court-martialed, disgraced, and sentenced to penal servitude on a bleak asteroid. It is not only Pirius who pays the price. In flying into the future and back again, Pirius returned to a time before he¿d left, a time inhabited by his younger self. And that younger self, by the pitiless logic of Coalition justice, shares the older Pirius guilt and must be punished. Not everyone in the Coalition agrees. Commissary Nilis believes that the elder Pirius, whom he dubs Pirius Blue, may have found a way to defeat the Xeelee. But Nilis can do nothing for Pirius Blue. Instead, he takes charge of the younger Pirius (Pirius Red), and brings him back to Earth, the capital of a vast empire seething with intrigue. There Pirius Red will discover truths that will shatter his preconceived notions of all that he is fighting for, even of what it means to be human. Pirius Blue, meanwhile, will learn truths harsher and more discomfiting still. Yet the most shocking revelation of all is still to come, waiting for them at a place called Chandra. . . .


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On September 28th, a geologist working in Death valley finds a mysterious new cinder cone in very well-mapped area.On October 1st, the government of Australia announces the discovery of an enormous granite mountain. Like the cinder cone, it wasn't there six months ago....Something is happening to Planet Earth, and the truth is too terrifying to consider....


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The Way is a tunnel through space and time. The entrance is through the hollow asteroid Thistledown and the space station Axis City that sits at the asteroid's center. From there the Flawships ride the center of the Way, traveling to other worlds and times.Now the rulers of Axis City have discovered that a huge group of colonists has secretly entered one of the interdicted worlds along the Way. In some ways Lamarkia is very Earth-like--but its biology is extraordinary. A single genetic entity can take many forms, and span a continent. There are only a few of these "ecos" on Lamarkia, and the effect of human interaction on them is unknown.Olmy Ap Sennon has been sent to secretly assess the extent of the damage. But he will find far more than an intriguing alien biology--for on their new world the secret colonists have returned to the old ways of human history: war, famine, and ecological disaster. On this mission, Olmy will learn about the basics: love, responsibility, and even failure...


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Multiple Nebula and Hugo Award-winner Greg Bear returns to the Earth of his acclaimed novel Eon—a world devastated by nuclear war. The crew of the asteroid-starship Thistledown has thwarted an attack by the Jarts by severing their link to the Way, an endless corridor that spans universes. The asteroid settled into orbit around Earth and the tunnel snaked away, forming a contained universe of its own. Forty years later, on Gaia, Rhita Vaskayza recklessly pursues her legacy, seeking an Earth once again threatened by forces from within and without. For physicist Konrad Korzenowski, murdered for creating The Way, and resurrected, is compelled by a faction determined to see it opened once more. And humankind will discover just how entirely they have underestimated their ancient adversaries.


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The 21st century was on the brink of nuclear confrontation when the 300 kilometer-long stone flashed out of nothingness and into Earth's orbit. NASA, NATO, and the UN sent explorers to the asteroid's surface....and discovered marvels and mysteries to drive researchers mad.For the Stone was from space--but perhaps not our space; it came from the future--but perhaps not our future; and within the hollowed asteroid was Thistledown. The remains of a vanished civilization. A human-English, Russian, and Chinese-speaking--civilization. Seven vast chambers containing forests, lakes, rivers, hanging cities....And museums describing the Death; the catastrophic war that was about to occur; the horror and the long winter that would follow. But while scientists and politicians bickered about how to use the information to stop the Death, the Stone yielded a secret that made even Earth's survival pale into insignificance.


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In Greg Bear's stunning new thriller, nature is more of a bitch goddess than a kindly mother, and evolution is no longer just a theory -- it's an urgent and dangerous fact. In DARWIN'S CHILDREN, human society is about to get a complete makeover. A new kind of humanity is growing up. Some call them the Virus Children. They are special children, equipped with significant natural upgrades that allow them to communicate and socialize in ways we can hardly imagine, or resist. Charming, gentle, persuasive, beautiful...in them can be seen a future that may make all of human history until now seem clumsy and brutal. As products of an extraordinary evolutionary event called SHEVA that swept through the population like a contagious disease over a decade ago, they carry ancient viruses that could cause our extinction, viruses that may be triggered at any moment by stress, anger...or puberty. The new children are being methodically rounded up and sequestered in special schools where they are studied, measured and biopsied. Stella Nova, the daughter of Kaye Lang and Mitch Rafelson, is one of them. She is driven by instinct to be with her own kind, to establish a new kind of social order and discover her potential. Kaye and Mitch wish to protect her, but to do so, they must keep her isolated, stifled in a blanket of security that they all know must eventually be lifted. Despite their best efforts, Kaye, Mitch, and Stella are tracked by security forces that could break them apart as a family. The new children must be controlled, these forces believe; and the time may come when both species must either separate, or engage in outright war. In DARWIN'S CHILDREN, human society is about to get a complete makeover, and who will win is anyone's guess. For, as Kaye Lang discovers, silence is also a signal...


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A 2000 HUGO AWARD NOMINEEAncient diseases encoded in the DNA of humans wait like sleeping dragons to wake and infect again--or so molecular biologist Kaye Lang believes. And now it looks as if her controversial theory is in fact chilling reality. For Christopher Dicken, a "virus hunter" at the Epidemic Intelligence Service, has pursued an elusive flu-like disease that strikes down expectant mothers and their offspring. Then a major discovery high in the Alps --the preserved bodies of a prehistoric family--reveals a shocking link: something that has slept in our genes for millions of years is waking up. Now, as the outbreak of this terrifying disease threatens to become a deadly epidemic, Dicken and Lang must race against time to assemble the pieces of a puzzle only they are equipped to solve--an evolutionary puzzle that will determine the future of the human race . . . if a future exists at all.


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In the tradition of the greatest cyberpunk novels, Blood Music explores the imminent destruction of mankind and the fear of mass destruction by technological advancements. Blood Music follows present-day events in which the fears concerning the nuclear annihilation of the world subsided after the Cold War and the fear of chemical warfare spilled over into the empty void of nuclear fear. An amazing breakthrough in genetic engineering made by Vergil Ulam is considered too dangerous for further research, but rather than destroy his work, he injects himself with his creation and walks out of his lab, unaware of just quite how his actions will change the world. Author Greg Bear's treatment of the traditional tale of scientific hubris is both suspenseful and a compelling portrait of a new intelligence emerging amongst us, irrevocably changing our world.


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Michael Perrin again goes back to the time of the Celts to help bring myth and reality together.


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The Forge of God described the destruction of Earth itself by self-replicating robots, Von Neumann machines designed to use the planet's mass to create more robotic creatures and spread throughout the Galaxy. Only a few humans have survived, aided by a mysterious alien race known only as “The Benefactors”, who arrived at Earth too late. Now the small group of human survivors is determined to track down the criminal race who launched the planet killers. Humanity is given a starship by The Benefactors, and driven only by revenge they set out to find the unknown beings who are responsible for the destruction of Earth, and many other worlds.


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A band of immortals recruit a new member, the brilliant Cherokee physicist Sequoya Guess. Dr. Guess, with the group's help, gains control of Extro, the super-computer that controls all mechanical activity on Earth. They plan to rid Earth of political repression and to further Guess's researches-which may lead to a great leap in human evolution to produce a race of supermen. But Extro takes over Guess instead and turns malevolent. The task of the merry band suddenly becomes a fight in deadly earnest for the future of Earth.


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Way back in the 1950s, Alfred Bester established himself as one of the greats of SF with a number of dazzling short stories and two major novels: The Demolished Man (1953) and The Stars My Destination (1956, also known as Tiger! Tiger!), both much reprinted. The Deceivers, his final SF novel, appeared in 1981. It's a colorful, whimsical romp that plays entertainingly with themes from Bester's peak years, though without his old driving, compelling savagery. Hero Rogue Winter is a "Synergist," acutely sensitive to the world's patterns: in one set-piece sequence he follows an intuitive trail from 12 drummers drumming in a street parade to the goal of a (metaphorical) partridge in a pear tree. Winter is also heir-apparent to the Maori Mafia, which controls much of the Solar System's crime, but he must single-handedly battle the dread mammoths of Ganymede to earn his crown. Meanwhile, he has fallen helplessly in love with a sexy nonhuman shapeshifter from Titan, making him vulnerable to minions of the insidious Manchu Duke of Death, who plans to smash the syndicate that's smuggling the priceless miracle fuel Meta from the heavily defended mines of Saturn's Chinese/Japanese-dominated moon Triton. Bester crams this wild farrago of a narrative with wisecracks, junk science, circus glamor, odd catch phrases, bits of self-conscious cleverness and excess, Chinese esoterica like the Mirror-and-Listen Mystery, and his trademark typographic tricks. Amusing candyfloss nonsense; quite readable, but definitely not in the same league as his 1950s classics. --David Langford, Amazon.co.uk


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One hundred and seventy days adrift in the fathomless black frost of space, Gulliver Foyle, Mechanic's Mate 3rd Class, is at the end of his tether. But Gulliver doesn't know that he's the 24th century's most valuable commodity.


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In a world policed by telepaths, Ben Reich plans to commit a crime that hasn't been heard of in 70 years: murder. That's the only option left for Reich, whose company is losing a 10-year death struggle with rival D'Courtney Enterprises. Terrorized in his dreams by The Man With No Face and driven to the edge after D'Courtney refuses a merger offer, Reich murders his rival and bribes a high-ranking telepath to help him cover his tracks. But while police prefect Lincoln Powell knows Reich is guilty, his telepath's knowledge is a far cry from admissible evidence.


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When it comes to pop culture, Alfred Bester (1913-1987) is something of an unsung hero. He wrote radio scripts, screenplays, and comic books (in which capacity he created the original Green Lantern Oath). But Bester is best known for his science-fiction novels, and The Stars My Destination may be his finest creation. First published in 1956 (as Tiger! Tiger!), the novel revolves around a hero named Gulliver Foyle, who teleports himself out of a tight spot and creates a great deal of consternation in the process. With its sly potshotting at corporate skullduggery, The Stars My Destination seems utterly contemporary, and has maintained its status as an underground classic for forty years. (Bester fans should also note that Vintage has reprinted The Demolished Man, which won the very first Hugo Award in 1953.)


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A science fiction scriptwriter receives an anonymous invitation that takes him to a mysterious graveyard where he finds a body frozen in time, a rendezvous that is but the first in a series of bizarre encounters


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That The Illustrated Man has remained in print since being published in 1951 is fair testimony to the universal appeal of Ray Bradbury's work. Only his second collection (the first was Dark Carnival, later reworked into The October Country), it is a marvelous, if mostly dark, quilt of science fiction, fantasy, and horror. In an ingenious framework to open and close the book, Bradbury presents himself as a nameless narrator who meets the Illustrated Man--a wanderer whose entire body is a living canvas of exotic tattoos. What's even more remarkable, and increasingly disturbing, is that the illustrations are themselves magically alive, and each proceeds to unfold its own story, such as "The Veldt," wherein rowdy children take a game of virtual reality way over the edge. Or "Kaleidoscope," a heartbreaking portrait of stranded astronauts about to reenter our atmosphere--without the benefit of a spaceship. Or "Zero Hour," in which invading aliens have discovered a most logical ally--our own children. Even though most were written in the 1940s and 1950s, these 18 classic stories will be just as chillingly effective 50 years from now. --Stanley Wiater


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Newly appointed Royal Wizard Daimbert, learning his king is under a fatal spell, must find out who in the castle has been practicing black magic--the young queen, her flighty aunt, the royal heir, or Daimbert's own predecessor


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Daimbert, the royal wizard of Yurt, is heartbroken when the woman he loves marries someone else, and abandons his kingdom for the hostile land of Caelrhon, where he discovers evil forces at work and meets a very intriguing witch. Original.


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Ancient Evil threatens the Elves: The ancient tree created by long-lost Elven magic, is dying. When Wil Ohmsford is summoned to guard the Amberle on a perilous quest to gather a new seed for a new tree, he is faced with the Reaper, the most fearsome of all Demons. And Wil is without power to control them....From the Paperback edition.
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Ancient Evil threatens the Elves: The ancient tree created by long-lost Elven magic, is dying. When Wil Ohmsford is summoned to guard the Amberle on a perilous quest to gather a new seed for a new tree, he is faced with the Reaper, the most fearsome of all Demons. And Wil is without power to control them....


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THE SWORD OF SHANNARALong ago, the wars of the ancient Evil had ruined the world and forced mankind to compete with many other races--gnomes, trolls, dwarfs, and elves. But in peaceful Shady Vale, half-elfin Shea Ohmsford knew little of such troubles.Then came the giant, forbidding Allanon, possessed of strange Druidic powers, to reveal that the supposedly dead Warlock Lord was plotting to destroy the world. The sole weapon against this Power of Darkness was the Sword of Shannara, which could be used only by a true heir of Shannara. On Shea, last of the bloodline, rested the hope of all the races.Soon a Skull Bearer, dread minion of Evil, flew into the Vale, seeking to destroy Shea. To save the Vale, Shea fled, drawing the Skull Bearer after him . . .THUS BEGAN THE SEEMINGLY HOPELESS QUEST OF A SIMPLE MAN AGAINST THE GREATEST POWER OF EVIL THE WORLD HAD EVER KNOWN.


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Horrified by the misuse of magic they had witnessed during the First War of the Races, the Druids at Paranor devoted themselves to the study of the old sciences, from the period before the collapse of civilization a thousand years before. Only the Bremen and a few trusted associates still studied the arcane arts. And for his persistence, Bremen found himself outcast, avoided by all but the few free-thinkers among the Druids.But his removal from Paranor was not altogether a terrible thing, for Bremen learned that dark forces were on the move from the Northlands. That seemingly invincible armies of trolls were fast conquering all that lay to their south. That the scouts for the army--and its principal assassins--were Skull Bearers, disfigured and transformed Druids who had fallen prey to the seductions of the magic arts. And that at the heart of the evil tide was an archmage and former Druid named Brona!Using the special skills he had acquired through his own study of Magic, Bremen was able to penetrate the huge camp of the Troll army and learn many of its secrets. And he immediately understood that if the peoples of the Four Lands were to escape eternal subjugation they would need to unite. But, even united, they would need a weapon, something so powerful that the evil magic of Brona, the Warlock Lord, would fail before its might...
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Dark forces are on the move from the Northlands, and Bremen, an outcast Druid, learns of the huge Troll armies on the march and the Skull Bearers who act as their spies. To save the Druids, Bremen must convince the people of the Four Lands that their only hope lies in uniting -- and in using the magic they fear above all else.


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Horrified by the misuse of magic they had witnessed during the First War of the Races, the Druids at Paranor devoted themselves to the study of the old sciences, from the period before the collapse of civilization a thousand years before. Only the Bremen and a few trusted associates still studied the arcane arts. And for his persistence, Bremen found himself outcast, avoided by all but the few free-thinkers among the Druids.But his removal from Paranor was not altogether a terrible thing, for Bremen learned that dark forces were on the move from the Northlands. That seemingly invincible armies of trolls were fast conquering all that lay to their south. That the scouts for the army--and its principal assassins--were Skull Bearers, disfigured and transformed Druids who had fallen prey to the seductions of the magic arts. And that at the heart of the evil tide was an archmage and former Druid named Brona!Using the special skills he had acquired through his own study of Magic, Bremen was able to penetrate the huge camp of the Troll army and learn many of its secrets. And he immediately understood that if the peoples of the Four Lands were to escape eternal subjugation they would need to unite. But, even united, they would need a weapon, something so powerful that the evil magic of Brona, the Warlock Lord, would fail before its might...


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Although some of the goals to keep Shannara safe had been met, the work of Walker Boh, Wren, and Par was not yet done. For The Shadowmen still swarmed over the Four Lands, poisoning all with their dark magic. Each Shannaran had a special death waiting for him- at the hands of The Shadowmen-unless Par could find a way to free them all with the Sword of Shannara.


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"Find the Elves and return them to the world of Men!" the shade of the Druid Allanon had ordered Wren.It was clearly an impossible task. The Elves had been gone from the Westland for more than a hundred years. There was not even a trace of their former city of Arborlon left to mark their passing. No one in the Esterland knew of them -- except, finally, the Addershag.The blind old woman had given instructions to find a place on the coast of the Blue Divide, build a fire, and keep it burning for three days. "One will come for you."Tiger Ty, the Wing Rider, had come on his giant Roc to carry Wren and her friend Garth to the only clear landing site on the island of Morrowindl, where, he said, the Elves might still exist, somewhere in the demon-haunted jungle.Now she stood within that jungle, remembering the warning of the Addershag: "Beward, Elf-girl. I see danger ahead for you . . . and evil beyond imagining." It had proved all too true.Wren stood with her single weapon of magic, listening as demons evil beyond all imagining gathered for attack. How long could she resist?And if, by some miracle, she reached the Elves and could convince them to return, how could they possibly retrace her perilous path to reach the one safe place on the coast?


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In the three hundred years since the death of the Druid Allanon, the evil Shadowen have seized control of the Four Lands. If they are to be saved, the black Elfstone must be retrieved, at whatever cost to life or love....


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Since the death of Allanon, life in the Four Lands has drastially changed. Yet Par Ohmsford still has some power of the Wishsong. And when a message from the ancient Druid, Allanon, reaches them, Par is ordered to recover the long-lost Sword of Shinnara, and the glory that once was the Four Lands....


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Angel Fire East marks the close of Terry Brooks's Nest Freemark-John Ross saga, which began with 1997's Running with the Demon. After a long layover in Seattle for the middle book, Knight of the Word, the fantasy-meets-modernity action returns to Nest's native Hopewell, where once again Nest and John must face off against the Void, this time in the form of ancient demon Findo Gask, who favors a black-clad evil preacher getup for his menacing needs. Brooks's well-realized and likable cast from the previous books is back, from Nest (now 29) to Ross (haggard as ever) to Pick (still just a few inches tall) and even grown-up versions of Nest's childhood friends from Running, including Bennett, now a junkie with child. Of course, Findo Gask has assembled a creepy little Legion of Doom to harry these nice folks: a giant albino demon; a formless, flesh-eating ur'droch; and a knife-wielding Orphan-Annie-gone-bad named Penny Dreadful. And Angel Fire's main plot thread is even compelling: John Ross has caught a shape-changing, wild-magic creature of enormous power, a gypsy morph, that he and Nest must discover how to turn to the Word before Gask and his crew can capture it for the Void. But as with Knight of the Word, wooden pacing and unconvincing transitions keep this tale from rising to the level of Brooks's previous masterworks, such as the excellent Shannara and Landover series. If you've read the first two books, it's certainly worth seeing off your old friends in Angel Fire East. But if you're--heaven forbid--new to Terry Brooks, check out his earlier work, or even his very capable novelization of Star Wars Episode I: The Phantom Menace. --Paul Hughes


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Eight centuries ago the first Knight of the Word was commissioned to combat the demonic evil of the Void. Now that daunting legacy has passed to John Ross--along with powerful magic and the knowledge that his actions are all that stand between a living hell and humanity's future. Then, after decades of service to the Word, an unspeakable act of violence shatters John Ross's weary faith. Haunted by guilt, he turns his back on his dread gift, settling down to build a normal life, untroubled by demons and nightmares. But a fallen Knight makes a tempting prize for the Void, which could bend the Knight's magic to its own evil ends. And once the demons on Ross's trail track him to Seattle, neither he nor anyone close to him will be safe. His only hope is Nest Freemark, a college student who wields an extraordinary magic all her own. Five years earlier, Ross had aided Nest when the future of humanity rested upon her choice between Word and Void. Now Nest must return the favor. She must restore Ross's faith, or his life--and hers--will be forfeit . . .
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John Ross, the tortured, conflicted Knight of the Word from Terry Brooks's Running with the Demon, finally gets a good night's sleep in the sequel. He buys this moment's peace at the cost of his sacred oath to be a champion of the Word, renouncing that pledge after failing to prevent the slaughter of a group of schoolchildren. Duty and destiny are difficult to elude, though, and soon his former charge Nest Freemark, now a college student and Olympic hopeful, arrives to warn him of his imminent destruction, or, worse, his unwitting fall into the service of the Void. The story winds lazily through sleepy, wet Seattle like a tour bus, steadily building. Everything eventually converges on the homeless shelter where John works with his new sweetie Stefanie Winslow for über-activist Simon Lawrence, a man his dreams tell him he is fated to kill. A thin mystery clouds the identity of the demon conspiring to deliver John unto evil, but the book's real focus is John's fitful, foot-dragging attempts to fulfill his destiny. Knight doesn't provide the suspenseful energy of Running, a book that followed Nest through the dramatic loss of her childhood, but it rejoins her as she assumes the responsibilities of young adulthood and--like that period in life--still manages to deliver satisfying, if more subtle, rewards. --Paul Hughes


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Terry Brooks's Running with the Demon is billed as "A Novel of Good and Evil," but he could've called it "A Novel of Here and Now." The fantasy master behind the Shannara series switches his focus from neo-Tolkien jungles to the woebegone steel town of Hopewell, Illinois. Though Illinois teenager Nest Freemark (where does he get these names?) looks like your average kid, she spends her free time in the woods asking her 6-inch pal Pick for advice in dodging the Demon and his creepy Feeders, spirits who gobble the souls of humans. Nest is also being tailed by John Ross, a shining Knight of the Word who wants to keep her from the Feeders' jaws. Meanwhile, in the real world that dominates the novel, Nest Freemark is being stalked by a handsome, evil classmate who she has rejected, and a pack of surly, insurgent striking steelworkers plot a bombing at the company's Fourth of July picnic. The boy and the bombers are unaware that they're being subconsciously manipulated by the Demon. The book's matter-of-fact take on the uncanny is a bit like The X-Files. (And if you want to compare the two, check out Ted Edwards's X-Files Confidential: The Unauthorized X-Philes Compendium.) Brooks's plot has more strands than a plate of pasta, yet his mind is logical to a fault--he used to be a lawyer. There's something for everyone: gory monster attacks, a dread family secret, magical mind-game duels, even a (rather flat) teen-romance subplot. The setting has real grit and the countdown to the Independence Day bombing peps up the tale. Brooks sometimes prosaically explains things a better literary stylist would dramatize, and his minatory visions of environmental apocalypse are more fun than the obvious, nagging, don't-be-a-litterbug message they exist to convey. Brooks will never be as deep as Tolkien, and many readers will find him less awesome as their adolescence recedes. Still, he's the genuine article, and with this book, he raises the stakes he's playing for.


