Tech Library
home

Tech Library

Unity 3.X Scripting
Volodymyr Gerasimov and Devon Kraczla

Cover

Unity 3.X Scripting

Summary

Summary:

Write efficient, reusable scripts to build custom characters, game environments, and control enemy AI in your Unity game.

  • Make your characters interact with buttons and program triggered action sequences
  • Create custom characters and code dynamic objects and players' interaction with them
  • Synchronize movement of character and environmental objects
  • Add and control animations to new and existing characters
  • Written in simple and step-by-step format with real life examples, this book is the only one in the market to focus on Unity Scripting

In Detail

Unity is a powerful tool for anyone who aspires to build interesting and sellable games. One of the exciting aspects of Unity is how easily it can be extended to build custom characters and game environments. Scripting is the key to accomplish all this, but it comes with a steep learning curve.

This book will teach you everything you need to know about scripting in Unity. It will take you through creating, including and tweaking scripts for achieving various tasks. Some of these tasks include controlling characters, animations, controlling objects, handling game data and enemy AI.

The book will begin by building scripts for simple tasks and continue to develop them for increasing level of difficulty. The first few chapters include scripting to build a custom game environment and creating characters and controlling them. Arranging camera views, controlling and creating animations are covered in the next set of chapters.

The book then moves on to build objects, animate them and code character interaction with them and create inventories where the characters can pick ammo, health and other such objects. Towards the end, the book teaches how to add background sound and discusses basic enemy AI scripting.

What will you learn from this book

  • Use available scripts that readers can use to create default character controller
  • Attach default character controller scripts to an existing game object
  • Set-up your own camera and character controller rigs through code
  • Code dynamic and static objects like bio gun, ammo, health, character stat augmentation, treasure chests and make your character interact with them
  • Create character item slots along with inventories, where players will be able to drag and drop different item icons in the inventory slots
  • Attach existing animation scripts to characters and objects and create new ones
  • Assign and equip selected items on a player or object, making them active and useable like adding fire functionality to a bio gun
  • Create and maintain scores to control character objectives and save game data
  • Setup a system to control transition between scenes and transferring objects from one scene to another along with instantiation for characters
  • Deal with 2D and 3D parallax backgrounds
  • Create an audio game controller to fix sound overlapping and create background audio stems
  • Basics of enemy AI, such as path-finding and creating distinct enemy behavior and their awareness

Approach

The book is written in an easy to understand step-by-step style. It covers real-world examples for every topic, so that you gain most out of the book and are able to apply these techniques straight into your game.

Who this book is written for

If you are a programmer interested in developing games using Unity and want to customize your game by writing scripts, then this is a book for you. To make the best use of this book, you will have to know your way around Unity. The book is ideal for someone, who has experience in building games using Unity and knows a bit of programming; especially JavaScript. However, if you are a programmer in any other language, you should be able to grasp the book fairly easily.

About the Author

Volodymyr Gerasimov

Volodymyr Gerasimov is a Level Designer and Scripter. His major passion is creation of modifications for popular games and developing small indi projects, with scripting as a main tool. He learned various scripting and programming languages in The Art Institute of Vancouver. Having been introduced to Unity in 2010 he created and worked on a number of projects, indi games and prototypes. Latest one was hack and slash action game Splik & Blitz: Baked in blood, where he worked as Lead Level designer and Scripter. Right now he is working on a couple of indi projects for iOS and PC.

Devon Kraczla

Devon Kraczla is an independent Game Developer. Having an artistic background Devon came to the gaming industry to explore new ways to surprise people with his creations. Over the last few years, having graduated from The Art Institute of Vancouver, Devon developed multiple independent projects, both solo and with other enthusiasts. In his games Devon focuses on simple and engaging game mechanics covered in unique art style that makes his games appealing for hardcore and casual audiences. Currently Devon is working on a new project in a large group of passionate developers.