Summary:
We design to elicit responses from
people. We want them to buy something, read more, or take
action of some kind. Designing without understanding what makes
people act the way they do is like exploring a new city without
a map: results will be haphazard, confusing, and inefficient.
This book combines real science and research with practical
examples to deliver a guide every designer needs. With it
you'll be able to design more intuitive and engaging work for
print, websites, applications, and products that matches the
way people think, work, and play. Learn to increase the
effectiveness, conversion rates, and usability of your own
design projects by finding the answers to questions such as:
What grabs and holds attention on a page or screen? What makes
memories stick? What is more important, peripheral or central
vision? How can you predict the types of errors that people
will make? What is the limit to someone's social circle? How do
you motivate people to continue on to (the next step? What line
length for text is best? Are some fonts better than others?
These are just a few of the questions that the book answers in
its deep-dive exploration of what makes people tick.