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Horror stalked the Four Lands as the Ildatch, ancient source of evil, sent its ghastly Mord Wraiths to destroy Mankind. Only Druid Allanon held the magic power of wishsong that could make plants bloom instantly or turn trees from green to autumn gold. But she, too, was in mortal danger, and Ildatch waited for Brin to fall into his trap....From the Paperback edition.


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The adventurous sequel to The Phoenix Guards reunites Khaavren, Pel, Aerich, and Tazendra, who meet again after five hundred years, just as an uprising in Dragaera threatens the Imperial Orb and begins to change their world.


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The new novel in the New York Times bestselling Dresden Files series. No one's tried to kill Harry Dresden for almost an entire year, and his life finally seems to be calming down. For once, the future looks fairly bright. But the past casts one hell of a long shadow. An old bargain has placed Harry in debt to Mab, monarch of the Winter Court of the Sidhe, the Queen of Air and Darkness-and she's calling in her marker. It's a small favor he can't refuse...one that will trap Harry Dresden between a nightmarish foe and an equally deadly ally, and one that will strain his skills- and loyalties-to their very limits. It figures. Everything was going too well to last...


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Chicago's finest wizard-for-hire, Harry Dresden, faces the toughest foe of his career: the ghost of an evil wizard, who invades people's nightmares -- and uses other ghosts as lethal weapons...
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Harry Dresden's faced some pretty terrifying foes during his career. Giant scorpions. Oversexed vampires. Psychotic werewolves. It comes with the territory when you're the only professional wizard in the Chicago area phone book. But in all Harry's years of supernatural sleuthing, he's never faced anything like this: the spirit world's gone postal. All over Chicago, ghosts are causing trouble--and not just of the door-slamming, boo-shouting variety. These ghosts are tormented, violent, and deadly. Someone--or something--is stirring them up to wreak unearthly havoc. But why? And why do so many of the victims have ties to Harry? If Harry doesn't figure it out soon, he could wind up a ghost himself . . .


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Private detective/wizard-for-hire Harry Dresden is suckered into tangling in the affairs of Faerie, where the fate of the entire world-and his soul-are at stake.


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Second in a new Dark Age trilogy!  With the mighty Steel Wolf clan behind her, Anastasia Kerensky plans to seize the planet Northwind, but Ezekial Crow and Tara Campbell are prepared to repel her invasion-and decide the fate of a world.


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Harry Dresden, Chicago's only professional wizard, takes on a case as a favor to his friend Thomas--a vampire of dubious integrity--only to become the prime suspect in a series of ghastly murders. Original.


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Jim Butcher's Dresden Files novels have been compared to Harry Potter with an adult tone and attitude. Now, in his first hardcover adventure, Harry Dresden must save Chicago from black magic and necromancy-all in a day's work for the city's only professional wizard.


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The eighth case file from Harry Dresden, a modern-day wizard who gets into some seriously challenging situations.


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In suspended animation for fifteen thousand years, Jason Worthing, a telepath, awakes to see what has happened to the colony he had established


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pirates of the giant spaceship THUNDER have collected all five of the rings necessary to eliminate the threat of Master System forever. But no one -- not even Hawks -- knows how the rings are used. And with Master Systems space fleet dogging their every step, they better find out fast!


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shapechanger capable of absorbing the body and memories of any organic being. Without the information only Vulture can collect, the rebels will never succeed in gathering the five rings necessary to defeat Master System. Now an unknown entity seems to be giving Vulture an unseen hand. But the question is -- whose side is it on?


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Hawks had refused to help the ambitious Lazlo Chen in his quest to find the five gold rings that could break Master System's hold over humankind -- and that refusal had landed him on the deadly prison planet Melchior. But when Hawks and some fellow prisoners engineered a bold escape, it seemed almost too easy. Hawks guessed that Chen was pulling the strings, but he couldn't shake the feeling that there was another, greater power involved. And that scared him. Now the stakes were rising, and Hawks was more determined than ever to find the gold rings. But Master System was out to capture him, and Chen was trying to follow him -- and the only place his small band of rebels could hide was smack in the middle of pirate territory...


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e machines had rebelled, wiping out most of humanity and exiling the survivors in widely scattered reservations. Master System ruled unchallenged, the key to breaking its power -- five microchips disguised as gold rings, carefully hidden away. But then an Amerindian called Hawks stumbled across information about the five rings, and suddenly Master System developed an interest in seeing Hawks dead . . .


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The evil Dark Baron has escaped and joined forces in the far North with the Master of the Dead to theaten all of Husaquahr with enslavement. Only Joe can stop them -- but Joe is no longer quite himself. In fact, he's not sure who he is!


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The Dark Baron, defeated at last, had been stripped of all his magical power and exiled to Earth. But there he enlisted a computer to create even more effective spells. Helped by the forces of Hell, the Dark Baron is once again threatening Husaquahr -- and only Joe and Marge can stop him!


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, behind the cloak of seeming peace, evil was stirring again as the Dark Baron plotted with a Demon Prince to bring about Armageddon. Master Sorcerer Throckmorton P. Ruddygore could only trust one man with the mission of spying upon the evil villians: Joe. The only problem was, Joe had just been bitten by a weredog . . .


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Joe and Marge, minutes away from death, are rescued and brought from Earth to the magical world of Husaquahr by the wizard Throckmorton P. Ruddygore to battle the forces of Hell itself!


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TRUMP CARDReality wasn't what it used to be. Life after life, as man, woman, and child, Cory Maddox was trapped in an endless cycle of ever-changing realities, on the run from his ruthless companions&nbsp;*who were likewise trapped&nbsp;*and from the shadowy figures that seemed to exist outside the matrix. The matrix that was becoming increasingly unstable. Each new Alice-in-Wonderland world proved increasingly bizarre, and Cory wanted nothing more than to find the way home. Fragments of knowledge&nbsp;* a mysterious UFO crash, alien technology, glimpses of a computer that was controlling his fate&nbsp;*all pointed toward Matthew Brand, the virtual reality genius. But Brand had vanished long ago, into, or perhaps beyond, the borders of reality. To break the cycle of cyber-reincarnation, Cory had to unlock the rules of the game. The deck was stacked against him, but Brand was his ace-in-the-hole. Somehow, somewhere, Cory had to find Brand&nbsp;*before the actions of his enemies destroyed reality altogether . . .


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GO ASK ALICE Time after time, life after life, Cory Maddox was being incarnated into worlds he found both familiar and strangely different. And it was only in his latest incarnation that, for the first time, Cory brought along knowledge, skills, and memories of his previous existence--memories of cold betrayal, memories that told him that nothing he saw, nothing he felt, could be trusted. Nor could he trust his companions; others who, like himself, kept moving from life to life, intent on gathering enough power to escape the endless cycle. But it was only with the help of those companions that Cory could develop the technological means to peer beyond the veil of reality--to the system that controlled all existence, where perhaps he could glimpse the shadowy figures whom he was sure were manipulating reality...if what he was experiencing actually was reality. Time was running out. His memories gave him an advantage over the others, but he would have to act quickly and surely if he were to discover the truth--before truth itself could no longer be trusted...


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EVERYTHING YOU THINK YOU KNOW IS WRONG... That was the strange message left on Cory Maddox's e-mail--just at the moment when years of work on a revolutionary subspace computer system was about to pay off. Nothing would be the same for Cory again. Suddenly his life was thrown into chaos when the company that controlled his patent was sold out from under him, and instead of imminent wealth, Cory was facing immediate poverty. Then along came Alan Stark, who wanted to recruit Cory for a special research project on virtual reality. Stark was reviving the secret NSA work of the legendary Matthew Brand, who had disappeared under mysterious circumstances years before. Cory had always idolized Brand, so he was initially thrilled to be involved. But he quickly discovered that there was nothing virtual about the realities he was working on. Instead, he found that Stark was on the verge of controlling the very fabric of reality itself. Cory was unsure of Stark's ultimate goal, until he began to recall pieces of another life and found himself in the middle of a battle between two groups of people who could use "rabbit holes" in space and time to jump between different realities, personalities, and lives. Whoever had control of the power to shape reality would have the power to become a god--or a devil. But before Cory could combat Stark and his minions, he first had to remember which side he was on...


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35th Anniversary Edition with New Text and a New Preface by the Author!Will, Beanpole, and Henry have managed to escape the Tripods. But instead of living in safety, in the small community of free people, they have chosen to embark upon a mission that may cost them their lives.


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On an Earth where the Tripods -- huge, three -- legged machines -- have ruled for as long as anyone can remember, thirteen-year-old Will harbors fears about the Capping ceremony he will soon undergo. Capping marks the transition from childhood into adulthood, but it also has a more sinister meaning: It is the Tripods who attach the metal headpieces to people's skulls, and once Capped, a person is forever a slave to them. As Will learns the truth, he realizes that he must escape while his mind is still his own. With two companions, he begins a journey across Europe to find the stronghold of the last free people in the world -- in the White Mountains of Switzerland. Thirty-five years after its original publication, we are proud to offer this anniversary edition of The White Mountains, featuring a new preface from John Christopher, as well as the author's fully revised text, available in the United States for the first time.
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35th Anniversary Editon with new Text and a New Preface by the Author! Long ago, the Tripods -- huge, three-legged machines -- descended upon Earth and took control. Now people unquestioningly accept the Tripods' power. They have no control over their thoughts or their lives. But for a brief time in each persson's life -- in childhood -- he is not a slave. For Will his time of freedom is about to end -- unless he can escape to the White Mountains, where the possibility of freedom still exists.


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Will and a small group of free people plan to destroy the three great cities of the Tripods before the arrival of a space ship destined to doom the planet.


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King of Kings, Lord over Men and Demons Alike: Only one ruler had ever held that title, and now Iraj Protarus, an orphaned prince dreamed of being the next great conqueror. The key to his destiny would be Safar Timura, a youth with an awesome gift for sorcery, whose visions foretold Iraj's rise to power But Safar had other visions with darker portents, and his spellbound knowledge raised secrets better left buried. The road the two men followed would be rich in titles and fortunes, but it would also be rich in death and disaster, in intrigue--and in unforgivable betrayal.


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Enter lands of mystery, magic, and danger in the triumphant epic fantasy inspired by The Rubáiyát of Omar Khayyám! The realm is tormented by catastrophe. Lord Safar Timura, the great wizard, is trapped in the doomed world of Hadin, condemned to suffer and die, over and over again. It is up to his wizard son, Prince Palimak, to stop the disaster slowly poisoning land and sea. Though he is half human and half demon, even Palimak may not possess the awesome powers needed to free Safar and discover the great lost tomb, guarded by a fierce she-beast who holds secrets to halt the terror. There are many enemies, barbarian kings, monsters of the underworld--and, lording over all, the Demon Moon, looming in silent, bloody challenge. With the help of Leiria, warrior goddess, Palimak must destroy the doomspell and confront the sinister Demon Moon. Only then will the gods be awakened and the world be saved . . .


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The triumphant epic fantasy inspired by Omar Khayyam's The Rubaiyat, The Wolves of the Gods is a world of breathtaking beauty and savagery, of noble sacrifice and base betrayal, a world where the most powerful magic of all, for good and evil, lies in the divided hearts of humans and demons . . . A nameless evil stalks the land, preying on all that lives, human and demon alike. Only one man has the power to stem the ravening tide: Safar Timura, greatest wizard of the age, whose matchless magic once raised Iraj Protarus to the throne of all Esmir . . . and then, when king turned tyrant, destroyed him.Now Safar is done with the deadly intrigues of courts and kings. Back in his mountain home of Kyrania, he wants only to be left alone. But when a brutal murder smashes his solitude, Safar must lead his people on a desperate trek to safety--a perilous journey to fabled, far-off Syrapis guided only by a magical vision and the words of a sorcerer long dead.The road leads straight through dark Caluz, a once-proud land now fallen beneath the sorcerous yoke of an unspeakable darkness. But there is no going back. Close at Safar's heels another evil follows like a rapacious wolf: Iraj Protarus. For the King of Kings has returned from the dead, hideously transformed--and thirsting for Safar's blood.


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While in London as part of an all-boy acting company preparing to perform in a replica of the famous Globe Theatre, Nat Field suddenly finds himself transported back to 1599 and performing in the original theater under the tutelage of Shakespeare himself.


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Gene and Linda's wedding seems to bring out the best in Castle Perilous . . . even if that's not much better than the worst. When the happy groom suddenly prefers confronting barbarians over entertaining his wedding guests, a battle ensues that will change his life, infuriate his bride, and make for one bizarre wedding day!


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The Man Who Japed is Dick's mesmerizing and terrifying tale of a society so eager for order that it will sacrifice anything, including its freedom. Newer York is a post-holocaust city governed by the laws of an oppressively rigid morality. Highly mobile and miniature robots monitor the behavior of every citizen, and the slightest transgression can spell personal doom. Allen Purcell is one of the few people who has the capacity to literally change the way of the world, and once he's offered a high-profile job that acts as guardian of public ethics, he sets out to do precisely that. But first he must deal with the head in his closet.


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This volume contains DO ANDROIDS DREAM OF ELECTRIC SHEEP? (filmed as BLADERUNNER), MARTIAN TIME SLIP, UBIK, THE THREE STIGMATA OF PALMER ELDRITCH and A SCANNER DARKLY. Taken together they represent the best of Philip K. Dick's unique imagination. In Dick's writing nothing is what it seems, our sense of the world's order is fatally undermined and mass media tells us nothing but artful lies. Films such as THE MATRIX and THE TRUMAN SHOW would not have been made but for Philip K. Dick. His work has never been more timely.


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In Radio Free Albemuth, his last novel, Philip K. Dick morphed and recombined themes that had informed his fiction from A Scanner Darkly to VALIS and produced a wild, impassioned work that reads like a visionary alternate history of the United States. Agonizingly suspenseful, darkly hilarious, and filled with enough conspiracy theories to thrill the most hardened paranoid, Radio Free Albemuth is proof of Dick's stature as our century's greatest science fiction writer.


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Known in his lifetime primarily to readers of science fiction, Philip K. Dick (1928-82) is now seen as a uniquely visionary figure, a writer who, in editor Jonathan Lethem's words, "wielded a sardonic yet heartbroken acuity about the plight of being alive in the twentieth century, one that makes him a lonely hero to the readers who cherish him." Posing the questions "What is human?" and "What is real?" in a multitude of fascinating ways, Dick produced works-fantastic and weird yet developed with precise logic, marked by wild humor and soaring flights of religious speculation-that are startlingly prescient imaginative responses to 21st-century quandaries. This Library of America volume brings together four of Dick's most original novels. The Man in the High Castle (1962), which won the Hugo Award, describes an alternate world in which Japan and Germany have won World War II and America is divided into separate occupation zones. The dizzying The Three Stigmata of Palmer Eldritch (1965) posits a future in which competing hallucinogens proffer different brands of virtual reality. Do Androids Dream of Electric Sheep? (1968), about a bounty hunter in search of escaped androids in a postapocalyptic future, was the basis for the movie Blade Runner. Ubik (1969), with its future world of psychic espionage agents and cryogenically frozen patients inhabiting an illusory "half-life," pursues Dick's theme of simulated realities and false perceptions to ever more disturbing conclusions. As with most of Dick's novels, no plot summary can suggest the mesmerizing and constantly surprising texture of these astonishing books.


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Someone is collecting animated treasures and keeping them from their heroic destinies. Reunited with the lovely Trollop Tananda, Aahz the Pervect must help out a sword called Ersatz, and embark on a quest that just may restore his lost magical powers.


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Convicted of a crime he did not commit, Jonathan Renn is sentenced to life in the Swamp, a prison planet death row in a distant galaxy. Renn only has two choices, escape the Swamp or die in the process. Defending himself from attacks by deadly, native monsters and his fellow convicts, Renn is obsessed with escaping the planet and getting his revenge on the people who set him up. Marla Marie Mendez is even more down on her luck. Trapped inside a cybernetic dog and dropped defenseless into the Swamp, Marla can only rely on Renn and her claws to save her from the unfriendly elements. They must find a way out of the Swamp and quickly before their life sentence is cut short.


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The Star Gate is destroyed and the Star Dance is dead. Icarii Enchanters, gods, and humans alike are helpless as the TimeKeeper Demons lay waste to Tencendor. There must be hope left, but no one knows where to find it. Death lurks in every twist of the Maze, but only those who have the courage to endure death can learn the secrets of the ancient enemy. Caelum SunSoar and his parents know that the only way is to discover the ancient secrets that lay trapped in the mountain Star Finger, while Faraday, martyred heroine, grows ever more fearfuland ever more bitter. Must she lose everything to the land?


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The land Tencendor has been united for more than forty years. The Starman Axis defeated the dreaded monster Gorgrael and by fulfilling his destiny he has brought peace finally to the three races of this land: the Icarii bird people, the Avar tree people, and the humans who for generations controlled (and oppressed) the other two races. Attaining god-like powers, Axis chose to retire to the ethereal sphere in the heavens with his beautiful consort Azhure and ceded his authority to his son Caelum SunSoar. As Supreme Ruler of Tencendor, Caelum holds the reins of power carefully and the thousands of years of ill-will between the three races seems to be at an end. All seems golden for this land. Or so it might seem.But the path of the son is not necessarily that of the father. Caelum is untried and has known nothing but peace during his lifetime. And while the three races appear at peace, there are undercurrents of jealousy and bitter memories just buried beneath the surface. So when strange powers threaten to come through the Star Gate (a source of power that gives those with magic their near immortality) bent on the destruction of all he holds dear, Caelum will have to find the strength to fight this threat.Complicating this situation is the almost impossible death of his Icarri sister....and the culprit appears to be none other then his hated brother Drago, who as a baby had been in league with Gorgrael and had sufficient power to try to kill Caelum. As punishment Drago was made mortal (unlike his near invulnerable siblings). As Caelum struggles to hold all he holds dear safe, he is left with this quandary:Is Drago as powerless as he seems? Is his hate for his fate enough to have him murder? And is he in league with the demons that hover ever nearer?This is the fourth book in Sara Douglass's The Wayfarer Redemption series, however it starts a brand new story arc and is the perfect place for new readers to enter this series.


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Axis is the StarMan of prophecy and legend, destined to lead the three races of his world to unite as one people. The people of his world all know the Prophecy of the Destroyer, despite the failed attempts of the Seneschal to suppress it in the name of the god Artor the Ploughman, and it predicts and dictates Axis's path through war and destruction to the creation of Tencendor.The Prophecy foretold that Axis would defeat his half-brother and lay claim to the land that Tencendor will be created upon. The Prophecy told of the traitor in Axis's camp-Faraday's champion, Timozel. And the Prophecy foretold many a choice that Axis must make in order to fulfill his destiny . . . but neglected to mention the choice between the beautiful and courageous Faraday, his late half-brother's wife, and the feisty and hauntingly enchanting Azhure.To Faraday, he had pledged his love and a place by his side as ruler of Tencendor; to Azhure, he had given his children, his time, and his devotion.His love for both women is what the last twist of the Prophecy relies on. While Azhure explores her newfound powers as an Icarii Enchantress, and Faraday replants the ancient forests of the Mother, the evil Gorgrael is plotting Axis's downfall, invading the sky with ice and terror and the flesh-hungry Gryphons. His most daring move is to follow prophecy, to taunt Axis with the pain of his beloved.But which beloved woman will Gorgrael choose . . . and will she be the one whose death will distract Axis from saving the world?


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The stunning sequel to The Wayfarer RedemptionAxis is a true hero, in every sense of the word. On his shoulders lies the double burden of prophecy and war. Having fulfilled the first part of the prophecy by becoming the StarMan, he now must reunite the three races inhabiting his world. It is his destiny to lead an army against his evil half-brother, to regain control of Tencendor, once the greatest land in the world. It is his destiny to be caught between the two women he loves, one the epitome of gentility, beauty, and intelligence, the other a fierce warrior with a cunning wit. And it is his destiny to be thwarted at every turn by the vicious Goragel, an insane monster bent on destroying all that Axis works to preserve . . .Enchanter is the riveting sequel to Sara Douglass's spell-binding first novel The Wayfarer Redemption, and winner of the 1996 Aurealis Award for Best Fantasy Novel. Sara Douglass has taken America by storm with this powerful tale of love, prophecy, battles, and revenge.


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One young woman, Faraday, betrothed of Duke Borneheld, learns that all she has been told about her people's history is untrue. Her land lies in the grip of a millennia-old prophecy pronounced by the Forbidden Ones. Gorgrael, the ice-lord, drives south with his demonic frozen army and the ancient Forbidden threaten to once more bring her people under their tyrannical rule. While fleeing to safety from the dangerous land, Faraday rides with Axis, legendary leader of the Axe-Wieldersand hated half-brother of Borneheld. Faraday secretly loves Axis although it would be death to admit it. She embarks on a journey which will change her life forever, in search of the true nature of her people. This grand and heroic story tells the tale of one woman's struggle to learn the truth and change their hearts and minds of her people forever. She fights against oppressive forces and will not desist until everyone knows the truth of the Star Gate. This is the first book in a 6 book, bestselling series with over 250,000 copies sold.


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For countless millennia the Star Dance and the TimeKeeper Demons have battled their way across the universe, destroying innumerable planets, laying waste to civilizations across the cosmos. Choosing the land of Tencendor as their last battleground, the demons break through the Star Gate. The Gate destroyed, all magic in the world is gone and the three races of Tencendor are plunged into a vortex of chaos, madness, and death. Caelum SunSoar, son of the near-immortal Starman Axis and beloved ruler of all the land's peoples, is dead. Leaderless, those not killed outright or driven mad flee to the one place left to them, Sanctuary, a magical place created ages past to shield all who are good from the wrath of the demons.There is for some one hope left: DragonStar, Axis's other son. Many believe he is the true StarSon, the only being that can save their world. Others are just as convinced that he is in league with the demons and will be their doom. Only DragonStar knows the truth and as he and his companions go forth to do battle he prays that he may convince all that his motives are pure. What he does not know is that there is a traitor who plans to hand Sanctuary over to the Demons. A betrayer whose actions could force DragonStar to make a sacrifice so bloody and horrific that it could mean the destruction of everything that he holds dear in this life or the next. And if he fails, could doom Tecendor to an eternal hell.


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Nita and Kit return from their wizardly holiday looking forward to getting back to their everyday routine. But there's trouble brewing. A strange darkness of the mind and heart is about to befall the older wizards of the world, stealing away their power. Soon, the young wizards find themselves forced to defend wizards and nonwizards alike against an invasion of a kind they've never imagined. For the first time in millenia, the wizards must go to war. . . .


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While Nita's sister and her dad host three young alien wizards, teenage wizards Nita and Kit travel halfway across the galaxy as part of an exchange program and find themselves again caught up in the dark doings of their nemesis, the Lone Power.


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While Nita grieves over her mother's death, Kit tackles a challenge as dangerous as it is strange: Rescue a young wizard who has vanished on his first assignment. This new wizard is unlike any other--he's autistic and he's a magical prodigy. His power is enormous. Now Kit and his dog, Ponch, must track down the missing boy before the Lone Power finds him.


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The fifth title in Diane Duane's Young Wizards series delves deeper into an emotional landscape than any of her previous books (So You Want to Be a Wizard, Deep Wizardry, High Wizardry, and A Wizard Abroad). For the first time ever, friends and wizard partners Nita and Kit seem to be having trouble communicating. They argue over a spell to clean up the pollution in New York's Jones Inlet, and from that point on, they can't connect on anything. Is it adolescence that's tearing them apart or something more profound? Meanwhile, Nita and her family are stunned to discover that her mother has cancer, and there's a possibility that nothing--not surgery, not even wizardry--can fight it. Nita refuses to let her mom go down without a fight, however, and soon she's on a mission that brings her face-to-face with the Lone Power, source of all death in the universe--Nita's worst enemy, and possibly her only hope. Impressive in its scope, The Wizard's Dilemma, like all the titles in Duane's series, is packed with an intriguing combination of technology and magic that fans of fantasy, science fiction, technology, and even Christian literature will find absolutely gripping. Nita is a complex character, as befits her status as a teenager, not to mention a wizard. Her confusion and self-doubt will be painfully believable to every reader. There are no simple answers in this remarkably philosophical novel. (Ages 12 and older) --Emilie Coulter


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To give Nita a vacation from magic, her parents pack her off for a stay with her eccentric aunt in Ireland. But Nita soon finds herself with a host of Irish wizards battling creatures from a nightmare land.


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Coming to the aid of a wounded whale, Kit and Nita are plunged into deep wizardry. The whale is a wizard, and she enlists Kit and Nita in battle against the sinister Lone Power. Becoming whales themselves, Nita and Kit join in an ancient ritual performed by whales, dolphins, and a single fearsome shark. But which poses more of a danger: the Lone Power, or ed'Rashtekaresket, the enormous shark as old as the sea?


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Ages 10 & up. In the spirit of Madeleine L'Engle's classic A Wrinkle in Time, this is a fascinating and powerfully involving story about two lonely kids who are inadvertently caught up in the never-ending battle between good and evil. The problems of everyday adolescent life and the mysteries of magic are perfectly blended, along with plenty of humor and suspense. In a starred review, School Library Journal wrote, "well-structured and believable... this fantasy should have wide appeal." Horn Book wrote, "a splendid, unusual fantasy... an outstanding, original work."


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Wallie Smith is staring death in the face; only a miracle can save him. And then one does! The Goddess appears to preserve his soul, but she does much more than that. She promises to bestow upon him a new and powerful body, and, more importantly, to endow him with the fabled Sapphire Sword of Chioxin. But nothing in this world or any other comes without a price. The Goddess demands that, for her services, Wallie become her champion. It will be an honor to serve such a presence, to have the chance to be victorious over all challengers. But Wallie and his sword quickly find themselves outmatched in a world of high-stakes magic. Even the Goddess's priests cannot offer any resistance to the invading sorcerers and their quest to conquer souls for the Fire God. Wallie will need to find in himself and in the world the powers that will save all mortals. He will need to find The Coming of Wisdom.


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Wallie Smith can feel the pain. He goes to the hospital, remembers the doctors and the commotion, but when he wakes up it all seems like a dream. However, if that was a dream how do you explain waking up in another body and in another world? Little Wallie finds himself in the physique of a barbarian swordsman, accompanied by both an eccentric priest babbling about the Goddess and a voluptuous slave girl. Is this a rude awakening or a dream come true? What in the world will Wallie do now that he's found himself stranded in a strange realm? Well it just so happens that the Goddess is in need of a swordsman. It won't be easy but if he succeeds he will have everything he wants. If he doesn't, things could get ugly. Wallie is reluctant but sees his chance. If only he had the faintest clue as to the adventure he is about to unleash! If only he could imagine the forces that will be out to vanquish him!


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The city of Mera is a fortress hidden from the rest of humanity, a sanctuary for the diverse group of people rescued from death by the Oraclethat rules the city. The Oracle has brought together the citizens of Merafrom every land and every time period, protecting them from the ravages oftime, death and the evil demon forces that howl outside the city at night.All that the Oracle asks in return is a willingness to aid the rest of humanity, calling the citizens to go forth on various missions of rescue to mortals in need of aid. The Oracle sends Jerry out into the wilderness, accompanied by his ancient Greek friend, Killer, a world-famous lecher and juvenile delinquent with deadly combat skills. There they must rescue a woman named Ariadne, on the run with her children and seeking shelter. But children are not allowed in Mera, and Ariadne will not leave them, while Mera's evil demon enemies move closer and closer to Jerry's and Killer's temporary place of respite.


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Wally Smith, having died on Earth, finds himself reincarnated as a swordsman in another world and entrusted by the presiding goddess with a mission that has no appeal for him at all. Can he bring together all the swordsmen to finally defeat the Sorcerors and their terrible technology? Wally isn't quite convinced he should, but Goddesses can be very persuasive... This is the third and final exciting book, after THE RELUCTANT SWORDSMAN and THE COMING OF WISDOM in THE SEVENTH SWORD TRILOGY.


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Garion has slain the evil God Torak and been crowned King of Riva. The Prophecy has been fufilled...or so it seems. While the strange child Errand was growing up in the Vale of Aldur with Polgara and Durnick, showing only occcasional flashes of inexplicable knowledge and power, Garion is learning to rule and be a husband to his fiery little Queen Ce"Nedra. Read by Cameron Beierle. 14 CD's 15.3 Hrs.


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The concluding volume of the masterful Elenium trilogy, now part of the voyager classics collection. The jewel of life is rescued from the distant cave of troll-dwarf Ghwerig and the Queen can be saved. But in returning to the Elenia, Sparhawk and his companions risk delivering power into the hands of their enemies. The unholy triple alliance between Otha, degenerate sorcerer-king of the Zemochs, the renegade Pandion Knight Martel, and Annias, traitorous Primate of Cimmura, stands ready to seize the jewel in the name of the evil god Azash. Sparhawk calls the jewel the sapphire rose: to prevent Azash gaining dominance over the whole world, he may have to unleash its full power, but no one can predict whether the world itself would survive such an event. This brilliant conclusion to The Elenium is fantasy on a truly epic scale which could only have been created by the greatest of modern fantasy writers -- David Eddings.


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Ehlanda, Queen of Elenia, has been poisoned. A deep enchantment sustains her life, but it will end soon. Then Sparhawk, Knight of the Queen's Champion, learns where to get to cure for the poison. He and his companions set forth on a dangerous quest to find the antidote before the queen should perish and the peace ends....


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After a long spell of exile, Sparhawk, Pandion Knight and the Queen's champion returns to native land to find it overrun with evil and intrigue - and his young queen greviously ill. Indeed, Ehlana lies magically entombed within a block of crystal, doomed to die unless a cure can be found within a year.


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Bestselling authors David and Leigh Eddings welcome readers back to the time before The Belgariad and The Malloreon series. Join them as they chronicle that fateful conflict between two mortally opposed Destinies, in a monumental war of men and kings and Gods. When the world was young and Gods still walked among their mortal children, a headstrong orphan boy set out to explore the world. Thus began the extraordinary adventures that would mold that youthful vagabond into a man, and the man into the finely honed instrument of Prophecy known to all the world as Belgarath the Sorcerer. Then came the dark day when the Dark God Torak split the world asunder, and the God Aldur and his disciples began their monumental labor to set Destiny aright. Foremost among their number was Belgarath. His ceaseless devotion was foredoomed to cost him that which he held most dear--even as his loyal service would extend through echoing centuries of loss, of struggle, and of ultimate triumph.


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Mythmakers and world builders of the first order, the Eddingses spin tales that make imaginations soar. Readers have thrilled to The Belgariad and The Malloreon, magic-filled masterworks chronicling the timeless conflict between good and evil. But with those sagas brought to their triumphant conclusions, fans were left hungry for more. Now at last the wait is over. With The Redemption of Althalus, the Eddingses have created their first-ever stand-alone epic fantasy . . .It would be sheer folly to try to conceal the true nature of Althalus, for his flaws are the stuff of legend. He is, as all men know, a thief, a liar, an occasional murderer, an outrageous braggart, and a man devoid of even the slightest hint of honor.Yet of all the men in the world, it is Althalus, unrepentant rogue and scoundrel, who will become the champion of humanity in its desperate struggle against the forces of an ancient god determined to return the universe to nothingness. On his way to steal The Book from the House at the End of the World, Althalus is confronted by a cat--a cat with eyes like emeralds, the voice of a woman, and the powers of a goddess. She is Dweia, sister to The Gods and a greater thief even than Althalus. She must be: for in no time at all, she has stolen his heart. And more. She has stolen time itself. For when Althalus leaves the House at the End of the World, much wiser but not a day older than when he'd first entered it, thousands of years have gone by.But Dweia is not the only one able to manipulate time. Her evil brother shares the power, and while Dweia has been teaching Althalus the secrets of The Book, the ancient God has been using the dark magic of his own Book to rewrite history. Yet all is not lost. But only if Althalus, still a thief at heart, can bring together a ragtag group of men, women, and children with no reason to trust him or each other. Boldly written and brilliantly imagined, The Redemption of Althalus is an epic fantasy to be savored in the reading and returned to again and again for the wisdom, excitement, and humor that only the Eddingses can provide.


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THE DRIVE OF PROPHECY The quest was over. The Orb of Aldur was restored. And once again, with the crowning of Garion, there was a descendant of Riva Iron-grip to rule as Overlord of the West. But the Prophecy was unfulfilled. In the east, the evil God Torak was about to awaken and seek dominion. Somehow, Garion had to face the God, to kill or be killed. On the outcome of that dread duel rested the destiny of the world. Now, accompanied by his grandfather, the ancient sorcerer Belgarath, Garion headed toward the City of Endless Night, where Torak awaited him. To the south, his fiancee, the princess Ce'Nedra, led the armies of the West in a desperate effort to divert the forces of Torak's followers from the man she loved. The Prophecy drove Garion on. But it gave no answer to the question that haunted him: How does a man kill an immortal God? Here is the brilliant conclusion to the epic of The Belgariad, which began in Pawn of Prophecy--a novel of fate, strange lands, and a Prophecy that must be fulfilled--the resolution of the war of men, Kings, and Gods that had spanned seven thousand years!


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END OF THE QUEST It had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer. Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished. But the Prophecy still held future surprises for Garion--and for the little princess Ce'Nedra. This continues the magnificent epic of The Belgariad,  begun in Pawn of Prophecy, Queen of Sorcery, and Magician's Gambit--a fantasy set against a background of the war of men, Kings, and Gods that had spanned seven thousand years--a novel of fate, strange lands, and a prophecy that must be fulfilled!  


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"BELGARIAD is exactly the kind of fantasy I like. It has magic, adventure, humor, mystery, and a certain delightful human insight."PIERS ANTHONYThe master Sorcerer Belgarath and his daughter Polgara the arch-Sorceress were on the trail of the Orb, seeking to regain its saving power before the final disaster prophesized by the legends. And with them went Garion, a simple farm boy only months before, but now the focus of the struggle. He had never believed in sorcery and wanted no part of it. Yet with every league they traveled, the power grew in him, forcing him to acts of wizardry he could not accept.


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WHILE THE DARK GOD SLEPTLong ago, so the Storyteller claimed, the evil God Torak sought dominion and drove men and Gods to war. But Belgarath the Sorcerer led men to reclaim the Orb that protected men of the West. So long as it lay at Riva, the prophecy went, men would be safe.But that was only a story, and Garion did not believe in magic dooms, even though the dark man without a shadow had haunted him for years. Brought up on a quiet farm by his Aunt Pol, how could he know that the Apostate planned to wake dread Torak, or that he would be led on a quest of unparalleled magic and danger by those he loved--but did not know?For a while, his dreams of innocence were safe, untroubled by knowledge of his strange heritage. For a little while . . .Thus begins the first book of The Belgariad, a magnificent epic of immense scope, set against a history of seven thousand years, of the struggles of Gods and Kings and men--of strange lands and events--of fate and a prophecy that must be fulfilled!


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By the author of the international bestseller, "The Shining Ones," the third volume in the Tamuli series. High-fantasy and adventure by a modern master in the tradition of Tolkein. Abriel was strangely calm. "At last," he murmured, "a fitting opponent." And then he clapped down his visor, drew his shield before his body, and raised the sword he had carried with honor for over half a century. His unpalsied hand brandished the sword at the enormity still rising before him. "For God and Arcium!" He roared his defiance, set himself, and charged directly into the face of Hell.


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Years past, the Child-Goddess Aphrael had hidden Bhelliom, the Stone of Power. It rested at the very bottom of the deepest ocean, that nevermore should its awesome power sing temptation to mortal men. Now Sparhawk, Knight and Queen's Champion, must retrieve that Sapphire Rose from its briny sleep. For only with the might of Bhelliom could he hope to thwart the fiendish schemes directed against the Tamul empire, and against his own homeland. Sparhawk's journey to recover Bhelliom would be fraught with peril. Only with Goddess' help could he hope to recover the stone. And that would only begin his quest, for the forces of evil sought to capture the gem for their own diabolical ends. Sparhawk and his loyal companions must keep Bhelliom safe from those who sought to steal it, as well as from the horrors which those evildoers had already loosed upon the world. Most feared of all the monsters that terrorized Tamuli were the Shining Ones: dreaded, glowing beings whose merest touch could melt human flesh from bone. All too soon, Sparhawk and his allies found themselves stalked by those fell creatures out of myth. For the Shining Ones, too, had designs on Bhelliom - designs that would change the very shape of the world... David Eddings launches a triumphant new chapter in his bestselling saga, The Tamuli, an astonishing quest ranging across majestic continents and among strange peoples. Once again Eddings weaves his unique and compelling brand of magic into an unforgettable tapestry of men and women and Gods, of sorcery and valor, and of an ancient world on the brink of cataclysm.


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Six years had passed since the redoubtable knight Sparhawk had triumphed over the evil God Azash and returned to Elenia with Queen Ehlana, his bride. And now a new danger had arisen to threaten the peace of Ehlana's realm. The trouble had started quietly. At home, bandits began to plague the hill country. In neighboring Lamorkand, the customary political unrest turned ominous with whispers that the bloody heroes of old soon would rise again. And travelers reported that the Trolls had all disappeared from the icy northern haunts of Thalesia. Simple problems, apparently unrelated - until an ambassador arrived from the far-off Tamul empire, begging Sparhawk's aid. For these same dangers that stalked Ehlana's kingdom had already struck his realm full-force. The fabled ancient warriors of Tamuli had indeed returned - intent on carnage. Monsters and fell magics had followed, and the havoc and terror they spawned were tearing the empire apart. The empire had sent for the Pandion Knight who had killed the God Azash. If Sparhawk wanted to stop this danger before it could savage his own land, he now must lend his aid. Sparhawk, Ehlana, and their daughter, Princess Danae, agreed to make the grueling trek to the far-distant empire of the east. They traveled in company with a handful of trusted companions: the stalwart champions of the four Militant Orders, the knight Berit, Mirtai the giantess, and the young thief Talen. With the child-goddess Aphrael to speed their journey, they began the treacherous traverse of the utmost reaches of the Daresian continent, to Tamul's distant capital. There, in the emperor's glittering court, they would encounter corruption, treachery - and a greater danger than any man had faced before! David Eddings opens a bold new chapter in the saga begun in his bestselling series, The Elenium. In his dazzling trademark style, Eddings weaves a compelling tale of strange magic and breathtaking adventure, staunch friends and deadly enemies. Domes of Fire is a triumph of sheer story-telling magic from fantasy's premier genius!


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Book Five of the Melloreon. Time was running out for Garion and his companions in their quest to recover Garion's infant son and heir. If they could not locate the Place which Is No More, then Zandramas, the Child of Dark, would use Garion's son in a rite that would raise the Dark Prophecy to eternal domination over the universe. Read by Cameron Beierle. 15 CD's 16.9 Hrs.
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THE FINAL RECKONINGTime was running out for Garion and his companions in their quest to recover Garion's infant son and heir. If they could not locate the Place Which Is No More, then Zandramas, the Child of Dark, would use Garion's son in a rite that would raise the Dark Prophecy to eternal dominion over the universe!Only the Seeress of Kell could reveal the site of that mysterious place--and that she could do only once Garion and Polgara had fulfilled an ancient prophecy in the mountain fastness of the Seers . . .Kell itself was closed to Zandramas--but her dark magic could force the knowledge she needed from one of Garion's party. She laid her traps and dispatched her foul minions, determined to claim the world for the Dark God. But Garion would let nothing stand between him and his son . . .Here is the epochal conclusion to David Eddings' bestselling The Malloreon, the culmination of an unparalleled quest across strange lands and among strange peoples--a magnificent fantasy of men, Kings, Sorcerers, and Gods caught up in the seven-thousand-year war between two ancient, opposing Destinies battling to determine the fate of all creation.
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Now in the final stages of their quest for his son, Garion and his companions travel to Kell to consult the only undamaged copy of the Malloreon Gospels. For centuries the Seers have guarded this book from the Grolims and even had their wizards put a curse on those who tried to enter Kell.


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Troubles and delays continued to mount as Garion, Belgarath, Polgara, and the company pursued Zandramas across the known world. Possessed by the Dark Destiny, she had stolen Garion's infant son to use in a ritual that would destroy all that was fair and good.Always the quest led onward, across and beyond the continent of Mallorea, where the Evil God Torak had once been supreme until Garion slew him. And always Zandramas was one step ahead of them. The armies she had raised, led by a Demon Lord, threatened to cut them off on one side: on the other, the forces of the Emperor Zakath were seeking to capture them.Zandramas was taunting them and spying on them, flying over in the form of the great dragon, while the Dark Destiny changed her and etched away the last of her touches of humanity.Somehow, as the Seeress of Kell had warned them, they had to be at the Place Which Is No More for the ritual at the same time as Zandramas, if they were to have a chance to defeat her evil schemes.But where that might be they still had no clue.


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Book three of the Malloreon. Zandramas stole King Garion's infant son and fled, planning to use the child in a ritual that would make the Dark Destiny supreme. Garion and his friends followed, but now they were captives of Zakath, Emperor of Mallorea. Read by Camern Beierle. 13 CD's 15 Hrs.


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Book Two of the Malloreon. The infant son of Garion and Ce'nedra has been foully kidnapped. And thus, they begin the great quest to rescue the child, with the immortal Belgarath the Sorcerer, his daughter Polgara the Sorceress, and inevitably, the little Drasnina Silk. Read by Cameron Beierle 14 Cd's. 16 Hrs.


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David Eddings’ acclaimed series,The Belgariad, reaches its stunning conclusion in these final two gripping novels. Continue on this magnificent journey and be entranced by a saga of strange lands and peoples, of prophecy and strife set against the background of a seven-thousand-year war of men, Kings, and Gods. The quest may be nearing its end, but the danger continues. After discovering a shocking secret about himself he never could have imagined—all in pursuit of the legendary Orb—Garion and his fellow adventurers must escape a crumbling enemy fortress and flee across a vast desert filled with ruthless soldiers whose only aim is to destroy them. But even when the quest is complete, Garion’s destiny is far from fulfilled. For the evil God Torak is about to awaken and seek dominion. Somehow, Garion has to face the God, to kill or be killed. On the outcome of this dread duel rests the future of the world. But how can one man destroy an immortal God? “Fabulous . . . Eddings has a marvelous storyteller style . . . exceedingly well portrayed and complex people. . . . More! More! More!” —ANNE MCCAFFREY From the Trade Paperback edition.
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END OF THE QUESTIt had all begun with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer.Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from this crumbling enemy fortress and flee across a desert filled with Murgo soldiers searching for them, while Grolim Hierarchs strove to destroy them with dark magic. Then, somehow, they must manage to be in Riva with the Orb by Erastide. After that, however, Garion was sure that his part in these great events would be finished.But the Prophecy still held future surprises for Garion--and for the little princess Ce'Nedra.This continues the magnificent epic of The Belgariad, begun in Pawn of Prophecy, Queen of Sorcery, and Magician's Gambit--a fantasy set against a background of the war of men, Kings, and Gods that had spanned seven thousand years--a novel of fate, strange lands, and a prophecy that must be fulfilled!


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A conclusion to the series that began with The Elder Gods finds an imminent conflict between the dreaded Vlagh and the Elder and Younger Gods complicated by the growing insanity of the goddess Zelana's sister, Aracia. 100,000 first printing.


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A brand new fantasy series, set in an entirely new from bestselling author David Eddings.The Dreamers are children teetering on the brink of divinity. They have the power to change the world with their dreams. And then they have to tell the Elder Gods what they have dreamed, or chaos will reign in the Land of the Gods, and great danger will be upon them.The Elder Gods have defeated the Vlagh twice - with the aid of the Dreamers and the mysterious Treasured One who seems, worryingly, to be controlling them - but the unspeakable Creature of the Wasteland is on the fast track to world domination as the time approaches for the Younger Gods to take their place.Now all the varied resources of the domains of the Gods are marshalled to bring a halt to the spread of evil. But there is pestilence and skirmishing, and suddenly the balance of power shifts.The Ruler of the Wasteland has infiltrated another domain of the Gods, the land of short summers, where bison and deer roam. There th strange and marvellous crystal gorge, which can be no natural formation of rock, is destined to become a battleground of great beauty and great terror.The enemy is closer to knowing the secrets of the Treasured One and the Dreamers are in grave danger of delivering a nightmare to the world of the Elder Gods.A magical, on-the-grandest-scale, action-packed, totally engaging and characterful fantasy novel from the bestselling authors David and Leigh Eddings.


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New York Times bestselling authors David and Leigh Eddings, creators of such grand fantasy epics as The Belgariad and The Malloreon, continue the national bestselling saga of The Dreamers with an epic new novel of gods and mortals who must defy the dark forces that would destroy them all... Flush from their narrow victory over the horrific Vlagh, Longbow and his companions are drawn to a pastoral territory in south Dhrall, confident that they will thwart the next assault by their inhuman foe. But on the border of the Wasteland, the Vlagh is breeding a monstrous new army of venomous bat-bugs and armored spiders. These grotesque legions threaten to overwhelm the allies, who are further shocked by a prophecy delivered by the Dreamers: an invasion by a new, second army. A force of armed acolytes approaches to plunder this unspoiled land in a global holy war. Now farmers and hunters, soldiers and madmen, mortals and gods-all charge to a battle that will decide the fate of the world.


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While most continents of their world float freely on the face of Mother Sea, the Land of Dhrall has existed anchored by the will of the Gods. All gods, Elder and Younger, share the people and the land of Dhrall equally, though the one place they never enter is The Wasteland, for that barren and hideous land is ruled by the Vlagh. Now, as the age of the Younger Gods comes to a close, a diabolical plan has come to light: The Vlagh plans to exploit the weakness that comes during the time of transfer of power from the Younger to the Elder Gods, with hopes to conquer Dhrall, neutralize the Gods, and then conquer the world. To do so, he is breeding an army—a terrible force of pure, efficient killing machines borne of monsters, demons, and beasts out of nightmares. Dahlaine, the leader of the Gods, has forseen the ugly future and has brought into existence what might be their only hope: four children, called the Dreamers. They hold the power to change the course of history through their dreams alone—and are the only ones with the power to stop the Vlagh in his quest for total world subjugation.


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In the 30th century, few humans remain on Earth. Most have downloaded themselves into robot bodies or solar-system-spanning virtual realities, escaping death--or so they believe, until the collision of nearby neutron stars threatens life in every form. Diaspora, written by Hugo Award and John W. Campbell Memorial Award winner Greg Egan, transcends millennia and universes in the tradition of Poul Anderson's Tau Zero, Bruce Sterling's Schismatrix Plus, Camille Flammarion's Omega, and Olaf Stapledon's Last and First Men. Diaspora is packed with mind-bending ideas extrapolated from cutting-edge cosmology, physics, and consciousness theory to create an astonishing hard-SF novel inhabited by very strange yet always believable characters. Diaspora is why people read SF. --Cynthia Ward


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The story of a man with a vision - immortality : for those who can afford it is found in cyberspace. Permutation city is the tale of a man with a vision - how to create immortality - and how that vision becomes something way beyond his control. Encompassing the lives and struggles of an artificial life junkie desperate to save her dying mother, a billionaire banker scarred by a terrible crime, the lovers for whom, in their timeless virtual world, love is not enough - and much more - Permutation city is filled with the sense of wonder.


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Book Three of The RunelordsWizardborn continues the story of the struggle of Gaborn, now the Earth King, who has lost his powers but continues to lead his people. He must contend with the threat of the huge, inhuman Reavers, whose myriads Gaborn and his forces must now pursue across the nation. It has become Gaborn's fate to follow, even into the depths.Raj Ahten, the great warlord endowed with the strength and qualities of thousands of men, once the primary threat to Gaborn, now struggles to retain his own empire. His war of conquest thwarted, his very life is now threatened by the Reaver thousands. And a young girl, Averan, who has eaten a Reaver and absorbed some of its memories, becomes a keystone in the search for the dark Reaver lair.


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David Farland's "Runelords" fantasy sequence began in 1998 with The Sum of All Men, a career-relaunch novel whose sales far outstripped earlier SF published under his real name Dave Wolverton. Runelords are supermen whose strength, stamina, and vision, and other physical abilities are multiplied by magical "endowments" transferred from unfortunate donors who are crippled by their loss: the archvillain in the story is virtually invincible thanks to tens of thousands of endowments. This second book avoids middle-volume doldrums by introducing a vast onslaught of still tougher and memorably unpleasant nonhumans who even the villains must oppose. Meanwhile, various characters skirmish on different parts of the map, and the hero struggles with unreliable powers conferred on him when he was chosen as Earth King to save the land and humanity--or maybe only a tiny part of each. Farland maintains a steady flow of new situations, reversals, gambits, and surprises ... it's a real shock when one chap who has incurred a dreadful penalty for virtuous reasons is not spared (as expected in the normal chivalry of fantasyland) but rather pays the full, eye-watering price. One small criticism: the writing contains occasional sloppiness and repetition. Nonetheless, this is a rousing, painfully gripping story. --David Langford, Amazon.co.uk


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The Runelords is that rare book that will remind you why you started reading fantasy in the first place. Much of the setting--and even some of the story--is conventional fantasy fare, but David Farland, aside from being a masterful storyteller, has built his world around a complex and thought-provoking social system involving the exchange of "endowments." Attributes such as stamina, grace, and wit are a currency: a vassal may help his lord by endowing him with all of his strength, for instance, and in turn the vassal comes under the lord's care as his "dedicate," too weak to even walk. A Runelord might have hundreds of such endowments, giving him superhuman senses and abilities, but he then must care for the hundreds that he has deprived of strength, or beauty, or sight. Runelords excels because this novel idea is not mere window dressing--Farland uses it to explore fundamental questions of life and morality. The story's hero, the young Runelord Gaborn, struggles to define his role in this "shameful economy" while keeping his commitments to himself, to his people, to the woman he loves, and to the earth itself. We end up asking ourselves the same questions: Should you choose your friends based on insight or virtue? Is it better to be just or good? Competent fantasy lets you escape to adventure in faraway lands, but exceptional fantasy makes sure you have something to think about when you get back. Runelords accomplishes the latter. --Paul Hughes
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The first book of the saga of The RunelordsYoung Prince Gaborn Val Orden of Mystarria is traveling in disguise on a journey to ask for the hand of the lovely Princess Iome of Sylvarresta. Armed with his gifts of strength and perception, Prince Gaborn and his warrior bodyguard stop in a local tavern along the way. Immediately, they spot a pair of assassins who have their sights set on Princess Iome's father. As the prince and his bodyguard race to warn the king of this impending danger, they realize that more than the royal family is at risk, the very fate of the Earth is in jeopardy.


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The Saga of the Runelords is written in the finest tradition of Tolkien and other works that rise above the fantasy genre to special and individual heights. Now the epic story continues: at the end of Worldbinder, Fallion Orden, son of Gaborn, was imprisoned on a strange and fantastic world that he created by combining two alternate realities. It's a world brimming with dark magic, ruled by a creature of unrelenting evil who is gathering monstrous armies from a dozen planets in a bid to conquer the universe. Only Fallion has the power to mend the worlds, but at the heart of a city that is a vast prison, he lies in shackles. The forces of evil are growing and will soon rage across the heavens. Now, Fallion's allies must risk everything in an attempt to free him from the wyrmling horde.


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Certain works of fantasy are immediately recognizable as monuments, towering above the rest of the category. Authors of those works, such as George R.R. Martin, Robert Jordan, and Terry Goodkind, come immediately to mind. Add to that list David Farland, whose epic Runelords series continues now in Worldbinder. After the events of Sons of the Oak, Fallion and Jaz, the sons of the great Earth King Gaborn, are now living as fugitives in their own kingdom. Their former home has been invaded and secretly controlled by supernatural being of ultimate evil. The sons are biding their time until they can regain their rightful places in the land. Fallion seems destined to heal the world, and feels the calling to act. When he attempts to do so though, two entire worlds collapse into one, and nothing will ever be the same again.


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Certain works of fantasy are immediately recognizable as monuments, towering above the rest of the category. Authors of those works, such as Stephen R. Donaldson, Robert Jordan and Terry Goodkind, come immediately to mind. Add to that list David Farland, whose epic Runelords series continues now in Sons of the Oak.The story picks up eight years after the events of Lair of Bones and begins a new chapter in the Runelords saga focusing on Gaborn's son, Fallion. Gaborn, the Earth King, has been traveling far from his home, to strange and unknown places. While beyond the edge of the earth, he finally succumbs to the accelerated aging that comes from all of the endowments he has taken. His death is the signal for a revolution, an attack from the supernatural realms by immensely powerful immortal beings. These forces have discovered that Gaborn's son is the resurrection of an immortal, one whose potential power is so great that he might be able to reorder the entire universe. Fallion's enemies have decided that they must control him, and failing that, destroy him. He is only a child, but he is the heir to Gaborn's kingdom, and so must flee to the ends of the earth to avoid the destruction of all that Gaborn accomplished. One of the mightiest of contemporary fantasy epics continues.


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From science fiction legend and New York Times bestselling author Alan Dean Foster, creator of the ever-popular Pip and Flinx series, comes the climactic final novel in The Taken trilogy, his electrifying space epic about a man and his dog for whom the expression “out of this world” takes on a whole new meaning.Location is everything. In Chicago, Marcus Walker was a hotshot commodities broker. In the cargo hold of the alien Vilenjji spaceship, he and a laconic dog named George, who has been speech-enhanced to increase his value, are just two more primitive creatures being shipped to the civilized part of the universe, where the market for cuddly extraterrestrial “pets” is busting wide open.Though Walker and George manage to escape, man and dog are far from overjoyed, being even farther from Earth–billions of miles, in fact–and without a clue as to whether the direction home is up, down, or sideways. Possessing universe-level social skills, Walker becomes the leader of his own armada. Yet even a fleet commander is hard pressed to find a piece of space that no one’s ever heard of, much less cares to find.To make matters worse, it seems the Vilenjji are proving to be notoriously sore losers. Even if Walker does pull off the impossible and pinpoint his needle of a solar system in the universe haystack, there’s a good chance that the unrelenting Vilenjji will get to him before he ever gets to Wrigley Field.Yep, it’s a wide-open universe out there, bursting with possibilities– and Walker’s going to get hit with all of them.From the Hardcover edition.


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Successful Chicago commodities broker abducted by aliens Not a headline from the National Enquirer, just Marcus Walker’s own little Jerry Springer moment. He was indeed hustled aboard an alien Vilenjji starship, part of a cargo of primitive creatures bound for the “civilized” part of the galaxy, where they’ll be sold . . . as pets. Fortunately, there was another Earthling aboard, a scruffy dog named George who’d been speech-enhanced to increase his market value. Walker had spoken to plenty of dogs in his line of work but never to actual animals. He and George formed an immediate bond, giving new meaning to “man’s best friend.”The Light-Years Beneath My Feet finds Walker and George free at last, having managed, with some outside help, to outwit their kidnappers. But now they are a million billion miles from Earth. Walker glories in the wonders of his rescuers’ hi-tech world and the thrill of being humankind’s first galactic traveler–until he remembers the only place he wants to be is home. To take his mind off the depressing fact that he hasn’t the slightest idea where home is, never mind how to get there, the erstwhile commodities broker becomes a chef.Walker never imagined that whipping up delicacies for demanding alien palates would lead to a possible way home–or that the possible way home would involve swapping his easy-living adopted planet for an all-out, age-old war many parsecs away. But hey, it was all for a good cause, he has George and their two fellow escapees for company, and what else was there to do, besides avoid Vilenjji? Plenty, as it turns out. . . .From the Hardcover edition.


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Ever since his classic debut, The Tar-Aiym Krang, the first of the wildly successful Pip and Flinx adventures, New York Times bestselling author Alan Dean Foster has captivated readers around the world. Now this writer of bold imagination and stunning originality has created an electrifying space epic set in a universe at once strangely familiar and starkly terrifying. Familiar because the universe is ours; terrifying because the human condition might soon be. . . .Not so long ago Marcus Walker was just another young commodities trader in Chicago, working hard and playing harder. But that’s all in the past, part of a life half forgotten—a reality that vanished when he was attacked while camping and tossed aboard a starship bound for deep space.Desperately, Walker searches for explanations, only to realize he’s trapped in a horrifying nightmare that is all too real. Instead of being a rich hotshot at the top of the food chain, Walker discovers he’s just another amusing novelty, part of a cargo of “cute” aliens from primitive planets—destined to be sold as pets to highly advanced populations in “civilized” regions of the galaxy.Even if he weren’t constantly watched by his captors, Walker has few options. After all, there is no escape from a speeding starship. Another man might resign himself to the inevitable and hope to be sold to a kindly owner, but not Walker. This former college football star has plenty of American ingenuity and no intention of admitting defeat, now or ever. In fact, he’s only just begun to fight.The adventure will continue with two more novelsFrom the Hardcover edition.


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Bucking destiny's call, Buncan decides to form a wildly magic, and totally hip, rap band instead of becoming a spellsinger, and he and his band are soon trying to stop an invasion of hybrids. Original.


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Jonathan Meriweather, trapped in the strange world where animals walk and talk, and where he, as the Spellsinger, possesses unearthly powers, has faced any number of perils since Clothahump the wizard called him from his own world to help in the war against the evil of the Greendowns.Now Jonathan, with Clothahump and Mudge the Otter, faces the greatest challenge of all, for the mysterious Perambulator is threatening the very fabric of the universe - unless Jonathan and his company can stop him.


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Clothahump, the wizard, is dying. All that can save him are rare medicinal powers to be found across the Glittergeist Ocean, past distant Snarken, Jon-Tom, the Spellsinger, sets out on the most perilous pilgrimage of his still-young career, armed with only his music-making duar and a reluctant Mudge, the otter, as his guide. Along the way he conjures up Roseroar, Amazonian tiger, rescues Jalwar, the ferret, and together they free Folly, the beauty, from bondage! Spellsinger and his motley crew press on, confronting a forest of Fungoid Frankensteins on the Muddletop Moors, a parrot pirate on the high seas, cannibal fairies in the enchanted canyon, and the evil wizard of Malderpot who poses the greatest challenge of all!


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Accompanying the wizard Clothahump to try and mount a defense against the invasion of the monstrous insectoid Plated Folk, Jon-Tom and his otter companion Mudge find themselves faced with ever more serious obstacles-from an underground river that leads to the four waterfalls known as The Earth's Throat, to the spider-silk city of the wary Weavers and their horrifically attractive arachnid queen.


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In a world of sentient animals and humans, the hardheaded (and hard-shelled) wizard Clothahump searches across the dimensions for another kind of wizard to help defeat the looming threat posed by the armies of the Plated Folk. What he gets is Jonathan-Thomas Meriweather, part-time would-be rock guitarist and janitor, who finds that with the use of a unique instrument called a duar, he can perform magic by playing and choosing from his well-worn repertoire of rock. Trouble is, while the lyrics he sings may be righteous, the magic they spawn is all too often something else


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After Susnam Evyndd, a powerful wizard, is defeated by an evil clan of sorcerers, the world is thrust into a period of darkness and chaos, and the only hope of saving civilization is a group of household pets, transformed by Evyndd's magic into humans on a quest to restore light to the world. Reprint.


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Earth is being invaded by the shetani-spirit creatures so small and stealthy that only one man knows about the increasing peril. The potential savior is an African elder named Olkeloki who is capable of fighting evil both in this world and the spirit one. But to be successful he must recruit the help of two others: government agent Joshua Oak and a feisty young woman named Merry Sharrow. Only the three of them can keep the shetani from destroying reality as we know it.


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For millennia, the alien union called the Weave had ben at war with evil Amplitur. When its new elite fighting unit appeared, it became frighteningly clear that Amplitur was subjecting humans to vile genetic manipulations. The Weave could reverse the effects, but the result could turn the former warriors into the most despicable creatures in the galaxy....


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A hotel offers a taboo service for its troubled clients. A young man must wind a thousand clocks before sunset. A vampire library attacks its readers. A shy young man loses a dog and discovers the cutlery of the Marquis de Sade. Incarceration, incantations, revenge, romance and the end of the world. Personal Demons are Christopher Fowler's tales of the the fantastic and the wilder side of modern urban living.


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Somehow, Conrad Stargard, faithful Roman Catholic and stalwart Socialist of the Peoples Republic of Poland, 20th Century, had been marooned in Poland, A.D. 1231. Somehow, Conrad found himself under investigation by the Inquisition, got himself knighted, was granted his own fief, and made a few enemies. Somehow, he had to round up a few vassals, build himself a city, and figure out how to survive armed combat against the Champion of the Teutonic Knights, one of the Toughest Men Alive. Then he'd have time to worry about the Mongols . . .


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Accidentally plunged back in time to Poland in the year 1231, Conrad Schwartz is determined to build up the country before the Mongol invasion that will come ten years later


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A gang of motorcyclists find a strange hole in the ground where a house had been, then find the pieces of the machine that put it there. When they turn the machine on, the world will never be the same.


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VACATION IN PEACEFUL MEDIEVAL POLANDSee the ancient city of Cracow burn!Wallow in the frightful murder of noblewomen and children at the invincible castle of East Gate!Enjoy the attack of the crazy old ladies at Sir Miesko's manor!Watch the regretful demise of the remaining Mongols as they drown in the cesspool at Three Walls!Consider various offers made to Conrad Stargard by eager blondes of just-barely-marriageable age!Notice his wife, the formidable Lady Francine, getting annoyed! ¸ Superlative lodging provided by the Pink Dragon Inns ¸ Excellent duty-free values on cloth, coal, and Mongol arms & armor ¸ One-way packages ¸ Call your intertemporal travel agency for details


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UNCERTAIN VISIONFor a twentieth-century man, Conrad Stargard had done a lot in thirteenth-century Poland. In just nine years, he had "discovered" universal education, aircraft, radios, steamboats, and machine guns. More important, he had prepared Poland to defeat the bloodthirsty Mongols in 1241.But now that the Mongol hordes had arrived, something was disturbing the flow of history. Even the Time Masters who secretly watched over Conrad couldn't predict his future, because they no longer even knew their own past . . .


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One moment Conrad Schwartz was suffering from a severe hangover as he hiked through the mountains of present-day Poland, the next he was running for his life from an angry Teutonic knight. Things went downhill from there, and he finally had to face the disheartening fact he had somehow been stranded in 1231 A.D. He would have been happier if he had known less history. But there was very bad news in his new future, so he set out to turn Medieval Poland into the most powerful country in the thirteenth century. It wouldn't be easy. He would be investigated by the Inquisition, be knighted, round up vassals, build a city, survive armed combat with the Champion of the Teutonic Knights, invent the steam engine and cloth factories, establish universal education, and organize an army. He needed the army most of all, because he knew that the Mongol hordes would attack in only ten years and destroy Medieval Poland-and that would really mess up Conrad's life. One moment Conrad Schwartz was suffering from a severe hangover as he hiked through the mountains of present-day Poland, the next he was running for his life from an angry Teutonic knight. Things went downhill from there, and he finally had to face the disheartening fact he had somehow been stranded in 1231 A.D. He would have been happier if he had known less history. But there was very bad news in his new future, so he set out to turn Medieval Poland into the most powerful country in the thirteenth century. It wouldn't be easy. He would be investigated by the Inquisition, be knighted, round up vassals, build a city, survive armed combat with the Champion of the Teutonic Knights, invent the steam engine and cloth factories, establish universal education, and organize an army. He needed the army most of all, because he knew that the Mongol hordes would attack in only ten years and destroy Medieval Poland-and that would really mess up Conrad's life.


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ONWARD AND OUTWARD Conrad Stargard has come a long way since he was first transported from the twentieth century to the thirteenth. Thanks to his knack for "inventing" such astonishing things as steam engines, machine guns, radios, and riverboats, he's turned Medieval Poland into a military powerhouse--capable of repelling invasions by marauding Mongols and Teutonic troops alike. Now, with enemies vanquished, industry booming, and peace in the land, it is time to continue Poland's remarkable technological progress. And doing so requires harvesting raw materials only Lord Conrad knows where to "discover." Thus is founded the Explorer's Corps, whose intrepid members set out to map new frontiers from the Arctic Circle to the Amazon. But can even Conrad's knowledge of the far future prepare him and his subjects for what lies just beyond the borders of their kingdom?


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Brand new. Number Seven in the Conrad Series.This time, Conrad goes on vacation and sees parts of the world he never imagined when he is taken captive by the Twaregs. Of course, he escapes and leads his armies on a crusade that he did not want to fight. 120,000 words and 230 pages of true old fashioned Conrad Stargard. Some people go to dude ranches or on cruises. Conrad's vacations look a little more like the Second Crusade.


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On the distant world of Erna, four people--Priest, Adept, Sorcerer, and Apprentice--are drawn together to battle the forces of evil, led by the demonic fae, a soul-destroying force that preys on the human mind


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Unlikely allies Damien and Tarrant are faced with an enemy who may prove invulnerable-a demon who has declared war on mankind. Called Calesta, he is a master of illusion and devourer of pain, and he plans to remake the human species until it exists only to sate his unquenchable thirst for suffering. The war against Calesta will take Damien and Tarrant from the depths of Hell to the birthplace of demons and beyond-in a battle that could cost them not only their lives, but the very soul of mankind.


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The second novel in the groundbreaking Coldfiretrilogy Two men, absolute enemies, must unite to conquer an evil greater than anything their world has ever known. One is a warrior priest ready to sacrifice anything and everything for the cause of humanity's progress; the other, a sorcerer who has survived for countless centuries by a total submission to evil. In their joint quest, both will be irrevocably changed.


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The survivors live underground, as far from the Original World as possible and protected from the ultimate evil, Radiation. Then terrible monsters, who bring with them a screaming silence, are seen and people start to disappear. One young man realises he must question the nature of Darkness itself.


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When her younger sister uses the family computer with its special wizard software to travel to worlds light years away, Nita uses her wizardry to try and find her.


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A heralded writer of epic fantasy, Robin Hobb has given readers worlds within worlds in her heroic Farseer and Liveship Traders trilogies. Now she takes the final step in the breathtaking trilogy of the Tawny Man, as the tale of FitzChivalry Farseer comes to an epic end. Rife with boundless adventure and unforgettable characters, Fool’s Fate is destined to become a classic of the genre.Assassin, spy, and Skillmaster, FitzChivalry Farseer, now known only as man-at-arms Tom Badgerlock, has become firmly ensconced in the queen’s court at Buckkeep. Only a few are aware of his fabled, tangled past—and the sacrifices he made to survive it. And fewer know of his possession of the Skill magic. With Prince Dutiful, his assassin-mentor Chade, and the simpleminded yet strongly Skilled Thick, FitzChivalry strives to aid the prince on a quest that could ultimately secure peace between the Six Duchies and the Outislands—and win Dutiful the hand of the Narcheska Elliania. For the Narcheska has set the prince on an unfathomable task: to behead a dragon trapped in ice—the legendary Icefyre, on the island of Aslevjal. Yet not all the clans of the Outislands support the prince’s effort to behead their legendary defender. Are there darker forces at work behind the Narcheska’s imperious demand? As the prince and his coterie set sail, FitzChivalry works behind the scenes, playing nursemaid to the ailing Thick, while striving to strengthen their Skill—ultimately bringing his unacknowledged daughter into the web of the Skill magic, where the truth must finally unfold.The quest emerges amid riddles that must be unraveled, a clash of cultures, and the ultimate betrayal. For knowing that the Fool has foretold he will die on the island of ice, FitzChivalry has plotted with Chade to leave his dearest friend behind. But fate cannot so easily be defied.From the Hardcover edition.


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In book two of the Christ Clone Trilogy, Christopher Goodman--cloned from the ancient cells of Jesus Christ--is forced to sit back and watch the seeming destruction of Earth in order to fulfill his destiny.


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In the thrilling conclusion of the prophetic Christ Clone Trilogy, Christopher Goodman --cloned from the cells of Jesus Christ-- ushers in a state of utopia on earth...but at what cost?After nearly six millennia of stagnation, humanity stands at the brink of a last, and costly, evolutionary step. One third of the world's population lies dead, the Pacific Ocean is barren, and the forests of North and South America are smoldering wastelands. Those who have survived are faced with a fundamental choice: follow Christopher Goodman, the Messiah of the New Age, or cling to the deity that has wrought this destruction. Goodman, having brought peace to earth, offers the human race an end to sickness and disease and the means to attain eternal youth and godlike powers. Yet there remain those who resist and threaten the unity that is essential to achieving the planet's destiny, leading to continued suffering and the ultimate battle between good and evil--Armageddon.


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Certain works of fantasy are immediately recognizable as monuments, towering above the rest of the category. They have been written by the likes of Stephen R. Donaldson, Robert Jordan, and Terry Goodkind. Now add to that list David Farland, whose epic fantasy series began with The Runelords, continued in Brotherhood of the Wolf and the New York Times bestseller Wizardborn, and reaches its peak now in The Lair of Bones.Prince Gaborn, the Earth King, has defeated the forces arrayed against him each time before: the magical and human forces marshaled by Raj Ahten, who seeks immortality at any cost and has given up his humanity in trade; and the inhuman, innumerable, insectile hordes of the giant Reavers from under the Earth, whose motives are unknowable, but inimical to human life. Now there must be final confrontations, both on the field of battle, with the supernatural creature that Raj Ahten has become, and underground, in the cavernous homeland of the Reavers, where the sorcerous One True Master who rules them all lies in wait--in the Lair of Bones. The survival of the human race on Earth is at stake.


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Beginning with Wizard's First Rule and continuing with six subsequent fantasy masterpieces, Terry Goodkind has thrilled and awed millions of readers worldwide. Now Goodkind returns with a broad-canvas adventure of epic intrigue, violent conflict, and terrifying peril for the beautiful Kahlan Amnell and her husband, the heroic Richard Rahl, the Sword of Truth.Richard Rahl has been poisoned. Saving an empire from annihilation is the price of the antidote. With the shadow of death looming near, the empire crumbling before the invading hordes, and time running out, Richard is offered not only his own life but the salvation of a people, in exchange for delivering his wife, Kahlan, into bondage to the enemy. Beginning with Wizard's First Rule and continuing with six subsequent fantasy masterpieces, Terry Goodkind has thrilled and awed millions of readers worldwide. Now Goodkind returns with a broad-canvas adventure of epic intrigue, violent conflict, and terrifying peril for the beautiful Kahlan Amnell and her husband, the heroic Richard Rahl, the Sword of Truth.Richard Rahl has been poisoned. Saving an empire from annihilation is the price of the antidote. With the shadow of death looming near, the empire crumbling before the invading hordes, and time running out, Richard is offered not only his own life but the salvation of a people, in exchange for delivering his wife, Kahlan, into bondage to the enemy.


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An ancient evil roams the desolate landscape of an America ravaged by nuclear war.  He is the Man with the Scarlet Eye, a malevolent force that feeds on the dark desires of the countless followers he has gathered into his service. His only desire is to find a special child named Swan -- and destroy her. But those who would protect the girl are determined to fight for what is left of the worldŠand their souls.  In a wasteland born of rage, populated by monstrous creatures and marauding armies, the last survivors on earth have been drawn into the final battle between good and evil that will decide the fate of humanity....


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Captain Willard Phule and his crack team of casino security agents are sent to an underdeveloped planet to help them make a success of a new scheme to transform the world into an intergalactic amusement park. Original.


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Two boys attending a carnival freak show become the targets of an evil magician who imprisons them in the Wax Museum. Recommended.


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It's the end of life on earth as we know it in this page-turning apocalyptic novel In His Image, the first installment of the Christ Clone Trilogy. Newspaper editor Decker wangles his way onto a scientific expedition that examines the Shroud of Turin, believed by many to be the burial shroud of Jesus Christ. When body cells stuck to the shroud are found to be "alive," they are cloned, and the resulting baby, Christopher, changes the course of history. The book is an interesting mix of fact and fiction (when was the last time you read a novel with footnotes?). There are nice touches of humor, and a dollop of prophetic scripture. It's difficult to peg who's "good" and who's "evil," which admirably sustains the suspense. A good edit might have smoothed some of the rough spots, and the use of bold type for emphasis is distracting. However, those less interested in the nuances of fine literature than in a fast-paced thriller will find that this novel covers all the bases. --Cindy Crosby


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Black Jack Geary has ordered his fleet back to the Lakota Star System where the Syndics nearly destroyed them, a desperate gamble that may give them a fighting chance of survivalor tear them apart.


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Displaying superhuman feats of strength and suspected of being an intergalactic spy, a mysterious young engineer from Phoenix challenges the authority of the Colligatarch, a gigantic machine that has ruled Earth for a century. Reissue.


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When a malfunction in the magical defense system of Lord Incarnadine's Castle Perilous strikes during the lord's party, gladiators, thieves, painted ladies, and hairy beasts find themselves spinning through space. Original.


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With this collection of stories, readers are drawn into a world with a mysterious twist, a sense of otherness that eludes description. This thought-provoking writing--part science fiction, part mystery, part fantasy--includes all of the writer's earliest short and medium-length fiction.


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Allan Carpenter escaped from hell once but remained haunted by what he saw and endured. nbsp;He has now returned, on a mission to liberate those souls unfairly tortured and confined. nbsp;Partnering with the legendary poet and suicide, Sylvia Plath, Carpenter is a modern-day Christ who intends to harrow hell and free the damned. nbsp;But now that he's returned to this Dantesque Inferno, can he ever again leave? nbsp;


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The conclusion to the magical Ebenezum trilogy. "Gardener skewers all the cliches of quest-fantasy with wit, style, mordant irony and great glee-this series could have been serialized in National Lampoon or filmed by one of the Pythons!" (Spider Robinson)


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"A fun romp. The field needs more humorists of this caliber." (Robert Asprin) While seeking a cure for his malady of magicks, the suffering sorcerer Ebenezum and his hapless apprentice are rudely interrupted by militant monsters with a cause.


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A wizard and his hapless apprentice search for a cure to the wizard's allergy to magic-while avoiding such perils as tap-dancing dragons, enchanted chickens, and sinister shrubbery... "A lot of fun." (Christopher Stasheff)


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Wuntvor has caught the cold eye of Death himself, who seeks to add the hapless apprentice to his morbid minions...


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Verse the second in The Ballad of Wuntvor...in which an uninformed apprentice learns what comes after "Once upon a time..."


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When a wizard is unable to cure his malady of magicks, he sends his apprentice Wuntnor to seek aid in the distant land of the Eastern Kingdoms which are ripe with fiendish peril.


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From the New York Times bestselling author of the Deathstalker and Nightside series comes a new kind of hero in an old kind of war. All those things you hear about as a kid? The boogeyman under the bed? The creature in the closet? They're for real, people. Eddie Drood knows they're for real. His family has kept humanity safe from the things that go bump in the night. For ages, they've held back the nightmares, locked the doors, barred the gates, and put righteous boot to monster arse on a nightly basis. But now Eddie's in trouble. One of his own has convinced the rest of the family that Eddie's become a menace, and that humanity needs to be protected from him. So he's on the run, using every trick in the book, magical and otherwise, hoping he lives long enough to prove his innocence. And he knows how dangerous the Droods can be-because he's one of them


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Scientist John Wilson cannot deny the accusations coming from the beautiful blonde girl with the burning eyes, nor can he refuse her offer. But in accepting her proposal, John must forgo his first love, science, and resign himself to the will of a higher power -- magic. Now the door to his past has slammed shut with terrifying finality, and his future holds a horror that no rational mind can fathom. Will The Burning separate John from the comfort of the reality he loves so dearly or will it open doors in his mind that had been locked... until she arrived?


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Unseen by an apathetic society, a stukpendous battle is being waged between good and evil. In the center of unassuming town, gathered in a nondescript hotel, are the most powerful forces of time eternal: the thirteen black covens. On All Hallow's Eve they unite to summon the Black Magician, the darkest and deadliest being of all time They are a rag-tag group of misfits, an inexperienced but lovely witch, an ancient sorcerer obsessed with math, and a private detective who can't seem to solve a case, but they are humanity's only hope. The world is unaware of the battle, but it will suffer the ultimate consequence if the war is won by the black evil. Can a group of social rejects save the world? Or will humanity plunge forever into the abyss?


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You can't lose for winning--especially, it would seem, if you're Joe Haldeman. Suffering the same fate as many an author who's dared to pen unconventional sequels to a ferociously loved book (in this case, The Forever War), Haldeman has risked the ire of his many devoted admirers a second time (the first sequel was the award-spangled Forever Peace). But Haldeman's call--not too surprisingly--proves to be a deft one, giving us a book that, while significantly different from its predecessor, turns out to be equally captivating and sensitive, in many ways even more thought-provoking. (Sure, it doesn't match The Forever War for sheer impact, but then again, what does?) As in The Forever War, the heart of this story is the dry, ironic bite of fighting-suit vet William Mandella, now middle-aged and a parent (along with his love and comrade-in-arms Marygay) to two teen-aged kids. The family leads a spartan life on the cold and desolate planet Middle Finger, which serves as a sort of genetic safe-deposit box for the current incarnation of humanity, an inhuman race of group-mind clones known as Man. But the animals in the zoo are getting restless, and a core group of vets led by William and Marygay plot an unusual escape: hijacking a reconditioned time ship and using it to take a 40,000 light-year tour (over 10 years of their own time) to rejoin the world they know only after 2,000 generations have passed. Much of the action involves the hatching and fruition of this plot, but Haldeman doesn't really mix things up until nearing the end, when he dissolves physics as we know it and calls down the wrath of God itself. --Paul Hughes


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Julian Class is a full-time professor and part-time combat veteran who spends a third of each month virtually wired to a robotic "soldierboy." The soldierboys, along with flyboys and other advanced constructs, allow the U.S. to wage a remotely controlled war against constant uprisings in the Third World. The conflicts are largely driven by the so-called First World countries' access to nanoforges--devices that can almost instantly manufacture any product imaginable, given the proper raw materials--and the Third World countries' lack of access to these devices. But even as Julian learns that the consensual reality shared by soldierboy operators can lead to universal peace, the nanoforges create a way for humanity to utterly destroy itself, and it will be a race against time to see which will happen first. Although Forever Peace bears a title similar to Joe Haldeman's classic novel The Forever War, he says it's not a sequel.


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In the 1970s Joe Haldeman approached more than a dozen different publishers before he finally found one interested in The Forever War. The book went on to win both the Hugo and Nebula Awards, although a large chunk of the story had been cut out before it saw publication. Now Haldeman and Avon Books have released the definitive version of The Forever War, published for the first time as Haldeman originally intended. The book tells the timeless story of war, in this case a conflict between humanity and the alien Taurans. Humans first bumped heads with the Taurans when we began using collapsars to travel the stars. Although the collapsars provide nearly instantaneous travel across vast distances, the relativistic speeds associated with the process means that time passes slower for those aboard ship. For William Mandella, a physics student drafted as a soldier, that means more than 27 years will have passed between his first encounter with the Taurans and his homecoming, though he himself will have aged only a year. When Mandella finds that he can't adjust to Earth after being gone so long from home, he reenlists, only to find himself shuttled endlessly from battle to battle as the centuries pass. --Craig E. Engler


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Joe Haldeman "has quietly become one of the most important science fiction writers of our time" (Rocky Mountain News). Now he delivers a provocative novel of a man who stumbles upon the discovery of a lifetime-or many lifetimes. Grad-school dropout Matt Fuller is toiling as a lowly research assistant at MIT when, while measuring subtle quantum forces that relate to time changes in gravity and electromagnetic force, his calibrator turns into a time machine. With a dead-end job and a girlfriend who has left him for another man, Matt has nothing to lose taking a time machine trip himself-or so he thinks.


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Arkady O'Toole, a down and out gambler, agrees to participate in psychodrome, a mercenary conflict broadcast to jaded viewers, but someone from the past threatens to end his participation and his life


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The second entry in The Reluctant Sorcerer series by the author of the bestselling Wizard series. Marvin Brewster is the Reluctant Sorcerer, trapped in a parallel universe populated with gossiping dragons, walking bushes, capitalist leprechauns, and an evil wizard, who has captured his only means of escape--his time machine.


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Accidentally transported through time to a parallel universe where magic really works, bumbling genius Dr. Marvin Brewster is mistaken for a sorcerer and must escape through a route controlled by the Grand Director of the sorcerers' guild. Original.


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Attempting to discover time travel, bumbling genius Dr. Marvin Brewster transports himself to a parallel dimension of mythical beings where he finds himself caught in the middle of a revolt. Original.


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It had been one of the worst crashes in airline history, with over 300 dead and only one survivor. Now the dead were buried and the town of Eton tried to forget. But Keller, the survivor, wanted to know what unseen forces had left him still alive.


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The unmissable new action-thriller from one of the biggest names in British fiction ndash; the No 1 bestselling author of The Ghosts of Sleath, Haunted, The Magic Cottage and The Rats. As millions of readers around the world will testify, James Herbert's ability to shock and enthral is matchless. Now, in '48, he has surpassed his own remarkable achievements to create an electrifying new novel of pure heart-stopping action and invention that will take readers to new levels of terror and excitement. In 1945, Hitler unleashes the Blood Death on Britain as his final act of vengeance. Hoke, an American pilot and one of a tiny minority with a rare blood group unaffected by the deadly disease, has survived alone among the debris and the dead of London for three years. Now, in 1948, a slow-dying group of Fascist Blackshirts believe their only hope is a transfusion of blood from one of Hoke's kind. Ever more desperate as their deaths approach, they're after his blood.


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Sometimes horror is in the mind and sometimes its real. Telling the difference isnt always easy. It wasnt for Joe Creed. Hed just photographed the unreal. Now he had to pay the price, because he always thought that demons were just a joke. But the joke was on himand it wasnt very funny. It was deadly.


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The long-dreaded nuclear conflict. The city torn apart, shattered, its people destroyed or mutilated beyond hope. For just a few, survival is possible only beneath the wrecked streets—if there is time to avoid the slow-descending poisonous ashes. But below, the rats are waiting.


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The International BestsellerFor Thom Kindred, life is nothing spectacular. A stroke victim, Thom finds himself partially incapacitated and battling daily to regain control of his life. Moved by haunting dreams of his youth, he travels back to the wooded land where he grew up to recuperate. Surrounded by the comforts of Castle Bracken, Thom plans to relive old, forgotten memories.But Thom's return has stirred an ancient evil at Castle Bracken, one cloaked in the guise of a friend. His only chance for survival lies in a world that he no longer believes in. International bestselling author James Herbert opens the door into a place of wonder and terrible danger; where the unexpected becomes the norm, where the separation of dreams and nightmares is thin, and where "Once upon a time . . ." doesn't always lead to a happy ending.


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In a house in a remote valley lies a dreadful secret. The three men guarding it represent a force whose existence threatens mankind. Halloran is the outsider who must meet the evil.


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The LaZelle family of southern California has a secret: they can do magic. Real magic. As a teenager, a LaZelle undergoes "the Transition"--a severe illness that will either kill him or leave him with magical powers. If he's lucky, he gains a talent like shape-changing or wish-granting. If he's unlucky, he never experiences Transition. If he's especially unlucky, he undergoes Transition late, which increases his chances of dying. And if he survives, he will bear the burden of a dark, dangerous magic: the ability to cast only curses. And curse he must, for when a LaZelle doesn't use his magic, it kills him.In Nina Kiriki Hoffman's A Fistful of Sky, Gypsum LaZelle is unique among her brothers and sisters: she has not undergone Transition. She resigns herself to a mundane, magic-bereft existence as a college student. Then one weekend, when her family leaves her home alone, she becomes gravely ill... --Cynthia Ward


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Tom Renfield, a drifter possessed of extraordinary powers, and Laura Bolte, the equally gifted daughter of an ancient family, are wed amid a supernatural tumult that threatens the thread that binds the bones. Original.


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Those who have experienced Nina Kiriki Hoffman's writing already know the lyrical power of her unparalleled imagination. In this, her second full-length novel, she creates a world of magic and sinister wonder in a summer lakeside community. An inquisitive young man named Nick -- a teenager with an uncanny gift for uncovering secrets -- has taken to spying on a group of enigmatic strangers, which includes a beautiful and mysterious young girl and her oddly intelligent dog/wolf. But the closer he gets to the girl and her weird, reclusive family, the deeper he sinks into a lethal mire of magic and destiny. For these people who live in a cottage that is supposed to be unoccupied have secrets Nick might be much better off not knowing: secrets about his mother's unexplained disappearance and about his own uncanny talents that could cost him more than Nick is willing to lose...including his life.


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In a bewitching sequel to "A Red Heart of Memories", wandering witch Matilda (Matt) Black and Edmund Reynolds, a young man with magic of his own, find the benevolently haunted house that was a refuge for Edmund as a child. The house speaks to Matt, telling her she must bring together Edmund's lost friends to battle a dangerous and powerful entity.


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She doesn't write multivolume fantasy epics--what Nina Kiriki Hoffman does write are haunting, character-driven short stories and novels. Matt (Matilda) Black, one of the two main characters in A Red Heart of Memories, appeared in two previous Hoffman novellas: Unmasking and Home for Christmas. Matt is a wanderer with the power to speak to inanimate objects and watch other people's thoughts and dreams. She meets a wandering witch, Edmund Reynolds. "Mostly I just wander from one place to the next," said Edmund, "waiting to be needed for something, then trying to figure out what it is." Spirit tells Edmund he can help Matt, even if she doesn't want him hanging around, and Matt finds that she can help Edmund in return. Hoffman's fantasy is very much in the spirit of Jonathan Carroll's The Marriage of Sticks and Peter S. Beagle's Tamsin. She's written for children and her books are suitable for young adult readers, but don't be fooled. They're sophisticated, well-crafted stories written in a distinctive, uncynical voice and filled with magical reality. In 1994, Hoffman won the Bram Stoker First Novel Award for The Thread That Binds the Bones, and both The Silent Strength of Stones (1995) and A Red Heart of Memories were nominated for the World Fantasy Award. As of 2001, Hoffman had been nominated for Nebula Awards four times. --Nona Vero


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On September 11, 2001, a man drifts in a boat off lower Manhattan as the towers burn. He removes a small box from his pocket and presses a button. As he waits for the south tower to collapse, he thinks: The vast majority will blame the collapse on the crazy Arabs who hijacked the planes and the Islamic extremists who funded them—the obvious choice. A few will notice inconsistencies and point fingers elsewhere, blaming the government or Big Oil or some other powerful but faceless entity. No one—absolutely no one—will guess the truth behind the who and why of this day. Years later, someone does. Repairman Jack’s childhood friend, Weezy Connell (the genius girl from the Tor Teen novel, Jack: Secret Histories), has started fitting together the pieces of the puzzle and anonymously posting her conclusions on the Web. But she can’t stay anonymous forever. Someone is after her. Jack becomes involved in her troubles and in the paranoid mazes of the 9/11 Truth Movement, where conspiracy theories point in every direction. They’re all wrong. The truth is stranger, darker, and more evil than anyone can imagine. It involves the cosmic shadow war into which Jack has been drafted. And if the plot behind it--millennia in the planning--succeeds, it will forever change life on this Earth.


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Reading a Repairman Jack novel seems, at times, a guilty pleasure; it's astonishingly easy to inhale the pages, like eating potato chips. A firm-jawed Mr. Fixit hero with a cryptic past--crunch! Crimes that go beyond (way, waaay beyond) the norms of traditional law--smack! A liberal sprinkling of screwball comedy and nasty supernatural beings--now that's tasty! Good, crispy fun, indeed. But F. Paul Wilson's tight plotting and appealing characters manage to elevate potato chips to the realm of haute cuisine (or at least a satisfyingly solid meal), and his latest, All the Rage, is no exception. Everything's rosy when Nadia Radzminsky takes a dream research job at GEM Pharmaceuticals: she'll be working for her professional idol, Dr. Luc Monnet; her fiancé is one of GEM's top salespeople; she's got all sorts of high tech toys to play with; and she'll get a million-dollar bonus if she can just figure out how to stabilize GEM's most promising molecule (dubbed, ominously enough for students of Norse mythology, Loki). But clouds quickly appear on the horizon in the form of Milos Dragovic, a Serbian mobster with a short fuse, a big wallet, and a profound interest in Loki's future. Nadia suspects Milos is blackmailing her boss, and she hires Jack to find out what's going on. What Jack finds out isn't pretty: Loki is leading an underground life as Berzerk, a hot, new street drug that brings out the user's most aggressive behavior, frequently with deadly consequences. And Milos may be pushing Monnet around, but the good doctor isn't objecting too strongly to the payoff. But when Jack gets closer to the source of the mystery molecule, events take a very personal turn: Loki is derived from the blood of rakoshi, those otherworldly and decidedly vicious demons Jack had sworn to exterminate in Conspiracies. With his family threatened by both the rakoshi and the vengeful Serb, Jack must take on both the monster and the mob. All the Rage has the necessary ingredients for success, including a snarkily amusing subplot involving a Brooklyn junkyard owner who's also out for Milos's blood (Jack has to keep toning down his client's eager revenge plots, and his substitution of industrial sludge for knives in one such plan is particularly amusing). Dedicated Wilson fans will rejoice in the new addition to the series, and neophytes will scramble to unearth the earlier installments. --Kelly Flynn


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Repairman Jack isn’t your average appliance repairman—he fixes situations for people, often risking his own life.nbsp; Jack has no last name, no social security number, works only for cash, and has no qualms when it comes to seeing that the job gets done. Dr. Alicia Clayton, a pediatrician who treats children with AIDS, is full of secrets.nbsp; And she has just inherited a house that holds another.nbsp; Haunted by painful memories, Alicia wants the house destroyed—but somehow everyone she enlists to help ends up violently killed.nbsp; The house holds a powerful secret, and Alicia’s charmless brother Thomas seems willing to do anything to get his hands on that secret himself. But not if Repairman Jack can find it first!


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Repairman Jack, F. Paul Wilson's vigilante hero from 1984's New York Times bestseller The Tomb and 1998'2 Legacies, returns in a thriller that thrusts Jack back into the weird, supernatural world that he thrives in. Looking for clues to mysterious disappearance of leading conspiracy theorist Melanie Ehler. Jack attends a convention of bizarre and avid conspiracy theorist. It's a place where aliens are real, the government is out to get you, and the world is hurtling toward an inevitable war of good versus evil incarnate. Jack finds that nobody can be trusted--and that few people are what they seem. Worse yet, Jack's been having vivid dreams that make him wonder whether he's headed for a clash with his own past--maybe The Tomb's evil rakoshi beasts aren't through with him quite yet.


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Young doctor Gina Panzella has known her boss, plastic surgeon Dr. Duncan Lathram, almost her entire life, and respects him deeply. Charming and brilliant, Duncan has invented a dissolving implant that allows incisions to heal without scarring. Duncan's artistry in the operation room is the salvationof Washington's biggest power players whenever they need touch-ups for C-Span.  But there are a few things about Duncan that Gina can't quite figure out. Why did he trade vascular surgery for the more profitable but less vital plastic surgery, and why won't he accept his patients' medical insurance? What caused his daughter's death and the breakup of his marriage? Why do his tirades agains the new congressional medical ethics committee have such a bitter personal sting? And what is his connection to two committee members who died in accidents not long after Duncan operated on them?Soon Gina's curiosity about Duncanis replaced by suspicion and fear. With the help of Gerry Canney, a high school classmate now working for the FBI, Gina determines to find out what ruined Duncan's personal life and aroused his wrath against the congressmen. She find a man much more complex and mysterious than the sharp-tongued but kindhearted physician she though she knew. Then two more congressmen fall ill after Duncan's surgery. And Gina discovers another kind of implant in Duncan's arsenal...


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Vampires have always lived in Eastern Europe. But with the fall of the Soviet Union, they began to spread across the continent, then the world, turning whole populations into vampires--or human cattle. Having overrun India, the far East, and the great cities of North and South America, the forces of Night are now spreading into the countryside to consolidate their conquest.In a town on the New Jersey shore, the vampires have just arrived, along with their human henchmen, the cowboys, who round up human cattle for the overlords in return for the promise of eternal life---later. For the vampires wish only a few of their own kind to rule, and feed. The rest of humanity are to be helpless herds, the source of the blood of life. Falsely accused of abuse, Father Dan is drunk in a basement waiting for the end. His superior has betrayed the local Catholic congregation and become a vampire. Sister Carolyn has become a formidable killer of cowboys and vampires. Dan's niece, escaped from the conquest of New York, has made her way south to find him. Brought together by Rabbi Zev Wolpin, who is shaken by the vampires' fear of the cross and holy water, they plan their resistance. Against all odds, they discover that there just might be a way for humanity to really fight back. But first they will have to kill the vampire king of New York.


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The mysterious and brutal death of her twin sister brings a young woman back to New York, where she joins forces with a police detective--and former lover--to probe the dark secrets of her sister's lifestyle


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Canny old Pete Paxton thinks there's a monstrous conspiracy brewing that threatens the LaNague Charter and the freedoms it guarantees for Federation planets. The only way to head it off is to enlist the aid of Josephine "Jo" Finch, the current CEO of Interstellar Business Advisors, a firm Pete co-founded with Jo's grandfather more than half-a-century before. Jo mistrusts Pete and suspects he may be responsible for the bizarre death of her father, but she is soon convinced that the old man's fears are more than justified. Jo and Pete are soon matching wits with one of the shrewdest, most devious politicos in the Federation, threatened by a ruthless psi-talent whose victims face a fate far worse than mere death. They must also deal with the Vanek -- the gentle, enigmatic inhabitants of the planet Jebinose who, against all logic, claim to have murdered Jo's father. "Wilson tells a fast-paced, well-written story that holds reader interest from the first chapter. If he can keep up the quality he reached with the first two (LaNague Federation) novels, it will be quite an impressive series indeed." (Future Retrospective) "Ho hum, you think. Here comes future history saga. Then you start meeting interesting people. If you've caught the cleverly planted clues, you close the book with all the satisfaction of a good Agatha Christie. Vive la Federation!" (Library Journal) "The ending holds a surprise, as well as a satisfying resolution of the political intrigues. Recommended." (Science Fiction and Fantasy Book Review) "Wilson creates a nice blend of science fiction, politics, and finance in a diverting page turner." (Booklist) "Easy to follow, hard to put down." (Manchester Evening News) TheInfrapress edition has been revised and will include stories "Higher Centers" and "The Man with the Anteater" as well as a new introduction by the author. Wheels Within Wheels, Wilson's second novel, won the first Prometheus Award for Libertarian fiction in 1979. The award helped pigeonhole the author as "that Libertarian science fiction writer" and Wilson consequently dropped out of SF and wrote horror thriller (and beginning of the Repairman Jack franchise) THE KEEP (1981). "Higher Centers" (published in "Analog Science Fiction/Science Fact," April 1971) and "The Man with the Anteater" ("Analog," July 1971) were Wilson's first two published stories.


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When the president of the United States decides to back the legalization of marijuana, organized crime decides he must die.nbsp; But for them to succeed, he must die without blame on them.nbsp; So they are going to make his best friend—his personal physician—kill him. First, they kidnap the doctor’s daughter.


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InGateways, Jack heads south to Florida when he learns his estranged father isnbsp;in a coma after a car accident.nbsp; In the hospital Jack meets weird old Anya, one of his father's neighbors, who seems to know an awful lot about his family. In an isolated area of the Everglades,nbsp;a young woman named Semelee who has strange talents and lives with a group of misshapen men, feelsnbsp;Jack's presence. She senses that he's "special," like her. Back at his Dad'snbsp;senior community, Gateways South, there's a ban on watering. Florida is going through an unusual drought, and everything is brown and wilting.nbsp; Everything exceptnbsp;Anya's lawn, whichnbsp;is a deep green. Who is Anya? Who is Semelee, and what is her connection to the recent strange deaths of Gateways residents? And what are the "lights" Jack keeps hearing about? Lights that emanate twice a year from a sinkhole deep in the Everglades . . . lights from another place, another reality. If he is to protect his father from becoming the next fatality at Gateways, there are questions Jack must answer, and dangerous secrets he must uncover.


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Laura Clayborne faces a terrifying journey into a world of madness and obsession when her newborn son is taken from the hospital by Mary Terrell, a battered survivor of the radical Sixties who now lives in her own hallucinatory world of murderous rage


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The "stinger" is an alien bounty hunter that remains ominously hidden for most of the book, but appears to be an enormous wicked mixture of centipede and scorpion. The bounty it's after is the "good guy" of the tale--a waif-like being who invades the mind of a small girl to make its presence known. They both arrive in a hot, desolate West Texas town surrounded by the alkali dust and sagebrush of a flatland between mountains. And the battle begins. An unpretentious horror novel with memorable imagery, Stinger is this reviewer's favorite of Robert McCammon's. It has appealing characters. It has feuding motorcycle gangs. It even has a bit of a West Side Story romance between Anglo guy and Hispanic girl. Sure, it's a B-movie romp, but McCammon is earnest--he doesn't play it for laughs. The action is scary and horrifying, making for a long, satisfying read.


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Phil Hunter, inventor of a remarkable antigravity rod that controls the effect of gravity, faces the deadly hostility of post-nuclear conglomerates and takes himself, his invention, and one hundred clones to the moon where he plans his counter-attack


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Mars, 600 years in the future, is dying. Five hundred years after the Chinese conquered the Red Planet, the great work of terraforming is failing. The human-machine Consensus of Earth had persuaded the AI Emperor to follow the Golden Path into a vast virtual reality universe, leaving behind an ungoverned planet swept by hunger riots and the beginnings of civil war. Enter Wei Lee, a lowly itinerant agricultural technician: rock 'n' roll fan, dupe, holy fool - and unlikely Messiah. After stumbling on an anarchist pilot hiding near the wreckage of her spacecraft, he's drawn into a revolutionary plot that has been spinning for decades. With the help of a ghost, the broadcasts of the King of the Cats, a Yankee yak herder, and a little Girl God, Lee travels across the badlands, swampy waterways and vast dust seas to a showdown at the summit of the biggest volcano in the Solar System. Not even the God-like Consensus can predict the outcome of his struggle to define his own destiny . . . Epic in scope, Red Dust's spectacular, fast-paced story brilliantly brings to life the planet that has captured our imagination like no other.


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"For the sake of an imperiled kingdom, the line between ""traitor"" and ""savior"" must blur . . . and vanish. Though barely a teenager, Wyl Thirsk must now assume the role he has been destined for since birth: commander of the Morgravian army -- an awesome responsibility that calls him to the royal palace of the crown prince Celimus. Already a cruel despot who delights in the suffering of others, Celimus enjoys forcing his new general to witness his depraved ""entertainments."" But a kindness to a condemned witch in her final, agonizing hours earns young Thirsk a miraculous bequest, while inflaming the wrath of his liege lord. With war looming in the north, Wyl must obey Celimus's treacherous dictates and undertake a suicidal journey to an enemy court -- armed with a mysterious power that could prove both boon and curse. For unless he accepts Myrren's gift, it will surely destroy him . . . and the land he must defend. "


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"To save two kingdoms from a despot's rule, one man must journey into the unknown, seeking answers to the strange and powerful secret that so plagues him. Wyl Thirsk, loyal soldier of Morgravia, has seen his best friend slain, his sister tortured, and his mentor sent to certain death, all at the hands of his sovereign, the cruel and manipulative King Celimus. Now Celimus, believing himself to be rid of the ""moral constraints"" of the Thirsk influence, has turned his greedy eye to expansion ... and Morgravia's neighboring kingdom, ruled by the spirited but inexperienced Queen Valentyna. As Celimus pressures Valentyna into a doomed political marriage, Wyl endeavors desperately to preserve both the honor of his country and the freedom of the woman he loves. But fate has other plans for him. Despite his friends and loved ones becoming increasingly tangled in the evil machinations of King Celimus, though war with the dread Northern Kingdom appears imminent and Valentyna is poised to succumb to Morgravia's oily rule, Wyl must leave behind all he knows and cares about and travel into the land from which none return, seeking out the bestower of Myrren's sinister gift."


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General Wyl Thirsk of Morgravia has died many times . . . But thanks to the miraculous gift bestowed upon him by the slain witch Myrren, Wyl lives on—though greatly altered and unrecognizable. Only by assuming Morgravia's throne will he be freed from the dark spell that has both cursed and sustained him. But Wyl's time is running out. His beloved Queen Valentyna will soon be wed to his most hated enemy, the savage despot King Celimus—and despite the impending nuptials, war between their nations looms ominously, while the dire threat from the Mountain Kingdom grows stronger by the day. Trapped in a body that is not his own, Wyl must walk his most dangerous path yet—straight into the brutal clutches of his sadistic foe, in a last, desperate attempt to save his land, his love, his life . . . and his soul.


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Bestselling science-fiction superstars Larry Niven and Jerry Pournelle combine their talents with those of rising young author Steven Barnes in an extraordinary adventure of humankind's first outpost in the farthest reaches of space. 5 maps.


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Here's a great big fantasy that you can pull over your head like a comfy old sweater and disappear into for a whole weekend. Christopher Paolini began Eragon when he was just 15, and the book shows the influence of Tolkien, of course, but also Terry Brooks, Anne McCaffrey, and perhaps even Wagner in its traditional quest structure and the generally agreed-upon nature of dwarves, elves, dragons, and heroic warfare with magic swords. Eragon, a young farm boy, finds a marvelous blue stone in a mystical mountain place. Before he can trade it for food to get his family through the hard winter, it hatches a beautiful sapphire-blue dragon, a race thought to be extinct. Eragon bonds with the dragon, and when his family is killed by the marauding Ra'zac, he discovers that he is the last of the Dragon Riders, fated to play a decisive part in the coming war between the human but hidden Varden, dwarves, elves, the diabolical Shades and their neanderthal Urgalls, all pitted against and allied with each other and the evil King Galbatorix. Eragon and his dragon Saphira set out to find their role, growing in magic power and understanding of the complex political situation as they endure perilous travels and sudden battles, dire wounds, capture and escape. In spite of the engrossing action, this is not a book for the casual fantasy reader. There are 65 names of people, horses, and dragons to be remembered and lots of pseudo-Celtic places, magic words, and phrases in the Ancient Language as well as the speech of the dwarfs and the Urgalls. But the maps and glossaries help, and by the end, readers will be utterly dedicated and eager for the next book, Eldest. (Ages 10 to 14) --Patty Campbell
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Here's a great big fantasy that you can pull over your head like a comfy old sweater and disappear into for a whole weekend. Christopher Paolini began Eragon when he was just 15, and the book shows the influence of Tolkien, of course, but also Terry Brooks, Anne McCaffrey, and perhaps even Wagner in its traditional quest structure and the generally agreed-upon nature of dwarves, elves, dragons, and heroic warfare with magic swords. Eragon, a young farm boy, finds a marvelous blue stone in a mystical mountain place. Before he can trade it for food to get his family through the hard winter, it hatches a beautiful sapphire-blue dragon, a race thought to be extinct. Eragon bonds with the dragon, and when his family is killed by the marauding Ra'zac, he discovers that he is the last of the Dragon Riders, fated to play a decisive part in the coming war between the human but hidden Varden, dwarves, elves, the diabolical Shades and their neanderthal Urgalls, all pitted against and allied with each other and the evil King Galbatorix. Eragon and his dragon Saphira set out to find their role, growing in magic power and understanding of the complex political situation as they endure perilous travels and sudden battles, dire wounds, capture and escape. In spite of the engrossing action, this is not a book for the casual fantasy reader. There are 65 names of people, horses, and dragons to be remembered and lots of pseudo-Celtic places, magic words, and phrases in the Ancient Language as well as the speech of the dwarfs and the Urgalls. But the maps and glossaries help, and by the end, readers will be utterly dedicated and eager for the next book, Eldest. (Ages 10 to 14) --Patty Campbell


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Surpassing its popular prequel Eragon, this second volume in the Inheritance trilogy shows growing maturity and skill on the part of its very young author, who was only seventeen when the first volume was published in 2003. The story is solidly in the tradition (some might say derivative) of the classic heroic quest fantasy, with the predictable cast of dwarves, elves, and dragons--but also including some imaginatively creepy creatures of evil. The land of Alagaesia is suffering under the Empire of the wicked Galbatorix, and Eragon and his dragon Saphira, last of the Riders, are the only hope. But Eragon is young and has much to learn, and so he is sent off to the elven forest city of Ellesmera, where he and Saphira are tutored in magic, battle skills, and the ancient language by the wise former Rider Oromis and his elderly dragon Glaedr. Meanwhile, back at Carvahall, Eragon's home, his cousin Roran is the target of a siege by the hideous Ra'zac, and he must lead the villagers on a desperate escape over the mountains. The two narratives move toward a massive battle with the forces of Galbatorix, where Eragon learns a shocking secret about his parentage and commits himself to saving his people. The sheer size of the novel, as well as its many characters, places with difficult names, and its use of imaginary languages make this a challenging read, even for experienced fantasy readers. It is essential to have the plot threads of the first volume well in mind before beginning--the publisher has provided not only a map, but a helpful synopsis of the first book and a much-needed Language Guide. But no obstacles will deter the many fans of Eragon from diving headfirst into this highly-awaited fantasy. (Ages 12 and up) --Patty Campbell Meet Author Christopher PaoliniChristopher Paolinis abiding love of fantasy and science fiction inspired him to begin writing his debut novel, Eragon, when he graduated from high school at age 15. "Writing is the heart and soul of my being. It is the means through which I bring my stories to life. There is nothing like putting words on a page and knowing that they will summon certain emotions and reactions from the reader. In my writing, I strive for a lyrical beauty somewhere between Tolkien at his best and Seamus Heaneys translation of Beowulf." --Christopher Paolini Paolini talks more about the series, and about what inspires him in this video clip.Watch the video (high bandwith)Watch the video (low bandwith) The Eragon/Eldest Boxed Set Want to learn more about the series? Check out our review of Eragon: Here's a great big fantasy that you can pull over your head like a comfy old sweater and disappear into for a whole weekend. Christopher Paolini began Eragon when he was just 15, and the book shows the influence of Tolkien, of course, but also Terry Brooks, Anne McCaffrey, and perhaps even Wagner in its traditional quest structure and the generally agreed-upon nature of dwarves, elves, dragons, and heroic warfare with magic swords. Read moreOrder your copy of the boxed set today Learn the LingoOur quickie pronunciation guide will help you get to know some of the names and places in the Inheritance series. Ajihad AH-zhi-hod The Leader of the Varden Argetlam ARE-jet-lahm Elven word to describe Dragon Riders meaning "silver hand" Arya AR-ee-uh A powerful elf who is both beautiful and a master swordswoman Eragon EHR-uh-gahn A Dragon Rider from Carvahall Ra-zac RAA-zack Evil creatures Saphira suh-FEAR-uh Eragons dragon *Art copyright © 2004 John Jude Palencar


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The time is the Beginning.The place is Heaven.The story is the Revolt of the Angels-a war of magic, corruption and intrigue that could destroy the universe.


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Dirisha Zuri, a female expert in body control and the martial arts, draws the attention of Matador Villa, the training center for the best fighters in the galaxy. Reissue.


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Using his immense wealth and corrupt power, Marcus Wall and the Galactic Confederation close down Matador Villa and outlaw the Matadors. But Master Khadaji and the Matadors are determined to bring Wall and the Confed down. However, Wall has a plan of his own, and will do whatever it takes to remain in power. Reissue.


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Omega Cage is a hi-tech prison on an isolated planet--the dumping ground for the scum of the galaxy and the enemies of the brutal Confed. They say escape is impossible. Now, Dain Maro, sentenced to the Omega Cage for a crime he did not commit, is about to attempt the impossible. Reissue.


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The story of Emile Khadaji's mentor, who lived a life of desolation and thievery before training as a warrior by the Siblings of the Shroud -- learning lethal skills that would some day forge a legend and conquer an empire.


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Get another stab at the Matador series-from the New York Times bestselling author. She is the daughter of the legendary Emile Khadaji, The Man Who Never Missed. Trained in the deadly arts, and christened the Albino Knife, she must find her father...


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In the sequel to Black Steel in the Matador series, the ruling elite summons Bork, strongman of the Matadors, to save them from a secret brotherhood armed with the powers of an alien civilization. Original.


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A woman sansei searches for the perfect student to take possession of her four-hundred-year-old sword and defeat the inhabitant of the House of Black Steel, and finds James Ransom, an expert warrior at the end of his rope. Original.


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The first title in Perry's cult-classic Matador series is now back in print. Once a ruthless soldier, Emile Khadaji has disappeared from the Galactic Confederation--with a secret plan to destroy it all in the name of freedom. Reissue.


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Prince Mark of Tasavalta embarks on a perilous journey to find the Sword Woundhealer to cure his son of a terminal disease...but an evil wizard has other plans.


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Coinspinner, Farslayer, Mindsword, and nine more...The gods gave the Swords of Power to humankind for a game--but the swords can kill gods as well as mortals. And as the gods begin to die, the mortals find that life is not what it seemed...


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Long ago, the gods forged Twelve Swords of Power and threw them on the gameboard of life for greedy mortals to scramble over. Too late, the gods learned that they had forged too well; the Swords could kill the gods themselves.Now, ages later, the Swords are back in human hands, as powerful as ever. Vilkata the Dark King returns from exile seeking revenge on those who defeated him. His first goal is the vault in which is enemy Prince Mark has placed the remaining Swords; with these in hand, none can oppose his rule. Only one untested warrior stands in his way: fourteen-year-old Prince Stephen, with Shieldbreaker in hand.


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In this new edition to the bestselling Book of Lost Swords series, Wayfinder--the Sword of Wisdom--turns up in the hut of a simple grower of grapes. Wayfinder leads its wielder to a vigorous old woman who is on a quest. Meanwhile, the evil macrowizard Wood has an ominous interview with the Chairman, while Prince Mark tends to his severely injured wife, Kristin.


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Long ago, the gods forged Twelve Swords of Power and threw them on the gameboard of life for men to scramble over. But they forged too well; the Swords could kill the gods themselves.Now the great Mindsword reenters the world of men, bringing others' mindless devotion to him who wields it: Prince Murat of Culm, who intends to give it to Princess Kristin of Tasavalta. But first he draws it--and receives worship from his own son, from the princess herself, and from a horrifying "ally."It is up to Prince Mark of Tasavalta: his wife and kingdom, and the world, all may be lost to the Mindsword.


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A host of strange characters--Prince Nurat of Culm, the evil macrowizard Wood, Prince Adrian, and Trilby--become involved in a desperate struggle to possess a sword of chance known as Coinspinner.


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Long, long ago, the Gods forged Twelve Swords of Power, each with a unique and deadly quality. They forged too well, for the swords could kill the Gods themselves. Then the swords were lost, scattered across the land; and many are they, both good and evil, who are desperate to find them again. This story is of Farslayer, the sword that can kill from across and entire world. The game is fierce; the prize is the sword. The players are Black Pearl, and enscorcelled mermaid, and Cosmos her treacherous lover; Prince Zoltan and Prince Mark; the evil macrowizard Wood; and an enigmatic woman who arrives astride a griffin...


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Sightblinder, one of the ancient Twelve Swords of Power, is held by Arnfinn, a country boy who knows nothing of its power to make the viewer see what he most wants--or fears. But Sightblinder must be used if Ben of Purkinje is to rescue Prince Mark from the hell in which he lies captive, prisoner of the horrifying, ageless Ancient One.


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Science fiction novel based on the classic Asimov short story T̀he bicentennial man', which explores the theme of the future potential of robotics.


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Lew Nichols is in the business of stochastic prediction. A mixture of sophisticated analysis and inspired guesswork, it is the nearest man can get to predicting the future. And Nichols is very good at it. So good that he is soon indispensable to Paul Quinn, the ambitious and charismatic mayor of New York whose sights are firmly set on the presidency. But there is nothing paranormal about stochastic prediction: Nichols can't actually see the future. However, Martin Carvajal apparently can and he offers to help Nichols do so too. It's an offer Nichols can't resist, even though he can clearly see the devastating impact that knowing in advance every act of his life has on Carvajal. For Carvajal has even seen his own death.


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Letters to Atlantis: Time travel has allowed Roy?s consciousness to enter the mind of the heir to Atlantis?s throne, and what he found disturbed him. How could such an advanced city exist at this time? The rest of the world was, as Roy?s partner, Lora, discovered in her travels, a dark, barbaric land still thawing from the ice age. Roy knew the island?s fate?according to legend, it would vanish into the sea. But if Roy was in an Atlantis unlike anything the researchers had predicted, then what were its secrets? And when would it be destroyed?PROJECT PENDULUM: The nature of time mechanics requires that the two travelers? masses be precisely matched; for that reason, the first time travelers must be a pair of identical twins. For paleontologist Sean Gabrielson, the chance to journey back to the age of dinosaurs was worth any risk. For his physicist brother, Eric, the chance to see ninety-five million years in the future was equally irresistible. What neither planned on, however, was how the inhabitants of those times would react to their presence. . . .THE TIME HOPPERS: In the 25th century, the only escape from suffocation in a totally controlled environment is to "hop" backward through time. However, since time-hopping rearranges the past on which the structure of current existence is based, it must be stopped?but not too quickly. For the history of the 1970s includes the arrival of hoppers who have not yet left the 2490s?and whose departure must be stopped!


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Only at night, on the winds of darkness, can she soar. And it was Avluela the Flier's ebony and scarlet wings that led the Watcher to the seven hills of the ancient city from which, in a moment of weakness, the watcher failed his vigil, leaving the skies and deep space unguarded. The invaders came and conquered. With Avluela lost in the turmoil of the conquest, the Watcher set out alone for the Holy City -- home of the Rememberers, keepers of the past, and where the secret of Earth's salvation lay hidden in antiquity. But Avluela held more for the Watcher -- and Earth -- than love. Her wonder stretched beyond flight, for she knew the riddle to free all men....


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Tom, like the medieval Tom O'Bedlam, can't decipher the meaning of the images plaguing his mind. Much like the wondering and mad Tom of the medieval ballad, the Tom O'Bedlam of 2103 doesn't know what to make of the images that keep cluttering his mind. To preserve the last shred of his sanity and keep these never-ending wonders a secret, he feigns insanity. But then a probe that has traveled over four light years away transmits the very pictures that have been haunting Tom's dreams. In this post-industrial world on the verge of a total collapse, Tom has become humanity's spokesperson to the distant planet that may be his world's salvation.


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Christopher Csejthe doesn't believe in vampires--until he becomes one. He doesn't believe in witches or werewolves, either. Then they make him an offer he can't refuse.


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¿Mark Simmons, who never met a wisecrack, pun, or pop culture reference he didn¿t like, explores different degrees of deadness in his latest Christopher Cjesthe novel. Poor Chris . . . if he¿s not being made unwilling ruler of the vampires, he¿s discorporated and floating through walls. Lupe the Werewolf, Suki the cat/vampire, the voluptuous Deidre, and, oh yes, Teresa¿s head . . . all are back for this lates event-packed romp through a vivid world that leaps into existence every time we open a Simmons book. ¿Charlaine Harris¿. . . manages to combine enough wacky hilarity to satisfy a Terry Pratchett fan, and a plethora of puns guaranteed to make a Piers Anthony buff groan. . . . Mark might even have created himself a new genre¿cybercaf - .¿ ¿Mercedes Lackey¿. . . vampire Chris Haim has more problems than merely protecting his secret . . . a jealous werewolf can ruin your whole day. Plots and subplots and vignettes abound . . . fans of the early Terry Pratchett or Eric Flint's Joe fantasies will enjoy the humorous bits.¿ ¿Publishers Weekly¿[Chris Cjesthe] is back for a new and even greater (and funnier) adventure. . . . Snappy dialogue, lots of amusing details, a clever plot, and a generally witty sense of humor combine to make this one of those rare novels that combine levity and the supernatural in just the right balance.¿ ¿Chronicle¿Readers who desire something off beat but humorous in their fantasy/horror literature will want to read Dead on My Feet [prequel to Habeas Corpses]. . . this book is fun.¿ ¿Midwest Book Review¿[Dear on My Feet] works because it is simply over the top . . . I love the way Mr. Simmons plays with the standard action scenes¿for instance a philosophy discussion during a car chase. . . .¿ ¿Philadelphia Weekly Press


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A year ago, Chris Csejthe (pronounced "Say-thee") was completely human-then a blood transfusion with the Lord of the Undead changed everything. Now he is a hunted man, sought by human and vampire alike for the secrets he knows and the powers that his mutated blood may bestow. So far he's dodged undead assassins, werewolves, a 6,000-year-old Egyptian necromancer, and Vlad Dracula himself. But now he's really got problems. The dead are turning up on his doorstep after dark to ask for justice and the police want to know where all those corpses are coming from. Undead terrorists are testing a doomsday virus on his new hometown and he's caught in the crossfire between a white supremacist militia and the resurrected Civil War dead. His werewolf lover, jealous of his dead wife's ghost, has left him. And the centuries-old and still very beautiful (and very deadly) Countess Bathory is determined to have his uniquely transformed blood for her own dark purposes. Now, more than ever, life sucks!


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The Weave was on the verge of winning a decisive victory after a milennia of war, thanks to their new allies from earth. But then the birdlike Wais scholar Lalelang found evidence that Humans might not adapt well to peace. Researching further, she uncovered a secret group of telepathic Humans called the Core, who were on the verge of starting another war, and then eliminating Lalelang. At the last moment, she was saved by a lone Core commander. He took a chance on her intelligence and compassion, and gambled the fate of Humanity on the possibility that together, they could find an alternative to a galaxy-wide bloodbath....


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For eons, the Amplitur had searched space for intelligent species, each of which was joyously welcomed to take part in the fulfillment of the Amplitur Purpose. Whether it wanted to or not. When the Amplitur and their allies stumbled upon the races called the Weave, the Purpose seemed poised for a great leap forward. But the Weave's surprising unity also gave it the ability to fight the Amplitur and their cause. And fight it did -- for thousands of years. Will Dulac was a New Orleans composer who thought the tiny reef off Belize would be the perfect spot to drop anchor and finish his latest symphony in solitude. What he found instead was a group of alien visitors -- a scouting party for the Weave, looking. for allies among what they believed to be a uniquely warlike race: Humans. Will tried to convince the aliens that Man was fundamentally peaceful, for he understood that Human involvement would destroy the race. But all too soon, it didn't matter. The Amplitur had discovered Earth... First Time in Paperback


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When the kingdom of Chaomonous is taken over by Queen Ligne, the living Imperial House desperately calls for the wizard, Pelmen, to come to its rescue


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Cohen the Barbarian.He's been a legend in his own lifetime.He can remember the good old days of high adventure, when being a Hero meant one didn't have to worry about aching backs and lawyers and civilization.But these days, he can't always remember just where he put his teeth...So now, with his ancient (yet still trusty) sword and new walking stick in hand, Cohen gathers a group of his old -- very old -- friends to embark on one final quest. He's going to climb the highest mountain of Discworld and meet the gods.It's time the Last Hero in the world returns what the first hero stole. Trouble is, that'll mean the end of the world, if no one stops him in time.


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Time is of the essence in Terry Pratchett’s twenty-sixth Discworld novel. Time is a resource. Everyone knows it has to be managed. And on the Discworld that is the job of the Monks of History, who store it and pump it from the places where it’s wasted (like underwater — how much time does a codfish need?) to places like cities, where there’s never enough time.But the construction of the world’s first truly accurate clock starts a race against, well, time for Lu Tze and his apprentice Lobsang Ludd. Because it will stop time. And that will only be the start of everyone’s problems.Thief of Time comes complete with a full supporting cast of heroes, villains, yetis, martial artists and Ronnie, the fifth Horseman of the Apocalypse (who left before they became famous).From the Compact Disc edition.


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The denizens of Ankh-Morpork fancy they've seen just about everything. But then comes the Ankh-Morpork Times, struggling scribe William de Worde's upper-crust, newsletter turned Discworld's first paper of record.An ethical joulnalist, de Worde has a proclivity for investigating stories -- a nasty habit that soon creates powerful enemies eager to stop his presses. And what better way than to start the Inquirer, a titillating (well, what else would it be?) tabloid that conveniently interchanges what's real for what sells.But de Worde's got an inside line on the hot story concerning Ankh-Morpork's leading patrician Lord Vetinari. The facts say Vetinari is guilty. But as William de Worde learns, facts don't always tell the whole story. There's that pesky little thing called the truth ...


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Everyone knows that the world is flat, and supported on the backs of four elephants. But weren't there supposed to be five? Indeed there were. So where is it?...When duty calls. Commander Vimes of the Ankh-Morpork constabulary answers. Even when he doesn't want to. He's been "invited" to attend a royal function as both detective and diplomat. The one role he relishes; the other requires, well, ruby tights. Of course where cops (even those clad in tights) go, alas, crime follows. An attempted assassination and a theft soon lead to a desperate chase from the low halls of Discworld royalty to the legendary fat mines of Uberwald, where lard is found in underground seams along with tusks and teeth and other precious ivory artifacts. It's up to the dauntless Vimes -- bothered as usual by a familiar cast of Discworld inhabitants (you know, trolls, dwarfs, werewolves, vampires and such) -- to solve the puzzle of the missing pachyderm. Which of course he does. After all, solving mysteries is his job.


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They’re out of the casket and want a bite of the future. From the Trade Paperbackedition.
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Mightily Oats has not picked a good time to be priest. He thought he was there 
for a simple little religious ceremony. Now he&#39;s caught up in a war between ...


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The mystery and mystique of the last continent makes for hilarious inspiration in the latest episode of the wildly popular Discworld series.The inhabitants of Discworld are about to discover that there's even more to their strange world than meets the eye. Without knowing quite how he got there, Rincewind finds himself in an unknown country, where the men are all thieves and the police are even worse. Meanwhile, the ArchChancellor and his faculty step through a window onto a paradisical island where they discover a God who's more like a mad scientist. With his trademark wit and humor, Terry Pratchett has created another Discworld sensation that works as a funhouse mirror reflection of our world, as well as a fantasy novel that's simply out of this world.


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Something new has come up between the ancient rival cities of Ankh-Morpork and Al-Khali. Literally. An island, rising out of Discworld's circular sea. Since it's uninhabited and claimed by both cities, Commander Vimes and his faithful trolls and cops are forced to deal with a crime so awful that there's no law against it. It's called "war." But don't be alarmed. It all happens on faraway Discworld, where greed and ignorance influence politicians, and perfectly normal people occasionally act like raving idiots. A world, in short, totally unlike our own.


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Murder in the Discworld.A killer is stalking Ankh-Morpork.A grim reaper who belongs to neither the Assassins' Guild nor the Thieves' Guild. A prowling perp who jauntily leaves behind corpses and strange-smelling tracks of curious white clay.Commander Vimes of the Ankh-Morpork City Guard is determined to stop this unauthorized assassin, and he has hired a Dwarf to help him. With the assistance of the Corporal Cheery Littlebottom, Vimes and his men (and trolls and such) can get to the, well, bottom of anything.Even when one of the victims is murdered with a loaf of her own Battle Bread (available in convenient throwing slices). Even when the investigation leads to an out-of-work golem, a vampire dragon and a vegetarian werewolf...


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The Ghost in the bone-white mask who haunts the Ankh-Morpork Opera House was always considered a benign presence -- some would even say lucky -- until he started killing people. The sudden rash of bizarre backstage deaths now threatens to mar the operatic debut of country girl Perdita X. (nee Agnes) Nitt, she of the ample body and ampler voice. Perdita's expected to hide in the chorus and sing arias out loud while a more petitely presentable soprano mouths the notes. But at least it's an escape from scheming Nanny Ogg and old Granny Weatherwax back home, who want her to join their witchy ranks.  Once Granny sets her mind on something, however, it's difficult -- and often hazardous -- to dissuade her. And no opera-prowling phantom fiend is going to keep a pair of determined hags down on the farm after they've seen Ankh-Morpork.


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Adapted for the stage by Stephen Briggs, in this book the Ankh-Morpork City Night Watch find their services are once more needed to tackle a threat to their city. A threat deadly as a 60-foot dragon, but mechanical and heartless—it kills without compunction.


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Although they may feature witches and wizards, vampires and dwarves, along with the occasional odd human, Terry Pratchett's bestselling Discworld novels are grounded firmly in the modern world. Taking humorous aim at all our foibles, each novel reveals our true character and nature.It's a dreamy midsummer's night in the Kingdom of Lancre. But music and romance aren't the only things filling the air. Magic and mischief are afoot, threatening to spoil the royal wedding of King Verence and his favorite witch, Magrat Garlick. Invaded by some Fairie Trash, soon it won't be only champagne that's flowing through the streets ...


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Lost in the chill deeps of space between the galaxies, it sails on forever, a flat, circular world carried on the back of a giant turtle--DISCWORLD--a land where the unexpected can be expected. Where the strangest things happen to the nicest people. Like Brutha, a simple lad who only wants to tend his melon patch. Until one day he hears the voice of a god calling his name. A small god, to be sure. But bossy as Hell.


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Be careful what you wish for...Once upon a time there was a fairy godmother named Desiderata who had a good heart, a wise head, and poor planning skills--which unforunately left the Princess Emberella in the care of her other (not quite so good and wise) godmother when DEATH came for Desiderata. So now it's up to Magrat Garlick, Granny Weatherwax, and Nanny Ogg to hop on broomsticks and make for far-distant Genua to ensure the servant girl doesn't marry the Prince.But the road to Genua is bumpy, and along the way the trio of witches encounters the occasional vampire, werewolf, and falling house (well this is a fairy tale, after all). The trouble really begins once these reluctant foster-godmothers arrive in Genua and must outwit their power-hungry counterpart who'll stop at nothing to achieve a proper "happy ending"--even if it means destroying a kingdom.


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They say there are only two things you can count on ...But that was before DEATH started pondering the existential. Of course, the last thing anyone needs is a squeamish Grim Reaper and soon his Discworld bosses have sent him off with best wishes and a well-earned gold watch. Now DEATH is having the time of his life, finding greener pastures where he can put his scythe to a whole new use.But like every cutback in an important public service, DEATH's demise soon leads to chaos and unrest -- literally, for those whose time was supposed to be up, like Windle Poons. The oldest geezer in the entire faculty of Unseen University -- home of magic, wizardry, and big dinners -- Windle was looking forward to a wonderful afterlife, not this boring been-there-done-that routine. To get the fresh start he deserves, Windle and the rest of Ankh-Morpork's undead and underemployed set off to find DEATH and save the world for the living (and everybody else, of course).


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The alchemists of the Discworld have discovered the magic of the silver screen. But what is the dark secret of Holy Wood Hill? It’s up to Victor Tugelbend (“Can’t sing. Can’t dance. Can handle a sword a little”) and Theda Withel (“I come from a little town you’ve probably never heard of”) to find out.


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All he wants is his three wishes granted. Nothing fancy - to be immortal, rule the world, have the most beautiful woman in the world fall madly in love with him, the usual stuff. But instead of a tractable demon, he calls up Rincewind, probably the most incompetent wizard in the universe, and the extremely intractable and hostile form of travel accessory known as the Luggage. With them on his side, Eric's in for a ride through space and time that is bound to make him wish again (quite fervently) - this time that he'd never been born.


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It's bad enough being new on the job, but Teppic hasn't a clue as to what a pharaoh is supposed to do. After all, he's been trained at Ankh-Morpork's famed assassins' school, across the sea from the Kingdom of the Sun.First, there's the monumental task of building a suitable resting place for Dad -- a pyramid to end all pyramids. Then there are the myriad administrative duties, such as dealing with mad priests, sacred crocodiles, and marching mummies. And to top it all off, the adolescent pharaoh discovers deceit, betrayal -- not to mention aheadstrong handmaiden -- at the heart of his realm.


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Witches Are Not By Nature Gregarious, And They Certainly Don T Have Leaders.Granny Weatherwax Was The Most Highly-Regarded Of The Leaders They Didn T Have.But Even She Found That Meddling In Royal Politics Was A Lot More Difficult Than Certain Playwrights Would Have You Believe&Wyrd Sisters Is The Sixth Novel In The Discworld Sequence The Funniest Fantasy Series Ever.


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When last seen, the singularly inept wizard Rincewind had fallen off the edge of the world. Now, magically, he has turned up again. Discworld Series.


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Terry Pratchett's profoundly irreverent novels are consistent number one bestseller in England, where they have catapulted him into the highest echelons of parody next to Mark Twain, Kurt Vonnegut, Douglas Adams, and Carl Hiaasen.In this Discworld installment, Death comes to Mort with an offer he can't refuse -- especially since being, well, dead isn't compulsory. As Death's apprentice, he'll have free board and lodging, use of the company horse, and he won't need time off for family funerals. The position is everything Mort thought he'd ever wanted, until he discovers that this perfect job can be a killer on his love life.


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Terry Pratchett&#39;s profoundly irreverent novels, consistent number one bestsellers inEngland, have garnered him a revered position in the halls of parody along ...


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Published in Britain at the end of 1986, this and its "prequel" (The Colour of Magic, above) were among the top five best-selling books on the 1986 Andromeda list. Moreover, Pratchett was Andromeda's best-selling author for the same year. It was also chosen as a lead title for Doubleday's Science Fiction Book Club.
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'What shall we do?' said Twoflower. 'Panic?' said Rincewind hopefully. He always held that panic was the best means of survival. When the very fabric of time and space are about to be put through the wringer - in this instance by the imminent arrival of a very large and determinedly oncoming meteorite - circumstances require a very particular type of hero. Sadly what the situation does not need is a singularly inept wizard, still recovering from the trauma of falling off the edge of the world. Equally it does not need one well-meaning tourist and his luggage which has a mind of its own. Which is a shame because that's all there is.


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Somewhere on the frontier between thought and reality exists the Discworld, a parallel time and place which might sound and smell very much like our own, but which looks completely different. It plays by different rules. Certainly it refuses to succumb to the quaint notion that universes are ruled by pure logic and the harmony of numbers. But just because the Disc is different doesn’t mean that some things don’t stay the same. Its very existence is about to be threatened by a strange new blight: the arrival of the first tourist, upon whose survival rests the peace and prosperity of the land. But if the person charged with maintaining that survival in the face of robbers, mercenaries and, well, Death, is a spectacularly inept wizard, a little logic might turn out to be a very good idea.


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Football has come to the ancient city of Ankh-Morpork - not the old fashioned, grubby pushing and shoving, but the new, fast football with pointy hats for goalposts and balls that go gloing when you drop them. And now, the wizards of Unseen University must win a football match, without using magic, so they're in the mood for trying everything else. The prospect of the Big Match draws in a street urchin with a wonderful talent for kicking a tin can, a maker of jolly good pies, a dim but beautiful young woman, who might just turn out to be the greatest fashion model there has ever been, and the mysterious Mr Nutt (and no one knows anything much about Mr Nutt, not even Mr Nutt, which worries him, too. As the match approaches, four lives are entangled and changed for ever. Because the thing about football the important thing about football - is that it is not just about football. Here we go! Here we go! Here we go!
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Discworld lives on. In this latest novel, Terry Pratchett delivers the trademark insight and humor readers the world over have come to expect from the purely funniest English writer since Wodehouse ("Washington Post Book World").


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The long awaited, brand new adultDiscworldnovel. It’s an offer you can’t refuse. Who would not to wish to be the man in charge of Ankh-Morpork’s Royal Mint and the bank next door? It’s a job for life. But, as former con-man Moist von Lipwig is learning, the life is not necessarily for long. The Chief Cashier is almost certainly a vampire. There’s something nameless in the cellar (and the cellar itself is pretty nameless), it turns out that the Royal Mintruns at a loss. A 300 year old wizard is after his girlfriend, he’s about to be exposed as a fraud, but the Assassins Guild might get him first. In fact lot of people want him dead Oh. And every day he has to take the Chairman for walkies. Everywhere he looks he’s making enemies. What he should be doing is . . .Making Money!


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When witch-in-training Tiffany Aching accidentally interrupts the Dance of the Seasons and awakens the interest of the elemental spirit of Winter, she requires the help of the six-inch-high, sword-wielding, sheep-stealing Wee Free Men to put the seasons aright. Reprint.


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Once, in a gods-forsaken hellhole called Koom Valley, trolls and dwarfs met in bloody combat. Centuries later, each species still views the other with simmering animosity. Lately, the influential dwarf, Grag Hamcrusher, has been fomenting unrest among Ankh-Morpork's more diminutive citizens—a volatile situation made far worse when the pint-size provocateur is discovered bashed to death . . . with a troll club lying conveniently nearby.   Commander Sam Vimes of the City Watch is aware of the importance of solving the Hamcrusher homicide without delay. (Vimes's second most-pressing responsibility, in fact, next to always being home at six p.m. sharp to read Where's My Cow? to Sam, Jr.) But more than one corpse is waiting for Vimes in the eerie, summoning darkness of a labyrinthine mine network being secretly excavated beneath Ankh-Morpork's streets. And the deadly puzzle is pulling him deep into the muck and mire of superstition, hatred, and fear—and perhaps all the way to Koom Valley itself.


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Terry Pratchett puts his stamp on the new Discworld novel. Moist von Lipwig was a con artist and a fraud and a man faced with a life choice: be hanged, or put Ankh-Morpork’s ailing postal service back on its feet. It was a tough decision. But he’s got to see that the mail gets through, come rain, hail, sleet, dogs, the Post Office Workers Friendly and Benevolent Society, the evil chairman of the Grand Trunk Semaphore Company, and a midnight killer. Getting a date with Adora Bell Dearheart would be nice, too. Maybe it’ll take a criminal to succeed where honest men have failed, or maybe it’s a death sentence either way. Or perhaps there’s a shot at redemption in the mad world of the mail, waiting for a man who’s prepared to push the envelope...


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Tiffany Aching, a young witch-in-training, learns about magic and responsibility as she battles a disembodied monster with the assistance of the six-inch-high Wee Free Men and Mistress Weatherwax, the greatest witch in the world. Annotation. The Heroine: Tiffany Aching, incipient witch and cheese maker extraordinaire. Once saved world from Queen of the Elves. Is about to discover that battling evil monarchs is child's play compared to mortal combat with a Hiver (see below). At eleven years old, is boldest heroine ever to have confronted the Forces of Darkness while armed with a frying pan. The Threat: A Hiver, insidious disembodied presence drawn to powerful magic. highly dangerous, frequently lethal. Cannot be stopped with iron or fire. Its target: Tiffany Aching (see above). The Nac Mac Feegle: A.k.a. the Wee Free Men. Height: six inches. Color: blue. Famed for drinking, stealing, and fighting. Will attack anything larger than themselves. Members include: Rob Anybody, Daft Wullie, and Awfully Wee Billy Bigchin. Allies to Tiffany Aching (see above). The Book: Hilarious, breathtaking, spine-tingling sequel to the acclaimed Wee Free Men. The Author: Terry Pratchett, celebrated creator of the internationally best-selling Discworld series. Carnegie Medalist and writer extraordinaire.


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War has come to Discworld again. And, to no one's great surprise, the conflict centers around the small, arrogantly fundamentalist duchy of Borogravia, which has long prided itself on its unrelenting aggressiveness. A year ago, Polly Perks's brother marched off to battle, and Polly's willing to resort to drastic measures to find him. So she cuts off her hair, dons masculine garb, and, aided by a well-placed pair of socks, sets out to join this man's army. Since a nation in such dire need of cannon fodder can't afford to be too picky, Polly is eagerly welcomed into the fighting fold along with a vampire, a troll, an Igor, a religious fanatic, and two uncommonly close "friends". It would appear that Polly "Ozzer" Perks isn't the only grunt with a secret. But duty calls, the battlefield beckons. And now is the time for all good "men" to come to the aid of their country.


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There's trouble on the Aching farm: monsters in the river, headless horsemen in the lane—and Tiffany Aching's little brother has been stolen by the Queen of Fairies. Getting him back will require all of Tiffany's strength and determination (as well as a sturdy skillet) and the help of the rowdy clan of fightin', stealin' tiny blue-skinned pictsies known as the Wee Free Men! Master storyteller and gifted comic Terry Pratchett is at his best in the adventures of Tiffany Aching and her tiny blue allies. Their first irresistible story comes to life in this lavishly illustrated edition, perfect for fans old and new.


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The 27th novel in the phenomenally successfulDiscworldseries. Commander Sam Vimes of the Ankh-Morpork City Watch had it all. Then the lightning struck and now he’s back in his own rough, tough past without even the clothes he was standing up in. Living in the past is hard. Dying in the past, however, is incredibly easy. But he must survive, because he has a job to do: he must track down a murderer, and teach his younger self how to be a good cop. He must also change the outcome of a bloody rebellion. There’s a problem: if he wins, he’s got no wife, no child, no future. This is aDiscworld“Tale of One City”, with a full chorus of street urchins, ladies of negotiable affection, rebels, secret policemen and other children of the revolution. Truth! Justice! Freedom! And a hard-boiled egg!


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Winner of the 2001 Carnegie Medal   One rat, popping up here and there, squeaking loudly, and taking a bath in the cream, could be a plague all by himself. After a few days of this, it was amazing how glad people were to see the kid with his magical rat pipe. And they were amazing when the rats followed hint out of town.They'd have been really amazed if they'd ever found out that the rats and the piper met up with a cat somewhere outside of town and solemnly counted out the money.The Amazing Maurice runs the perfect Pied Piper scam. This streetwise alley cat knows the value of cold, hard cash and can talk his way into and out of anything. But when Maurice and his cohorts decide to con the town of Bad Blinitz, it will take more than fast talking to survive the danger that awaits. For this is a town where food is scarce and rats are hated, where cellars are lined with deadly traps, and where a terrifying evil lurks beneath the hunger-stricken streets....Set in Terry Pratchett's widely popular Discworld, this masterfully crafted, gripping read is both compelling and funny. When one of the world's most acclaimed fantasy writers turns a classic fairy tale on its head, no one will ever look at the Pied Piper -- or rats -- the same way again!


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Who would want to harm Discworld's most beloved icon? Very few things are held sacred in this twisted, corrupt, heartless -- and oddly familiar -- universe, but the Hogfather is one of them. Yet here it is, Hogswatchnight, that most joyous and acquisitive of times, and the jolly old, red-suited gift-giver has vanished without a trace. And there's something shady going on involving an uncommonly psychotic member of the Assassins' Guild and certain representatives of Ankh-Morpork's rather extensive criminal element. Suddenly Discworld's entire myth system is unraveling at an alarming rate. Drastic measures must be taken, which is why Death himself is taking up the reins of the fat man's vacated sleigh...which, in turn, has Death's level-headed granddaughter, Susan, racing to unravel the nasty, humbuggian mess before the holiday season goes straight to hell and takes everyone along with it.


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A satirical comedy on the subject of death. It begins when Death decides to take a holiday and turns over the shop to his granddaughter, Susan, with the assistance of Death of Rats, a rat skeleton. Unfortunately, Susan does not have the stomach for such a heartless trade and this threatens the success of the establishment. By the author of The Light Fantastic. This 13th novel set in Discworld tells the story of Death's granddaughter, who inherited the job and grew to enjoy it. Amd of Imp the Bard, who strove to make his fortune in a rock band, and who was so unlucky that all his dreams came true. When her dear old Granddad -- the Grim Reaper himself -- goes missing, Susan takes over the family business. The progeny of Death's adopted daughter and his apprentice, she shows real talent for the trade. That is until a little string in her heart goes "twang." With a head full of dreams and a pocketful of lint, Imp the Bard lands in Ankh-Morpork, yearning to become a rock star. Determined to devote his life to music, the unlucky fellow soon finds that all his dreams are coming true. Well almost. In this finger-snapping, toe-tapping tale of youth, Death, and rocks that roll, Terry Pratchett once again demonstrates the wit and genius that have propelled him to the highest echelons of parody next to Mark Twain, Kurt Vonnegut, Douglas Adams, and Carl Hiaasen.


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Here there be dragons . . . and the denizens of Ankh-Morpork wish one huge firebreather would return from whence it came. Long believed extinct, a superb specimen of draco nobilis ("noble dragon" for those who don't understand italics) has appeared in Discworld's greatest city. Not only does this unwelcome visitor have a nasty habit of charbroiling everything in its path, in rather short order it is crowned King (it is a noble dragon, after all . . .). Meanwhile, back at Unseen University, an ancient and long-forgotten volume -- The Summoning of Dragons -- is missing from the Library's shelves. To the rescue come Captain Vimes, Constable Carrot, and the rest of the Night Watch who, along with other brave citizens, risk everything, including a good roasting, to dethrone the flying monarch and restore order to Ankh-Morpork (before it's burned to a crisp). A rare tale, well done as only Terry Pratchett can.


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God is dead. Meet the kids. When Fat Charlie's dad named something, it stuck. Like calling Fat Charlie "Fat Charlie." Even now, twenty years later, Charlie Nancy can't shake that name, one of the many embarrassing "gifts" his father bestowed -- before he dropped dead on a karaoke stage and ruined Fat Charlie's life. Mr. Nancy left Fat Charlie things. Things like the tall, good-looking stranger who appears on Charlie's doorstep, who appears to be the brother he never knew. A brother as different from Charlie as night is from day, a brother who's going to show Charlie how to lighten up and have a little fun ... just like Dear Old Dad. And all of a sudden, life starts getting very interesting for Fat Charlie. Because, you see, Charlie's dad wasn't just any dad. He was Anansi, a trickster god, the spider-god. Anansi is the spirit of rebellion, able to overturn the social order, create wealth out of thin air, and baffle the devil. Some said he could cheat even Death himself. Returning to the territory he so brilliantly explored in his masterful New York Times bestseller American Gods, the incomparable Neil Gaiman offers up a work of dazzling ingenuity, a kaleidoscopic journey deep into myth that is at once startling, terrifying, exhilarating, and fiercely funny -- a true wonder of a novel that confirms Stephen King's glowing assessment of the author as "a treasure house of story, and we are lucky to have him." Performed by Lenny Henry


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Winner of the Newbery MedalWhen a baby escapes a murderer intent on killing the entire family, who would have thought it would find safety and security in the local graveyard?Brought up by the resident ghosts, ghouls and spectres, Bod has an eccentric childhood learning about life from the dead. But for Bod there is also the danger of the murderer still looking for him - after all, he is the last remaining member of the family. A stunningly original novel deftly constructed over eight chapters, featuring every second year of Bod's life, from babyhood to adolescence. Will Bod survive to be a man?


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The storm was coming...For the three years Shadow spent in prison, all he wanted was to get back to the loving arms of his wife and stay out of trouble for the rest of his life. But days before his release, he learns that his wife has been killed in an accident, and his world becomes a colder place.On the plane ride home to the funeral, Shadow meets a man who calls himself Mr. Wednesday, a self-declared grifter, who offers Shadow a job.Shadow, a man with nothing to lose, accepts. But he soon learns that his role in Wednesday's schemes will be far more dangerous than he could have ever imagined.American Gods is a dark and kaleidoscopic journey deep into myth and across an America at once eerily familiar and utterly alien. Magnificently told, American Gods is a work of literary magic that will haunt the listener long after it has been heard. Performed by George Guidall


